Author Topic: SA-MP 0.3c  (Read 25287 times)

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Offline [MAF]Rac3r

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Re: SA-MP 0.3c
« Reply #60 on: December 01, 2010, 11:38:42 am »
 :-[

The only plugin we need is podutils plugin... every plugin except podutils is there for install. Stressed.

Offline [MAF]mooman

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Re: SA-MP 0.3c
« Reply #61 on: December 01, 2010, 03:42:18 pm »
good old kj
will read and answer your forum PMs when I'm less busy!

Offline [MAF]Rac3r

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Re: SA-MP 0.3c
« Reply #62 on: December 02, 2010, 09:16:15 am »
Woot.

HostName: [UK] AdrenalineX 0.3c Testing
Address:  78.129.221.58:7801
Players:  1 / 10
Ping:     52
Mode:     AdrenalineX (racing)
Map:      CloverID

We need a team of testers, I'm more curious about the sync than the new stuff.

Test new samp objects    /objects
Also, there is a few in /myobjects
Oh yeh, and the licence plates   /plate POD=GOD
Also check /fix for the new vehicle special actions

falco355

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Re: SA-MP 0.3c
« Reply #63 on: December 02, 2010, 11:24:29 am »
i'm in R ;)

for /objects ; we need to know :
- objects for id ; and for place the object ; it's a bit messy

for /plate , It's work

for /fix :
- lights can be switch on and off only in night weather
- doors don't work
- about bonnet and boot , only one work for some cars ( like bullet, infernus, turismo , etc)

just need other players for the sync
« Last Edit: December 02, 2010, 12:06:55 pm by [LSR]DemonStar »

Offline [MAF]Rac3r

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Re: SA-MP 0.3c
« Reply #64 on: December 02, 2010, 12:28:28 pm »
Thanks for the report Demon.

My mistake is doors, it's actually the locks.

Fixed plates.

Yes, the objects are a bit messy, quickly add the list + object_start_id. Bad method, but it's just for testing.

Added /objectsave just in case you make a good location for a new object and want to save it.

Offline [MAF]Rac3r

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Offline [MAF]Vertigo

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Re: SA-MP 0.3c
« Reply #66 on: December 02, 2010, 01:14:16 pm »
How long til main server is updated to 0.3c?

Probs won't install it til then <>

Offline [MAF]Rac3r

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Re: SA-MP 0.3c
« Reply #67 on: December 02, 2010, 01:34:42 pm »
Dunno. Soon probably, within a week or two.

Offline [MAF]mooman

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Re: SA-MP 0.3c
« Reply #68 on: December 02, 2010, 01:38:08 pm »
not until it's officially released
will read and answer your forum PMs when I'm less busy!

Offline [AK47]skunk

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Re: SA-MP 0.3c
« Reply #69 on: December 03, 2010, 09:42:59 am »
objects called initially

dunno id 7, 8, 137
invisible objects id 139, 140, 254

cant wear caps, watches, masks, etc from /objects

/objectsave and /myobjects dont work

plates dont autosave

Offline Scorpion.

Re: SA-MP 0.3c
« Reply #70 on: December 03, 2010, 12:12:15 pm »
I go try testing server 0.3c
and found varius bugs
see you :)

R need update the testing server version 0.3c R2  ;)
« Last Edit: December 03, 2010, 12:20:05 pm by [LSR]Scorpion »

Offline Scorpion.

Re: SA-MP 0.3c
« Reply #71 on: December 03, 2010, 12:31:58 pm »
For now i have try test server and i have found desync of bike


And try in stunt the normal snow i had much lag and only 10 fps and with storm snow  crashed game and i had 3/5 fps,but i think is the problem of the sa-mp

and in my opinion a wrong color combination
« Last Edit: December 03, 2010, 12:38:10 pm by [LSR]Scorpion »

Offline Larry

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Re: SA-MP 0.3c
« Reply #72 on: December 03, 2010, 05:49:21 pm »
 :o :o

look who's online  :-X

Offline [LSR]Jarol

Re: SA-MP 0.3c
« Reply #73 on: December 03, 2010, 05:50:34 pm »
troolol

Offline [MAF]Snoopy

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Re: SA-MP 0.3c
« Reply #74 on: December 03, 2010, 05:55:13 pm »
hehehehehe :)