Author Topic: SA-MP 0.3d  (Read 22974 times)

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Offline [MAF]Cromiell

Re: SA-MP 0.3d
« Reply #30 on: September 15, 2011, 06:48:15 pm »
i like how people still expect things to be coded when rac3r can't play anymore and mooman plays for an hour on weekends lol

This! People don't give a shit about poeple who work hard to code it, they just spread out ideas and say it's good job lol.

Offline [MAF]Snoopy

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Re: SA-MP 0.3d
« Reply #31 on: September 15, 2011, 07:16:46 pm »
yeah they just make topics with ideas and expect it to be made for us when it's not possible like it was a few years ago. sorry people but don't expect a load of 0.3d ideas when there's nobody around these days to invest all the time into the script.

Offline [MAF]PyroFox

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Re: SA-MP 0.3d
« Reply #32 on: September 15, 2011, 07:51:49 pm »
Yeah I know, but these are a bit easier to implement because the basecode is there. I don't expect it to be coded. But it's still worth getting excited about new features, even though they aren't exactly exciting for us anyway. This SA-MP release isn't going to mean much for AX.

Offline [MAF]Snoopy

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Re: SA-MP 0.3d
« Reply #33 on: September 15, 2011, 08:01:53 pm »
but these are a bit easier to implement because the basecode is there.

ah yeah but there's nobody to implement it these days

Offline [MAF]PyroFox

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Re: SA-MP 0.3d
« Reply #34 on: September 15, 2011, 08:06:14 pm »
I know :( but things like the radio streamer can be added via filterscript at least. And we'll get improved sync and some bug fixes.

Offline Karlip

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Re: SA-MP 0.3d
« Reply #35 on: September 15, 2011, 08:39:46 pm »
Sync improvement is all we actually need.

Offline [MAF]Snoopy

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Re: SA-MP 0.3d
« Reply #36 on: September 15, 2011, 08:56:11 pm »
yeah

Offline [MAF]Rac3r

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Re: SA-MP 0.3d
« Reply #37 on: September 15, 2011, 09:33:52 pm »
Looking pretty cool, about time we had the ability to use more sound ID's. The remove option can be used well, tunnels from A to Z that can create new routes.  Sideways vehicle fix is something I wanted fixed awhile back, good news to see that's been done.

Suppose a shame coding has slowed down, it's updates like this though that fire up the coding , we've been going 3 years so I hope it'll keep going in development.

- At my sisters, babysitting lol -

Last script change:
Quote
Time: 2011-09-15 01:09:17 UTC
:D
« Last Edit: September 15, 2011, 09:36:18 pm by [MAF]Rac3r »

Offline [MAF]Snoopy

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Re: SA-MP 0.3d
« Reply #38 on: September 15, 2011, 09:57:22 pm »
damn right one of my brothers from another mother right there ^

Offline [MAF]mooman

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Re: SA-MP 0.3d
« Reply #39 on: September 16, 2011, 11:39:36 pm »
no ghost cars yet again :D
will read and answer your forum PMs when I'm less busy!

Offline [FSR]Ush

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Re: SA-MP 0.3d
« Reply #40 on: September 17, 2011, 12:48:22 am »
if I just could code..

Offline [MAF]Jur1z

Re: SA-MP 0.3d
« Reply #41 on: September 17, 2011, 09:00:29 am »

Offline [MAF]mooman

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Re: SA-MP 0.3d
« Reply #42 on: September 17, 2011, 09:27:20 am »
currently ff's thread on the sa-mp forum asking for ghost mode has the most views and replies in the whole 0.3d forum (apart from the announcement thread) but we can do better :D

http://forum.sa-mp.com/showthread.php?t=282789

if you're registered on the sa-mp forum and want ghost mode, let the sa-mp developers know by posting in that thread   O0
will read and answer your forum PMs when I'm less busy!

Offline [MAF]PyroFox

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Re: SA-MP 0.3d
« Reply #43 on: September 17, 2011, 01:12:42 pm »
The support has been pretty awesome indeed :)

Offline Sahnetorte

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Re: SA-MP 0.3d
« Reply #44 on: September 17, 2011, 02:57:52 pm »
Pretty.

0.3d is avaible to download.