Author Topic: SA-MP 0.3c  (Read 24864 times)

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Offline [MAF]PyroFox

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SA-MP 0.3c
« on: November 06, 2010, 05:38:58 am »
« Last Edit: November 06, 2010, 08:34:09 pm by [MAF]PyroFox »

Offline [MAF]Snoopy

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Re: SA-MP 0.3c
« Reply #1 on: November 06, 2010, 05:42:52 am »
nice :D

Offline [MAF]falky

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Re: SA-MP 0.3c
« Reply #2 on: November 06, 2010, 05:44:06 am »

Offline [MAF]falky

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Re: SA-MP 0.3c
« Reply #3 on: November 06, 2010, 05:49:23 am »
Some videos:

[youtube]http://www.youtube.com/watch?v=O3fUJWwlWGw[/youtube]

[youtube]http://www.youtube.com/watch?v=ZHrrI8IxKbc[/youtube]

[youtube]http://www.youtube.com/watch?v=dsA6HWGmhSs[/youtube]

Offline [MAF]Snoopy

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Re: SA-MP 0.3c
« Reply #4 on: November 06, 2010, 05:49:28 am »
Quote
Server owners can show their skills not just in coding but also in modding (ie mapping, vehicles, etc)

R's going to love that lol

Offline [MAF]falky

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Re: SA-MP 0.3c
« Reply #5 on: November 06, 2010, 05:50:55 am »

Offline [MAF]Snoopy

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Re: SA-MP 0.3c
« Reply #6 on: November 06, 2010, 05:55:03 am »
* [MAF]Snoopy wonders if car modders can be blocked completely through server side :o

vehicle selected custom car mod races, woop :D
« Last Edit: November 06, 2010, 05:56:37 am by [MAF]Snoopy »

Offline [MAF]falky

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Re: SA-MP 0.3c
« Reply #7 on: November 06, 2010, 05:56:17 am »
Oh look, you can add things from other games:



Offline S

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Re: SA-MP 0.3c
« Reply #9 on: November 06, 2010, 06:19:36 am »
:D
« Last Edit: September 03, 2013, 02:25:40 pm by fastcake »

Offline some_punk

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Re: SA-MP 0.3c
« Reply #10 on: November 06, 2010, 06:28:30 am »
i think i am dreaming  :o

[youtube]HgzGwKwLmgM[/youtube]






i heard that new samp was going to get "more codes for sync" for less lag and bugs.... i hope less lag :(

Offline ЯYӨƧЦKΣ

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Re: SA-MP 0.3c
« Reply #11 on: November 06, 2010, 06:29:16 am »
cant wait for this  ;D


"Artful_Dodger: okay truth spoken i am rambo, i am using m249, i got a huge giant dick"

Offline Fant0mas

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Re: SA-MP 0.3c
« Reply #12 on: November 06, 2010, 07:33:35 am »
SA-MP just cant die but involve  ;)



Offline [LSR]Jarol

Re: SA-MP 0.3c
« Reply #13 on: November 06, 2010, 09:11:53 am »
w000t awesummm

Offline Witchfynde

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Re: SA-MP 0.3c
« Reply #14 on: November 06, 2010, 09:41:22 am »
Oh look, you can add things from other games:


PLEASE tell me its possible to put in the whole GTAIV map into SAMP, that would be so cool! (At least I'd play IV in SOME way.)
Kurrackt grammer, seenteks n cahpeetahleezey-shun art ye mates.

Offline [2F2F]SNiKeRiS

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Re: SA-MP 0.3c
« Reply #15 on: November 06, 2010, 09:46:33 am »
That's gonna be the next generation of samp. Panda ftw!

Offline S

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Re: SA-MP 0.3c
« Reply #16 on: November 06, 2010, 09:48:29 am »
:D
« Last Edit: September 03, 2013, 02:25:33 pm by fastcake »

Offline Scorpion.

Re: SA-MP 0.3c
« Reply #17 on: November 06, 2010, 10:05:01 am »
It's a joke  :o ?
Gta Sa 4ever!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Offline [AK47]skunk

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Re: SA-MP 0.3c
« Reply #18 on: November 06, 2010, 10:08:16 am »
incredible :o

Offline [MAF]Rac3r

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Re: SA-MP 0.3c
« Reply #19 on: November 06, 2010, 10:26:10 am »
Firstly, wow to these new features. Really impressed.

Quote
Server owners can show their skills not just in coding but also in modding (ie mapping, vehicles, etc)
R's going to love that lol
Heh, but being honest I don't think I'll be able to do it.
It's more or less a job for Epoxi, MadMax and Firebox. They are good with 3DMax.

Offline [MAF]mooman

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Re: SA-MP 0.3c
« Reply #20 on: November 06, 2010, 07:14:28 pm »
Quote
Server owners need to distribute a new IMG file for download from their website. Their community of players can choose to download it or not.

SA:MP is all about instant gaming. Making players wait to download a custom IMG file when they want to join a server (ie a long wait period) is not going to happen. That is why it is up to server owners to distribute their own files to their players.
cos going to a website and downloading through a rapidshare link (probably what'll happen for most of the servers) is instant :L
will read and answer your forum PMs when I'm less busy!

Offline MadMax

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Re: SA-MP 0.3c
« Reply #21 on: November 06, 2010, 07:40:00 pm »
maybe it mean like mta

server host own gta3.img and every race have own [vehiclename].dff and [vehiclename].txd

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [MAF]Snoopy

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Re: SA-MP 0.3c
« Reply #22 on: November 06, 2010, 07:46:42 pm »
server side car mods ^_^

server side custom vehicle selection races :D

Offline [MAF]PyroFox

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Re: SA-MP 0.3c
« Reply #23 on: November 06, 2010, 08:33:06 pm »
they aren't really server side though, i don't see the point in their method, if they were to give us MTA-like mods, they might as well make it download through the client, they just basically made it easier to mod the game, which is cool, but lots of players won't bother.

It'll be great to offer an easy way to easily mod the game with AX friendly mods, different mods from everyone who has contributed so far.
« Last Edit: November 06, 2010, 08:35:44 pm by [MAF]PyroFox »

Offline [LSR]Ride

Re: SA-MP 0.3c
« Reply #24 on: November 06, 2010, 09:01:54 pm »
It's hot.  ;D

Offline [MAF]Rac3r

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Re: SA-MP 0.3c
« Reply #25 on: November 09, 2010, 07:35:15 am »
The only place I saw reference to server side mods was here.

Are you sure it will be downloadable? As far as the news states, GamerX have added some stunt objects, that's all. :(

Offline [MAF]mooman

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Re: SA-MP 0.3c
« Reply #26 on: November 09, 2010, 08:25:26 am »
http://forum.gamerxserver.com/showwiki.php?title=Introduction
Server owners need to distribute a new IMG file for download from their website. Their community of players can choose to download it or not.

SA:MP is all about instant gaming. Making players wait to download a custom IMG file when they want to join a server (ie a long wait period) is not going to happen. That is why it is up to server owners to distribute their own files to their players.
will read and answer your forum PMs when I'm less busy!

Offline [MAF]PyroFox

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Re: SA-MP 0.3c
« Reply #27 on: November 09, 2010, 09:41:45 am »
It's just pointless :( we basically can't have custom object races without forcing everyone to download something, it would have to be an optional thing. Either give us custom objects with a way for everyone to get it on start up, or don't bother.

Offline KariranY

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Re: SA-MP 0.3c
« Reply #28 on: November 28, 2010, 03:32:08 pm »
http://forum.sa-mp.com/showthread.php?t=194031

Check it up.

edit: Some Cool Features of SAMP 0.3c

* Your vehicle lights, boot/trunk and bonnet/hood can be controlled
* You can now hold up to five objects at once (instead of one)
* Holding objects are scalable in the X Y or Z axis so you can make them any size
* You can attach an object to a vehicle now and it will be solid (ie a ramp)
* Custom Holding objects (hammer, fishing rod, taser, so much goodness)
* Hats (with many new custom texture designs made by myself)
* Berets (even one with a french flag on it so you can be Rick!)
* Bandanas (now you will really look like you are in a gang)
* Mobile phones (many new custom texture designs)
* Masks (now you can be zorro)
* Watches (gotta have the bling-bling... many custom designs by myself have been added)
* Sunglasses and glasses (now you can really be stylish ingame with custom tints and textures/styles)
* Uber cool objects (UV animated tubes, skydiving platforms 200m tall, DM cages, the volcano, islands, bases, just so much cool stuff!)
« Last Edit: November 28, 2010, 03:36:38 pm by KariranY »

falco355

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Re: SA-MP 0.3c
« Reply #29 on: November 28, 2010, 04:16:40 pm »
woooo
that's very amazing

Offline [MAF]Snoopy

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Re: SA-MP 0.3c
« Reply #30 on: November 28, 2010, 04:19:24 pm »
i wish we'd get a version with just sync fixes and stuff instead of features FOR ONCE

Offline [FSR]Ush

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Re: SA-MP 0.3c
« Reply #31 on: November 28, 2010, 04:20:13 pm »
ye I agree

Offline [MAF]Snoopy

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Re: SA-MP 0.3c
« Reply #32 on: November 28, 2010, 04:23:15 pm »
Quote
Racing 18761, RaceFinishLine1
* [MAF]Snoopy wonders :D

Quote from: dark_clown;930279
kye,  the sync, IS DAH BEST :DDDDDDDDDDDDDDDDDDDDDDD

hm? :o
« Last Edit: November 28, 2010, 04:32:53 pm by [MAF]Snoopy »

Offline [MAF]Rac3r

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Re: SA-MP 0.3c
« Reply #33 on: November 28, 2010, 08:59:12 pm »
We'll have to test it out some time on your 10 slot server Snoopy?


Offline [MAF]Snoopy

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Re: SA-MP 0.3c
« Reply #34 on: November 28, 2010, 09:02:58 pm »
yeah sure let me know when. you already have ftp in your pm box

Offline [MAF]Rac3r

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Re: SA-MP 0.3c
« Reply #35 on: November 28, 2010, 09:05:00 pm »
k

Have you seen the finish line object?

Offline [MAF]Snoopy

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Re: SA-MP 0.3c
« Reply #36 on: November 28, 2010, 09:22:31 pm »
don't think so

Offline [MAF]mooman

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Re: SA-MP 0.3c
« Reply #37 on: November 28, 2010, 09:48:44 pm »
78.129.221.58:7780 if you want a 5 slot alternative server that i've been paying for for months now :L
ftp details are the same as ax, just a different folder
will read and answer your forum PMs when I'm less busy!

Offline [MAF]Snoopy

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Re: SA-MP 0.3c
« Reply #38 on: November 28, 2010, 10:15:30 pm »
nice lol

Offline Sn1k3rs

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Re: SA-MP 0.3c
« Reply #39 on: November 28, 2010, 10:26:49 pm »
I cant wait!!!

Offline [MAF]PyroFox

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Re: SA-MP 0.3c
« Reply #40 on: November 28, 2010, 10:30:50 pm »
Any word of a non solid cars function? :(

Offline pod

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Re: SA-MP 0.3c
« Reply #41 on: November 28, 2010, 11:09:42 pm »
There isn't anything in the header files about it :(

Offline [MAF]mooman

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Re: SA-MP 0.3c
« Reply #42 on: November 28, 2010, 11:50:04 pm »
:( delayed again
will read and answer your forum PMs when I'm less busy!

Offline Scorpion.

Re: SA-MP 0.3c
« Reply #43 on: November 29, 2010, 02:36:57 am »

Offline Flopster

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Re: SA-MP 0.3c
« Reply #44 on: November 29, 2010, 06:27:37 am »
Any word of a non solid cars function? :(

Cant wait for ghost-mod, then all races can be one-world = no rage

Offline [MAF]Rac3r

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Re: SA-MP 0.3c
« Reply #45 on: November 29, 2010, 07:37:47 am »
Yep. We'll finally shut up them flaming idiots.

Offline Witchfynde

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Re: SA-MP 0.3c
« Reply #46 on: November 29, 2010, 09:31:24 am »
Oh hell no. One world as a ghost mode as a seperate mode fine, but PLEASE don't remove one world and SK races!
Kurrackt grammer, seenteks n cahpeetahleezey-shun art ye mates.

Offline [MAF]PyroFox

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Re: SA-MP 0.3c
« Reply #47 on: November 29, 2010, 09:34:21 am »
^ That's not gonna happen..

Offline [MAF]Rac3r

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Re: SA-MP 0.3c
« Reply #48 on: November 29, 2010, 03:01:36 pm »
Yoo andy and andre, can you ask KJ to install podutils? also streamer, geo and that, but podutils is needed (it's in the uk ftp)

Offline [MAF]mooman

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Re: SA-MP 0.3c
« Reply #49 on: November 29, 2010, 03:06:51 pm »
sent a support ticket to kingj for the 5 slot server. don't know/forgot the panel user/pass for the 10 slot
will read and answer your forum PMs when I'm less busy!

Offline Scorpion.

Re: SA-MP 0.3c
« Reply #50 on: November 30, 2010, 02:43:55 pm »
http://forum.sa-mp.com/showthread.php?t=194031

but is out there is download link .__.


falco355

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Re: SA-MP 0.3c
« Reply #51 on: November 30, 2010, 05:44:23 pm »
this remind me the cleo 3 mod , pimp my ride full pack

Offline [FSR]Ush

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Re: SA-MP 0.3c
« Reply #52 on: November 30, 2010, 10:06:07 pm »
Any word of a non solid cars function? :(

Cant wait for ghost-mod, then all races can be one-world = no rage

pretty boring

Offline [MAF]Snoopy

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Re: SA-MP 0.3c
« Reply #53 on: November 30, 2010, 10:20:15 pm »
yep 100% boring

Offline [MAF]PyroFox

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Re: SA-MP 0.3c
« Reply #54 on: December 01, 2010, 01:02:56 am »
Grrrrrrrrr!! It is going to replace TT, that's all.

Offline [MAF]Snoopy

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Re: SA-MP 0.3c
« Reply #55 on: December 01, 2010, 01:05:49 am »
we're still allowed to say our opinions, aren't we?

Offline [MAF]PyroFox

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Re: SA-MP 0.3c
« Reply #56 on: December 01, 2010, 01:09:21 am »
Of course, but ye seem to think it is going to replace one world.

Offline [MAF]Snoopy

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Re: SA-MP 0.3c
« Reply #57 on: December 01, 2010, 01:09:42 am »
do you think i would actually let that happen?
we're saying what we don't like that's all

Offline [FSR]Ush

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Re: SA-MP 0.3c
« Reply #58 on: December 01, 2010, 01:27:44 am »
Of course, but ye seem to think it is going to replace one world.

lol we know that is never gonna happen. Just gave my opinion about someones thoughts.

Offline [MAF]Snoopy

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Re: SA-MP 0.3c
« Reply #59 on: December 01, 2010, 01:32:18 am »
some writing of thoughts.

Offline [MAF]Rac3r

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Re: SA-MP 0.3c
« Reply #60 on: December 01, 2010, 11:38:42 am »
 :-[

The only plugin we need is podutils plugin... every plugin except podutils is there for install. Stressed.

Offline [MAF]mooman

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Re: SA-MP 0.3c
« Reply #61 on: December 01, 2010, 03:42:18 pm »
good old kj
will read and answer your forum PMs when I'm less busy!

Offline [MAF]Rac3r

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Re: SA-MP 0.3c
« Reply #62 on: December 02, 2010, 09:16:15 am »
Woot.

HostName: [UK] AdrenalineX 0.3c Testing
Address:  78.129.221.58:7801
Players:  1 / 10
Ping:     52
Mode:     AdrenalineX (racing)
Map:      CloverID

We need a team of testers, I'm more curious about the sync than the new stuff.

Test new samp objects    /objects
Also, there is a few in /myobjects
Oh yeh, and the licence plates   /plate POD=GOD
Also check /fix for the new vehicle special actions

falco355

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Re: SA-MP 0.3c
« Reply #63 on: December 02, 2010, 11:24:29 am »
i'm in R ;)

for /objects ; we need to know :
- objects for id ; and for place the object ; it's a bit messy

for /plate , It's work

for /fix :
- lights can be switch on and off only in night weather
- doors don't work
- about bonnet and boot , only one work for some cars ( like bullet, infernus, turismo , etc)

just need other players for the sync
« Last Edit: December 02, 2010, 12:06:55 pm by [LSR]DemonStar »

Offline [MAF]Rac3r

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Re: SA-MP 0.3c
« Reply #64 on: December 02, 2010, 12:28:28 pm »
Thanks for the report Demon.

My mistake is doors, it's actually the locks.

Fixed plates.

Yes, the objects are a bit messy, quickly add the list + object_start_id. Bad method, but it's just for testing.

Added /objectsave just in case you make a good location for a new object and want to save it.

Offline [MAF]Rac3r

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Offline [MAF]Vertigo

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Re: SA-MP 0.3c
« Reply #66 on: December 02, 2010, 01:14:16 pm »
How long til main server is updated to 0.3c?

Probs won't install it til then <>

Offline [MAF]Rac3r

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Re: SA-MP 0.3c
« Reply #67 on: December 02, 2010, 01:34:42 pm »
Dunno. Soon probably, within a week or two.

Offline [MAF]mooman

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Re: SA-MP 0.3c
« Reply #68 on: December 02, 2010, 01:38:08 pm »
not until it's officially released
will read and answer your forum PMs when I'm less busy!

Offline [AK47]skunk

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Re: SA-MP 0.3c
« Reply #69 on: December 03, 2010, 09:42:59 am »
objects called initially

dunno id 7, 8, 137
invisible objects id 139, 140, 254

cant wear caps, watches, masks, etc from /objects

/objectsave and /myobjects dont work

plates dont autosave

Offline Scorpion.

Re: SA-MP 0.3c
« Reply #70 on: December 03, 2010, 12:12:15 pm »
I go try testing server 0.3c
and found varius bugs
see you :)

R need update the testing server version 0.3c R2  ;)
« Last Edit: December 03, 2010, 12:20:05 pm by [LSR]Scorpion »

Offline Scorpion.

Re: SA-MP 0.3c
« Reply #71 on: December 03, 2010, 12:31:58 pm »
For now i have try test server and i have found desync of bike


And try in stunt the normal snow i had much lag and only 10 fps and with storm snow  crashed game and i had 3/5 fps,but i think is the problem of the sa-mp

and in my opinion a wrong color combination
« Last Edit: December 03, 2010, 12:38:10 pm by [LSR]Scorpion »

Offline Larry

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Re: SA-MP 0.3c
« Reply #72 on: December 03, 2010, 05:49:21 pm »
 :o :o

look who's online  :-X

Offline [LSR]Jarol

Re: SA-MP 0.3c
« Reply #73 on: December 03, 2010, 05:50:34 pm »
troolol

Offline [MAF]Snoopy

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Re: SA-MP 0.3c
« Reply #74 on: December 03, 2010, 05:55:13 pm »
hehehehehe :)

falco355

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Re: SA-MP 0.3c
« Reply #75 on: December 03, 2010, 07:20:42 pm »
 /cheatdelete is bugged , that make a server crash , i did that cmd for del an impossible time

Offline [MAF]Snoopy

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Re: SA-MP 0.3c
« Reply #76 on: December 03, 2010, 07:21:41 pm »
that cmd should be for level 3 only

falco355

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Re: SA-MP 0.3c
« Reply #77 on: December 03, 2010, 07:46:59 pm »
Yes , but i'm level 3 only for the test server

Offline [MAF]PyroFox

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Re: SA-MP 0.3c
« Reply #78 on: December 05, 2010, 06:23:43 pm »
I made a suggestion post on the SA-MP forums in the 0.3c scripting area, please support! Sick and tired of seeing nothing but RP shit being suggested and implemented.

http://forum.sa-mp.com/showthread.php?t=196474

Offline [MAF]mooman

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Re: SA-MP 0.3c
« Reply #79 on: December 05, 2010, 06:32:50 pm »
99% chance they'll ignore it but i posted anyway
will read and answer your forum PMs when I'm less busy!

Offline [MAF]PyroFox

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Re: SA-MP 0.3c
« Reply #80 on: December 05, 2010, 06:37:16 pm »
Pretty much... but thanks anyway. 3 comments strong now.

Offline [MAF]Jur1z

Re: SA-MP 0.3c
« Reply #81 on: December 11, 2010, 10:05:55 am »
RC4 is out and includes about 100 more objects

Offline [FSR]Ush

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Re: SA-MP 0.3c
« Reply #82 on: December 11, 2010, 12:07:35 pm »
backing you up.

Offline Karlip

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Re: SA-MP 0.3c
« Reply #83 on: December 18, 2010, 09:32:41 am »
RC5 is out with:
Quote
- Improved player sync on moving objects (object surfing)
- Added support for the "Test" button in Jernej's Map Editor.
- Includes many new objects including a virtual map of San Andreas and each city.
- A texture filtering problem on the samp.img models has been fixed.
- The LS office floors building fix (collision etc) is now applied to San Andreas by default - no need for the external object.

Offline [MAF]Rac3r

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Re: SA-MP 0.3c
« Reply #84 on: December 18, 2010, 09:42:00 am »
Thaks for the heads up. LS building fix, that's pretty useful. Just a shame ghost mode won't be added. Bit late to be adding it now, with us reaching R5 stage. 
Oh well, happy days.

falco355

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Re: SA-MP 0.3c
« Reply #85 on: December 18, 2010, 10:39:18 am »
about objects , i think i know why i can't see objects right now, i must move my skin for see it, but when i want to edit it for choose a position, i can't move my skin

Offline [MAF]Rac3r

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Re: SA-MP 0.3c
« Reply #86 on: December 19, 2010, 10:46:45 am »
Hmm, I didn't think edit objects would freeze the player.  do /unfreeze id to fix it

New version has a better system for dealing with objects.

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Re: SA-MP 0.3c
« Reply #87 on: December 28, 2010, 04:12:29 am »
will this ever get released? i've gone past caring now

Offline [FSR]Ush

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Re: SA-MP 0.3c
« Reply #88 on: December 28, 2010, 04:17:32 am »
Next year probably

Offline Karlip

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Re: SA-MP 0.3c
« Reply #89 on: December 28, 2010, 11:43:42 am »
There are still bugs being fixed and with each Release Candidate there are other bugs coming up too.

falco355

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Re: SA-MP 0.3c
« Reply #90 on: December 28, 2010, 12:40:57 pm »
i can't use any commands , it's say [ERROR] Not enough time between commands

ffs
« Last Edit: December 28, 2010, 01:27:13 pm by [MAF]Rac3r »

Offline [MAF]Rac3r

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Re: SA-MP 0.3c
« Reply #91 on: December 28, 2010, 01:19:47 pm »
Windows Server is to blame I think. Linux GetTickCount() works the way it should, but windows (for some reason) changes the the time to a negative value after awhile.
I could be wrong.

Fixed with latest R7 version. Hopefully it'll be released soon as it's starting to unsettle players :P
will this ever get released? i've gone past caring now
:L

SA-MP 0.3c Test Releases
http://forum.sa-mp.com/showthread.php?t=194031
« Last Edit: December 28, 2010, 01:26:04 pm by [MAF]Rac3r »

Offline pod

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Re: SA-MP 0.3c
« Reply #92 on: December 28, 2010, 07:36:47 pm »
i can't use any commands , it's say [ERROR] Not enough time between commands

ffs

I thought I fixed that :(

Offline [MAF]Rac3r

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Re: SA-MP 0.3c
« Reply #93 on: December 28, 2010, 09:13:04 pm »
Excellent, test server running an old mode from R4.