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skunk 's map is blocking some maps

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[AK47]skunk:
check if spawnpoints and checkpoints are higher too


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[MAF]mooman:

--- Quote from: [MAF]Rac3r on February 21, 2011, 01:38:17 pm ---Good idea, but tt or stunt might be using them. Otherthan that, it would of worked better as you suggested.

--- End quote ---
hm we have some stunt only objects so we could just make them everything but normal mode objects? or just add them for buildmode, stunt and tt. then just load every normal race as if it was an mta race with all the default objects included

...:
This won't help for maps that are already made, but we could make a map of san andreas adding the places where there are permanent /race maps so anyone can check it before making a new map and not make his map on a busy place. Idk if it's clear the way I said it, I hope someone will understand.

And for maps that are only 1 race (not added permanently in every mode) I guess we should make them as far as possible in the sea, since New Santos, Paris... are close to the original map (in case the map isn't base on the original SA map and is a 100% mta map).

[MAF]Snoopy:
my map got fucked up because of new santos :@

[MAF]mooman:
possibly lol it could just be a samp bug. i don't think it was that close to ns

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