Author Topic: grid  (Read 4071 times)

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Offline [MAF]Jur1z

grid
« on: February 07, 2011, 08:13:39 pm »
Now its like this


IMO I think will be better like this



Offline [MAF]Snoopy

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Re: grid
« Reply #1 on: February 07, 2011, 08:20:44 pm »
that would be nice

nice bullets btw :D

Offline Scorpion.

Re: grid
« Reply #2 on: February 07, 2011, 08:34:14 pm »
gta2 O.o"

Offline [MAF]Jur1z

Re: grid
« Reply #3 on: February 07, 2011, 08:39:28 pm »
3ds Max  :L

Offline [LSR]Jarol

Re: grid
« Reply #4 on: February 08, 2011, 02:41:15 pm »
ye this is like F1 i agree its a good idea

Offline [FSR]Ush

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Re: grid
« Reply #5 on: February 08, 2011, 03:06:52 pm »
it's just where other people place the 2nd grid.... I know some of my races have 2nd style grid.. (thug4life I think has).

Offline [MAF]Aj_Lajk_Bir

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Re: grid
« Reply #6 on: February 08, 2011, 06:40:01 pm »
i think new grid will avoid rams on start :)

Offline [FSR]Ush

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Re: grid
« Reply #7 on: February 09, 2011, 01:46:38 am »
it's just where you put the 2nd grid.. omg are you all too stupid to understand XD ?????

Offline [MAF]Rac3r

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Re: grid
« Reply #8 on: February 09, 2011, 01:52:41 pm »
Hmm.

The position is calculated from what players save in buildmode. Grid 1, compared to Grid 2.

I suppose I could show a checkpoint where Grid 2 should be to help builders, otherthan that, blame the builders :P

Offline [FSR]Ush

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Re: grid
« Reply #9 on: February 09, 2011, 02:56:18 pm »
yep that's the solution!

Offline ǝǝǝoſ[sXɐ]

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Re: grid
« Reply #10 on: February 09, 2011, 09:13:43 pm »
I'm sure that in the tutorial, it states you should use the second type...

Offline [FSR]Ush

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Re: grid
« Reply #11 on: February 09, 2011, 10:23:12 pm »
Yeah I even typed that, I remember well.