Author Topic: SA-MP 0.3d  (Read 22562 times)

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Offline [MAF]mourad

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Re: SA-MP 0.3d
« Reply #45 on: September 17, 2011, 03:00:06 pm »
not yet

Offline Sahnetorte

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Re: SA-MP 0.3d
« Reply #46 on: September 17, 2011, 03:05:54 pm »

Offline [AK47]skunk

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Re: SA-MP 0.3d
« Reply #47 on: September 17, 2011, 03:21:38 pm »
woo!

i have installed it on my hard disc

Offline [MAF]mourad

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Offline Sahnetorte

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Re: SA-MP 0.3d
« Reply #49 on: September 17, 2011, 04:26:33 pm »
woo!

i have installed it on my hard disc

Actually you can't playing in, because there no 0.3d server yet.  :(

Offline [MAF]mourad

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Re: SA-MP 0.3d
« Reply #50 on: September 17, 2011, 04:28:29 pm »
i was kinda right then

Offline pod

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Re: SA-MP 0.3d
« Reply #51 on: September 17, 2011, 04:30:35 pm »
not yet

0.3d files

SA-MP 0.3d RC1

RC means release candidate. This is only for scripters and others to test, not normal players or servers yet.

Offline Scorpion.

Re: SA-MP 0.3d
« Reply #52 on: September 17, 2011, 05:18:01 pm »


 :L at end of this month i think is out complete version

Offline [FSR]Ush

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Re: SA-MP 0.3d
« Reply #53 on: September 17, 2011, 05:36:43 pm »
ah you script for them :L ?

Offline [MAF]Rac3r

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Re: SA-MP 0.3d
« Reply #54 on: September 17, 2011, 09:03:43 pm »
Tried to install it on win7 but it said it was broken file. Got another copy today, will have a 1player when I get home.

Might be back online to race soon, high ping though. Usb dongle + internnet gaming are never a good mix.  1 gb won't last long though so a few days of AX will be brilliant for me.

Updates ftw. Ghostmode plzzzzzzz

Offline [MAF]Snoopy

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Re: SA-MP 0.3d
« Reply #55 on: September 17, 2011, 09:12:55 pm »
woo xx

Offline Karlip

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Re: SA-MP 0.3d
« Reply #56 on: September 18, 2011, 06:07:21 pm »
Guys, RC2 has been released and sound playing is now fixed too.

You know what that means? Hint: The racing sounds that you get in GTA:SA Single player can now be used in SA-MP too. Such as siren, blip sounds etc.

I'm looking for the ID of the music played in stadiums, but I think it's the radio.

http://forum.sa-mp.com/showpost.php?p=1412562&postcount=532

Offline [MAF]mooman

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Re: SA-MP 0.3d
« Reply #57 on: September 20, 2011, 05:18:08 am »
Quote
5449 - "You win sir well done."
nice race finish sound :L
will read and answer your forum PMs when I'm less busy!

Offline Karlip

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Re: SA-MP 0.3d
« Reply #58 on: October 09, 2011, 08:55:53 am »
Quote
5449 - "You win sir well done."
nice race finish sound :L

http://pastebin.com/uc3gjb3M

by Austin

Quote

0.3d RC changelog by Karlip

Client:
- Ability to listen Shoutcast/Icecast audio streams sent by server
    -> /audiomsg command to disable audio stream URL messages in the chat
    -> The audio stream will stop playing once the player is disconnected from the server
    -> If the player requires a proxy to access the web, the SA-MP client will use the proxy they have set in their Windows internet settings. However, there is an option to override the proxy by adding audioproxyoff=1 to the sa-mp.cfg file.
- Fixed issue with radar jumping up and down while passengering in a vehicle
- Fixed quite a few issues with the vehicle sync which might cause vehicles to warp or to appear to be moving sideways
- Fixed problems with the motorbike/pushbike sync
- Fixed surfing on train carriages
- Fixed some small issues with the vehicle exiting animation
- Fixed game crashes related to escalators
- The frame limiter will now default to 50 fps
- Fixed an issue where you might respawn on top of the last vehicle you were surfing
- Fixed the collision on the elevator model which would allow you to jump out while it was moving down
- Fixed a game crash when surfing an object which was deleted.
- Included in SA-MP 0.3d are replacement jail cell doors, a replacement SFPD interior model with the cell doors removed, taxi signs which can be attached to any vehicle, removed Big Cesar object and other new miscellaneous objects.
- 0.3d should also include fixes for some foreign characters used in text input boxes
- Some tweaks to the GTA:SA engine should result in increased FPS, smoother game-play, and less CPU usage for most players.
- Added sa-mp.cfg option 'multicore'. If you set multicore=1 in the sa-mp.cfg, GTA:SA will use multiple CPU cores when running SA-MP.
- Fixed problems with tow trucks losing their tow around other players.

Server:
- Sending player Shoutcast/Icecast audio streams to play
- All misson sounds (IDs greater than 2000) from GTA:SA single player can now be used with PlayerPlaySound
- RemoveBuildingForPlayer can be used to remove any building or object from the game
- MAX_OBJECTS has been increased to 1000
- MAX_PICKUPS has been increased to 4096
- Server has a feature to monitor internal frame rate in the network stats string
- Removed the PED FACTALK animation from showing up in GetPlayerAnimationIndex
- Added OnPlayerTakeDamage script callback for tracking damage events on a player.
- Added DIALOG_STYLE_PASSWORD for ShowPlayerDialog() which shows a masked input box.
- Fixed buffer overflow in server config exec command described here: http://www.exploit-db.com/exploits/17893
As always, we recommend server owners never use config files or scripts from untrusted sources. Always edit your own config files and compile any pawn scripts your server uses from the .pwn file.
- Added final rotation parameters for MoveObject() (as default parameters), example scripts of this can be found in the filterscripts folder that comes with the server package
- Added AttachObjectToObject() and object surfing on attached moving objects.
- Cellphone special action no longer creates a cellphone object, instead server owners have to script them to appear. This gives some use to the cellphone objects found in SA-MP img.

« Last Edit: October 10, 2011, 06:16:58 am by Karlip »

Offline [MAF]Jur1z

Re: SA-MP 0.3d
« Reply #59 on: October 09, 2011, 02:15:11 pm »
- Some tweaks to the GTA:SA engine should result in increased FPS, smoother game-play, and less CPU usage for most players.
- Added sa-mp.cfg option 'multicore'. If you set multicore=1 in the sa-mp.cfg, GTA:SA will use multiple CPU cores when running SA-MP.
::)