Author Topic: SA-MP 0.3c  (Read 25270 times)

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falco355

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Re: SA-MP 0.3c
« Reply #75 on: December 03, 2010, 07:20:42 pm »
 /cheatdelete is bugged , that make a server crash , i did that cmd for del an impossible time

Offline [MAF]Snoopy

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Re: SA-MP 0.3c
« Reply #76 on: December 03, 2010, 07:21:41 pm »
that cmd should be for level 3 only

falco355

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Re: SA-MP 0.3c
« Reply #77 on: December 03, 2010, 07:46:59 pm »
Yes , but i'm level 3 only for the test server

Offline [MAF]PyroFox

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Re: SA-MP 0.3c
« Reply #78 on: December 05, 2010, 06:23:43 pm »
I made a suggestion post on the SA-MP forums in the 0.3c scripting area, please support! Sick and tired of seeing nothing but RP shit being suggested and implemented.

http://forum.sa-mp.com/showthread.php?t=196474

Offline [MAF]mooman

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Re: SA-MP 0.3c
« Reply #79 on: December 05, 2010, 06:32:50 pm »
99% chance they'll ignore it but i posted anyway
will read and answer your forum PMs when I'm less busy!

Offline [MAF]PyroFox

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Re: SA-MP 0.3c
« Reply #80 on: December 05, 2010, 06:37:16 pm »
Pretty much... but thanks anyway. 3 comments strong now.

Offline [MAF]Jur1z

Re: SA-MP 0.3c
« Reply #81 on: December 11, 2010, 10:05:55 am »
RC4 is out and includes about 100 more objects

Offline [FSR]Ush

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Re: SA-MP 0.3c
« Reply #82 on: December 11, 2010, 12:07:35 pm »
backing you up.

Offline Karlip

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Re: SA-MP 0.3c
« Reply #83 on: December 18, 2010, 09:32:41 am »
RC5 is out with:
Quote
- Improved player sync on moving objects (object surfing)
- Added support for the "Test" button in Jernej's Map Editor.
- Includes many new objects including a virtual map of San Andreas and each city.
- A texture filtering problem on the samp.img models has been fixed.
- The LS office floors building fix (collision etc) is now applied to San Andreas by default - no need for the external object.

Offline [MAF]Rac3r

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Re: SA-MP 0.3c
« Reply #84 on: December 18, 2010, 09:42:00 am »
Thaks for the heads up. LS building fix, that's pretty useful. Just a shame ghost mode won't be added. Bit late to be adding it now, with us reaching R5 stage. 
Oh well, happy days.

falco355

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Re: SA-MP 0.3c
« Reply #85 on: December 18, 2010, 10:39:18 am »
about objects , i think i know why i can't see objects right now, i must move my skin for see it, but when i want to edit it for choose a position, i can't move my skin

Offline [MAF]Rac3r

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Re: SA-MP 0.3c
« Reply #86 on: December 19, 2010, 10:46:45 am »
Hmm, I didn't think edit objects would freeze the player.  do /unfreeze id to fix it

New version has a better system for dealing with objects.

Offline [MAF]Snoopy

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Re: SA-MP 0.3c
« Reply #87 on: December 28, 2010, 04:12:29 am »
will this ever get released? i've gone past caring now

Offline [FSR]Ush

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Re: SA-MP 0.3c
« Reply #88 on: December 28, 2010, 04:17:32 am »
Next year probably

Offline Karlip

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Re: SA-MP 0.3c
« Reply #89 on: December 28, 2010, 11:43:42 am »
There are still bugs being fixed and with each Release Candidate there are other bugs coming up too.