Author Topic: Ramming & Blocking Solution!  (Read 9327 times)

0 Members and 2 Guests are viewing this topic.

Offline [MAF]Snoopy

  • Posts: 14,540
    • View Profile
Re: Ramming & Blocking Solution!
« Reply #15 on: October 31, 2010, 12:27:55 pm »
i would actually quit racing on ax if that were to happen, how boring :L
What? You said that would be cool before?

This system will be really helpful in Normal mode and in One World mode! I think it is not needed in IV and SK modes.

yes as an extra mode. replacing it would just be boring and the whole purpose of sa-mp racing would die IMO

we should only have ghost mode with our mta maps :D
« Last Edit: October 31, 2010, 12:58:44 pm by [MAF]Snoopy »

Offline MadMax

  • Lazyass, still hanging around AX from time to time
  • Admin
  • Posts: 4,359
  • I'm the road warrior...
    • View Profile
  • In-game name: MadMax[MAF]
Re: Ramming & Blocking Solution!
« Reply #16 on: October 31, 2010, 01:05:51 pm »
nice thing for time trial lol

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline BuRnOUT

  • Posts: 465
  • BuRnOUT aka 7hund3r is B4cK
    • View Profile
Re: Ramming & Blocking Solution!
« Reply #17 on: October 31, 2010, 03:50:49 pm »
* [FSR] 7hund3R agrees with all that firefox said above!

Offline [2F2F]SNiKeRiS

  • Admin
  • Posts: 3,892
    • View Profile
    • 2F2F website
Re: Ramming & Blocking Solution!
« Reply #18 on: November 01, 2010, 08:49:07 am »
nice thing for time trial lol


Max is being rammed in TT. Cool.

Offline [MAF]Rac3r

  • Leader
  • Posts: 2,807
  • Well, this is embarrassing.
    • View Profile
Re: Ramming & Blocking Solution!
« Reply #19 on: November 01, 2010, 11:40:29 am »
Ghost mode would be brilliant, SA-MP is different to other racing games (other games can calculate what will happen after a car crash). SA-MP though just syncs the vehicles position to other screens.

good news, i have "insider information" (i talked to dugi) and this'll be in the next version of samp. woop
Woop, Woop. 8)

Bit early to be debating when to use ghost mode, but it will help a lot. It might reduce some fun we have with racing crashes, but I'l live without them easily, it's the lag rams/no brakes drivers/empty vehicles I could do with ghosting through.

Offline Scorpion.

Re: Ramming & Blocking Solution!
« Reply #20 on: November 01, 2010, 05:31:16 pm »
:P  :-*

Offline [MAF]Cromiell

Re: Ramming & Blocking Solution!
« Reply #21 on: December 20, 2011, 02:40:52 pm »
good news, i have "insider information" (i talked to dugi) and this'll be in the next version of samp. woop

There we go...

Offline Scorpion.

Re: Ramming & Blocking Solution!
« Reply #22 on: December 20, 2011, 05:36:27 pm »
Ghost mode would be brilliant, SA-MP is different to other racing games (other games can calculate what will happen after a car crash). SA-MP though just syncs the vehicles position to other screens.

good news, i have "insider information" (i talked to dugi) and this'll be in the next version of samp. woop
Woop, Woop. 8)

Bit early to be debating when to use ghost mode, but it will help a lot. It might reduce some fun we have with racing crashes, but I'l live without them easily, it's the lag rams/no brakes drivers/empty vehicles I could do with ghosting through.

ghost mode will be fine with unknow , zole & msd tracks :)

Offline [MAF]mooman

  • Leader
  • Posts: 6,299
    • View Profile
Re: Ramming & Blocking Solution!
« Reply #23 on: December 21, 2011, 10:12:55 am »
good news, i have "insider information" (i talked to dugi) and this'll be in the next version of samp. woop

There we go...
guess they cancelled it :(
will read and answer your forum PMs when I'm less busy!

Offline [MAF]Karlis

Re: Ramming & Blocking Solution!
« Reply #24 on: December 22, 2011, 01:49:04 pm »
typical sa-mp, they invent in 1year what mta scripters invent in 1month, while devs is expanding on engine, and not making scoped and 1-use functions. Heck they even fail to do this thing.