Author Topic: SA-MP 0.3d  (Read 22950 times)

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Offline Karlip

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Re: SA-MP 0.3d
« Reply #60 on: October 11, 2011, 01:40:31 pm »
RC5 now features new skins.

- Added OnPlayerGiveDamage callback. This is the opposite of OnPlayerTakeDamage. It is sent by a player who is damaging another player.
- More tweaks to the weapon strafing game speed.
- Fix for SetPlayerTeam() sometimes desyncing and allowing friendly fire.
- Players found a way to avoid colour codes being stripped from the chat text. This has been resolved in 0.3d.

http://forum.sa-mp.com/showpost.php?p=1451261&postcount=8

Offline [FSR]Ush

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Re: SA-MP 0.3d
« Reply #61 on: October 11, 2011, 01:58:57 pm »
Finally can play with Andre whenever I want!

Quote
3, ANDRE, ANDRE, CIVMALE, STAT_SENSIBLE_GUY, man, 0, 0, man, 1,4, PED_TYPE_GEN, VOICE_GEN_MALE01, VOICE_GEN_MALE01 #Andre

Offline musicloveR

Re: SA-MP 0.3d
« Reply #62 on: October 11, 2011, 02:03:36 pm »
And GEN

Offline S

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Re: SA-MP 0.3d
« Reply #63 on: October 11, 2011, 02:16:34 pm »
[youtube]http://www.youtube.com/watch?v=0FhUStSTRko[/youtube]

[youtube]http://www.youtube.com/watch?v=KfiH3ur4bc0[/youtube]

yay  :police: :police:
« Last Edit: October 11, 2011, 02:20:02 pm by Merc »

Offline Karlip

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Re: SA-MP 0.3d
« Reply #64 on: October 16, 2011, 07:57:22 am »
0.3d RC5-3 is out with this:

Quote
- (Still Testing) You can now use SA-MP's TextDraw system with a special font ID to draw on-screen sprites from the single-player missions.

pawn Code:
if(strcmp(cmd, "/tdsprite",true) == 0) {
    new Text:txtSprite1;
    txtSprite1 = TextDrawCreate(200.0, 220.0, "samaps:map"); // Text is txdfile:texture
    TextDrawFont(txtSprite1, 4); // Font ID 4 is the sprite draw font
    TextDrawColor(txtSprite1,0xFFFFFFFF);
    TextDrawTextSize(txtSprite1,200.0,200.0); // Text size is the Width:Height
    TextDrawShowForPlayer(playerid,txtSprite1);
    return 1;
}

By setting the font ID to 4 and the text to txdfile:texture you can draw a single on-screen sprite. Possible values for txdfile are:
- hud: Textures from the game's hud.txd
- samaps: San Andreas map textures included with SA-MP in the samaps.txd file in the SAMP folder.
- Any txd file and texture found in the models\txd folder in your GTA San Andreas directory.

A little list:

http://forum.sa-mp.com/showthread.php?t=290481


/horse mode anyone?

http://forum.sa-mp.com/showthread.php?goto=newpost&t=290718
« Last Edit: October 16, 2011, 07:37:06 pm by Karlip »

Offline [MAF]Cthulhu

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Re: SA-MP 0.3d
« Reply #65 on: October 16, 2011, 08:11:37 pm »
Cool, horse betting :D

Offline [FSR]Ush

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Re: SA-MP 0.3d
« Reply #66 on: October 16, 2011, 11:48:14 pm »
Haha nice!

Offline Karlip

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Re: SA-MP 0.3d
« Reply #67 on: October 17, 2011, 01:01:55 pm »

Offline [MAF]mooman

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Re: SA-MP 0.3d
« Reply #68 on: October 17, 2011, 09:05:13 pm »
looks cool
will read and answer your forum PMs when I'm less busy!

Offline Karlip

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Re: SA-MP 0.3d
« Reply #69 on: October 19, 2011, 08:11:18 pm »
0.3d RC6 is out


- Added KEY_YES (Y), KEY_NO (N), KEY_CTRL_BACK (H) game keys for GetPlayerKeys().
- Increased MAX_PLAYER_ATTACHED_OBJECTS to 10.
- TextDrawSetString() can be used to change the sprite texture of an existing TextDraw.
- Fixed problem where attached objects might keep moving after StopObject is called.
- Fixed problem some players experience trying to enable the vehicle siren.
- The game will not pause when you enter the menu.
- The game will not go to the menu when you return from alt-tab.

Offline [MAF]Rac3r

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Re: SA-MP 0.3d
« Reply #70 on: October 19, 2011, 09:58:16 pm »
Mored interesting Looking

Damn phone

Looking more interesting, can't wait to play it. Will be back within a month.

Still missing you guys, missing ax. Really wait to tr out R5.  Want I mean lol and try. Hard to edit line. Anyway.... peaace out players

Offline [FSR]Ush

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Re: SA-MP 0.3d
« Reply #71 on: October 19, 2011, 11:57:41 pm »
^Epic post :L