Author Topic: To Do List [04/11/10]  (Read 9871 times)

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Offline [MAF]Rac3r

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Re: To Do List [04/11/10]
« Reply #15 on: November 08, 2010, 11:28:18 am »
Ok.

Still have a problem with MTA switch CP, need to check that. It might be using the swap, 1 cp too quick, although need to check buildmode see if it lines up.

Added parkour mod animations for Skunk and Lil, unfortunatly SA-MP can't increase/decrease the animation speed. That's how the parkour mod does it.
Code: [Select]
0614: set_actor $PLAYER_ACTOR animation "BIKES_GETOFFBACK" progress_to 0.25 // 0.0 to 1.0
0393: actor $PLAYER_ACTOR perform_animation "BIKES_GETOFFBACK" at 1.7 times_normal_rate

Offline [2F2F]Hellmuth

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Re: To Do List [04/11/10]
« Reply #16 on: November 08, 2010, 11:44:32 pm »
I also noticed in vehicle swap races you suddenly stop at the swap.

Offline [MAF]Rac3r

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Re: To Do List [04/11/10]
« Reply #17 on: November 09, 2010, 07:22:00 am »
pod did mention that, when we tested it though, it worked (1 cp before).

What was the race name?

Offline [AK47]skunk

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Re: To Do List [04/11/10]
« Reply #18 on: November 10, 2010, 08:29:05 am »
autoclear empty vehcles doesnt works :(

Offline [2F2F]Hellmuth

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Re: To Do List [04/11/10]
« Reply #19 on: November 10, 2010, 02:06:03 pm »
I dont remember the racename nor the first vehicle, the race took place in SF and the swap was nrg

Offline b00tsyou

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Re: To Do List [04/11/10]
« Reply #20 on: November 10, 2010, 02:31:53 pm »
1st vehicle is infernus

Offline Karlip

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Re: To Do List [04/11/10]
« Reply #21 on: November 12, 2010, 02:21:02 pm »
http://forum.sa-mp.com/showthread.php?t=184118

This shall fix the grid pushing problem.

Offline [MAF]falky

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Re: To Do List [04/11/10]
« Reply #22 on: November 12, 2010, 02:48:01 pm »
http://forum.sa-mp.com/showthread.php?t=184118

This shall fix the grid pushing problem.

Interesting read. Says a lot about sync.

Offline pod

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Re: To Do List [04/11/10]
« Reply #23 on: November 13, 2010, 12:39:12 am »
http://forum.sa-mp.com/showthread.php?t=184118

This shall fix the grid pushing problem.

Fixes the problem perfectly, added

Offline [MAF]Snoopy

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Re: To Do List [04/11/10]
« Reply #24 on: November 13, 2010, 01:12:18 am »
nice :D

Offline [AK47]skunk

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Re: To Do List [04/11/10]
« Reply #25 on: November 22, 2010, 04:43:21 pm »
is sk buildmode still bugged? no vehicles at start, all players are frozen during countdown and 2nd spawn position = 1st checkpoint (race starts from second cp)
« Last Edit: November 22, 2010, 04:45:14 pm by [AK47]skunk »

Offline [MAF]Rac3r

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Re: To Do List [04/11/10]
« Reply #26 on: November 23, 2010, 09:20:37 am »
Damn, I thought I fixed it :(
autoclear empty vehcles doesnt works :(
R, please make the /spec info bar better.
:( Oops.
« Last Edit: November 23, 2010, 09:29:25 am by [MAF]Rac3r »

Offline [MAF]Rac3r

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Re: To Do List [04/11/10]
« Reply #27 on: November 23, 2010, 09:38:29 am »
New post.

Fixed SK (Before we were using Parkour to make sure vehicles wern't used, but we've come along way and parkour isn't SK anymore, which adds up nicely).
Fixed Vehicle Spam (For one world races)
Altered SPEC Info (Karlips Res FTL! :p)

Offline MadMax

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Re: To Do List [04/11/10]
« Reply #28 on: November 28, 2010, 06:26:00 pm »
Enterable stadiums

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline Scorpion.

Re: To Do List [04/11/10]
« Reply #29 on: November 28, 2010, 07:21:59 pm »
I have found a bug in Drift race , when a ppl finish the race The Race Leaders isn't update for current score

And for first three position for text use Gold , Silver and Bronze colors  :-*
« Last Edit: December 01, 2010, 03:17:41 pm by [LSR]Gold.Roger »