if (strcmp(var1, "ALL", true)==0) // <<< /heal ALL
{
for(new i;i<MAX_PLAYERSX;i++)
{
if(IsPlayerConnected(i) && xInformation[i][special]<5)SetPlayerHealth(i,90); << [special]< 5 is only race world
}
SendClientMessageToAll(COLOR_AQUA, "[INFO] All players health has been restored!");
return 1;
}
Deathmmatch health won't be healed. Only the race worlds.
I should edit the text.