General > General Server Discussion
AdrenalineX NASCAR Sprint Cup: Techinical topic: Bugs, Suggestions, Comp...
[MAF]mooman:
--- Quote from: [MAF]Rac3r on February 29, 2012, 11:23:25 am ---
--- Quote from: [MAF]Cromiell on February 28, 2012, 01:41:16 pm ---Out of fuel situation in my opinion should not include lap saving.
--- End quote ---
Ok. If players runs out of fuel, he'll start from lap 1.
Still need to find a way to stop players leaving their vehicle. Currently, when you exit your vehicle, your doors are automatically unlocked. I wonder if I remove the auto-unlock, we'll be loved inside our vehicles? I doubt it, but I'll try find out.
Can we run a Daytona 500 race again this afternoon? Really want to see if the lags improved. Thanks.
--- End quote ---
just disable /nc, it gives them a car when they need it anyway
[MAF]Rac3r:
--- Quote ---just disable /nc, it gives them a car when they need it anyway
--- End quote ---
Done.
Were more checkpoints added? a > b > c won't be accurate, because a > b for example cuts a thrid of the track curve off.
Hopefully fixed spectate bug showing night time instead of day time.
S:
can we have a cmd to check players fuel?
[MAF]Rac3r:
Added /fuel to get a players fuel count.
2nd attempt to fix spectate time bug, hopefully nailed it think time.
Bugs:
TV doesn't work as it should with such a large distance from each CP.
Split time glitch when player is about to change lap.
[MAF]Snoopy:
split time in nascar instead of lapped message pl0x
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