Author Topic: Buildmode  (Read 4044 times)

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Offline [2F2F]Hellmuth

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Buildmode
« on: September 15, 2010, 06:25:12 pm »
Well at the moment it's totally bugged, atleast for me.

Grids - I set 2 grids twice for timetrial, (resetting data) ending up getting the grids on different places twice.

First cp you set doesn't really gets set, not sure about the 2nd either.

If you delete a cp the buildmode system will assume the finish will be there....

And sometimes when you're going to test your race the last cps are totally random set from previous buildmode data even tho you've resetted it and well yea... totally fucked up at the moment.

Same with Special, first time I set IV race and it became "climbing mode"
Second time I set none and I got nitro.....

Offline [MAF]Rac3r

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Re: Buildmode
« Reply #1 on: September 15, 2010, 06:30:46 pm »
Thanks Hellmuth, nice explanations.

Buildmode is locked until I sort it out.

Offline [MAF]Rac3r

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Re: Buildmode
« Reply #2 on: September 16, 2010, 07:02:22 am »
Let's try it, fucking nightmare I had trying to fix it.

Offline [2F2F]Hellmuth

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Re: Buildmode
« Reply #3 on: September 16, 2010, 07:06:05 pm »
Oh and I forgot...

Test Race feature is bugged aswell, it also loads some data from previous buildmode data.
When I tested a race yesterday there was 3 cps after the actual finish (from old buildmode data), so I asked Max to delete them before he loaded it, when he loaded the race it removed 3 cps from the actual race instead....

I hope you know what I mean...

Offline [MAF]Rac3r

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Re: Buildmode
« Reply #4 on: September 17, 2010, 11:42:14 am »
I know what you mean.

Fixed, I didn't take into account the new grid paths, should be fixed soon.

Offline [2F2F]Hellmuth

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Re: Buildmode
« Reply #5 on: September 30, 2010, 01:13:28 pm »
Semms to work good now except ramps not working in buildmode itself nor test mode, oh and /saverace command returns Unknown command.. however it works to save the race thru the buildmode menu.

And you have to give a licence to yourself everytime you want to type /buildmode seems the check if licence code is broken.