Author Topic: Bug Archive  (Read 168909 times)

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Offline [FSR]Ush

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Re: Bug Archive
« Reply #345 on: October 25, 2009, 12:46:43 pm »
This happened to me awhile ago, player buildmode variables don't reset after one has made an SK race. The result = specials menu stops appearing if the player wants to make a normal race after making an SK race. Only solution to this now is a rejoin but I'm sure this could be fixed. ;)

Woow, I was about to post this yesterday but got lazy and see, you my god post it for me  :D

ty. I had it too after I made SK race.

Offline [MAF]falky

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Re: Bug Archive
« Reply #346 on: October 26, 2009, 06:28:56 am »
And also while in SK buildmode, I get frozen during an SK countdown while an SK race is taking place, lol.

Offline [FSR]Ush

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Re: Bug Archive
« Reply #347 on: October 26, 2009, 08:35:45 am »
/unfreeze

Offline [MAF]falky

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Re: Bug Archive
« Reply #348 on: October 26, 2009, 09:10:48 am »
everyone can use that right?

Offline [2F2F]SNiKeRiS

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Re: Bug Archive
« Reply #349 on: October 26, 2009, 10:00:43 am »
Yep   ;)

falco355

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Re: Bug Archive
« Reply #350 on: November 07, 2009, 08:20:36 am »
HEY i saw a bug , it's the polluted weather, sometimes i don't see anything with realtime and the screen became white.

Offline pod

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Re: Bug Archive
« Reply #351 on: November 07, 2009, 01:39:19 pm »
Need to know which race that was in

Offline [2F2F]SNiKeRiS

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Re: Bug Archive
« Reply #352 on: November 07, 2009, 01:44:50 pm »
I think I found a new bug while trying to make an SK race. /set trackname doesn't let you to name your track with these characters : _ and - .  :-\

falco355

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Re: Bug Archive
« Reply #353 on: November 07, 2009, 05:06:35 pm »
i don't remember the name of races but it's with polluted weather

Offline [MAF]Snoopy

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Re: Bug Archive
« Reply #354 on: November 07, 2009, 05:17:00 pm »
that narrows it down then

Offline [MAF]Rac3r

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Re: Bug Archive
« Reply #355 on: November 21, 2009, 09:51:05 am »
Hmm, just found this bit of code lurking in the /skin command :L

Code: [Select]
// if(!strlen(tmp)) return SwapVehicle(playerid);

Offline [MAF]falky

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Re: Bug Archive
« Reply #356 on: November 21, 2009, 10:16:51 am »
Hmm, just found this bit of code lurking in the /skin command :L

Code: [Select]
// if(!strlen(tmp)) return SwapVehicle(playerid);

At least you commented it, lol.

Offline [MAF]Rac3r

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Re: Bug Archive
« Reply #357 on: November 21, 2009, 11:49:20 am »
Nah it wasn't lol I am showing you the current version.

I think if people typed  /skin with no params, it would swap their vehicle :P

Offline [MAF]Cthulhu

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Re: Bug Archive
« Reply #358 on: December 06, 2009, 06:19:33 pm »
what are these objects doing here lol


Offline [MAF]mooman

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Re: Bug Archive
« Reply #359 on: December 08, 2009, 11:30:19 pm »
existing
will read and answer your forum PMs when I'm less busy!