Author Topic: sk buildmode [Fixed]  (Read 3597 times)

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Offline Tommmmmmm

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sk buildmode [Fixed]
« on: September 14, 2010, 11:29:42 am »
hi,
so i was making an sk race,cars, boats then bike, got to the bikes and was setting checkpoints. as i was doing this, i pressed up arrow (speed tapping) the checkpoints got set to location 0 (the farm). another thing i found was, when a race starts, in race mode, the marker for setting cars gets stuck until the countdown for the next race has finished.

thanks  :)
« Last Edit: November 06, 2010, 11:03:19 am by [MAF]Rac3r »
HELLO THERE

Offline [MAF]Vertigo

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Re: sk buildmode
« Reply #1 on: September 15, 2010, 08:18:09 am »
Actually the entire buildmode isn't working properly.
There's only 1 grid spot regardless of what you choose, you can't see checkpoints
and you can't save the race at the end.

Also, the last time I checked the CP deletion bug was still happening.

Offline [FSR]Ush

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Re: sk buildmode
« Reply #2 on: September 15, 2010, 08:29:51 am »

There's only 1 grid spot regardless of what you choose, you can't see checkpoints


Yeah I saw that too, "place 1st grid positon" and after that you get "place cp"
didn't test if that 2nd cp still was a grid position but changed to timetrial lol.

Offline [AK47]skunk

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Re: sk buildmode
« Reply #3 on: October 28, 2010, 02:43:42 pm »
sk buildmode = normal buildmode (same options)

no countdown option

i cant make sk race :(

Offline [MAF]Vertigo

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Re: sk buildmode
« Reply #4 on: November 06, 2010, 03:49:32 am »
wheres tt in regular buildmode?
« Last Edit: November 06, 2010, 04:13:51 am by [CtP]Vertigo »