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AdrenalineX NASCAR Sprint Cup: Techinical topic: Bugs, Suggestions, Comp...

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[MAF]mooman:

--- Quote from: [MAF]Rac3r on February 29, 2012, 11:23:25 am ---
--- Quote from: [MAF]Cromiell on February 28, 2012, 01:41:16 pm ---Out of fuel situation in my opinion should not include lap saving.

--- End quote ---
Ok.  If players runs out of fuel, he'll start from lap 1.

Still need to find a way to stop players leaving their vehicle.  Currently, when you exit your vehicle, your doors are automatically unlocked.  I wonder if I remove the auto-unlock, we'll be loved inside our vehicles?  I doubt it, but I'll try find out.

Can we run a Daytona 500 race again this afternoon?  Really want to see if the lags improved.  Thanks.

--- End quote ---
just disable /nc, it gives them a car when they need it anyway

[MAF]Rac3r:

--- Quote ---just disable /nc, it gives them a car when they need it anyway

--- End quote ---
Done.

Were more checkpoints added? a > b > c won't be accurate, because a > b for example cuts a thrid of the track curve off.

Hopefully fixed spectate bug showing night time instead of day time.

S:
can we have a cmd to check players fuel?

[MAF]Rac3r:
Added /fuel to get a players fuel count.

2nd attempt to fix spectate time bug, hopefully nailed it think time.

Bugs:
TV doesn't work as it should with such a large distance from each CP.
Split time glitch when player is about to change lap.

[MAF]Snoopy:
split time in nascar instead of lapped message pl0x

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