Author Topic: Suggestions (archive)  (Read 382860 times)

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Offline ﱡ קּﻰﺢ Love

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Re: Suggestions
« Reply #990 on: March 16, 2010, 07:54:04 pm »
We would prefer listening our own music instead of creepy loops i think.Since you cant toggle the music on and off.  :(
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Offline MadMax

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Re: Suggestions
« Reply #991 on: March 16, 2010, 08:18:16 pm »
just make possible changing in-game radio stations , K-DST ftw!

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

falco355

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Re: Suggestions
« Reply #992 on: March 16, 2010, 08:43:59 pm »
No , user tracks ftw

Offline [2F2F]SNiKeRiS

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Re: Suggestions
« Reply #993 on: March 16, 2010, 09:14:53 pm »
Smithy is with you  :D

Offline [MAF]Rac3r

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Re: Suggestions
« Reply #994 on: March 17, 2010, 08:17:31 am »
in /stunt can i set to alow all players teleport to me?
No, that wouldn't be fair. They could busy stunting and all of a sudden they are dragged somewhere else. I'd rather not.

Ironman got the idea to include music in tv. I think it's good idea if possible.
Hmmm.
Probably possible... with a bit of code hacking. lol
PutPlayerInVehicle ( playerid, vehicleid, seatid );
So that could be   ( playerid, COACH_MODELID, playerid );
Then set player pos at the TV spawns. In theory, it should still keep the car stereo playing. Just unsure what bugs might follow with have a player in seat id 45 for example. Worth a go though.

Offline [MAF]falky

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Re: Suggestions
« Reply #995 on: March 17, 2010, 10:01:33 am »
Just unsure what bugs might follow with have a player in seat id 45 for example. Worth a go though.

Bus will go boom.

Offline [MAF]Jur1z

Re: Suggestions
« Reply #996 on: March 19, 2010, 07:31:39 pm »
[youtubeHD]K02DgLOPTmQ[/youtubeHD]
[youtubeHD]2C5aOj7IxCw[/youtubeHD]

Offline MadMax

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Re: Suggestions
« Reply #997 on: March 21, 2010, 03:39:04 pm »
disable /heal at IV races
also remove stunt are, we don't need it since we are at LS Airport
« Last Edit: March 21, 2010, 03:47:59 pm by MadMax »

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Offline Cartman

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Re: Suggestions
« Reply #998 on: March 21, 2010, 05:10:33 pm »
My suggestion is "/lockchat" because the server is not MSN, ICQ, IRQ, twitter.... the server is from race!

I use this command in "XtremeAdmin" (Xadmin) but you can change this for your admin FS.

well, Rac3r is a great scripter then I'll be very direct:

Code: [Select]
enum ServerInfoEnum
{
    ChatClosed
};


Code: [Select]
public OnPlayerCommandText(playerid,cmdtext[])
{
        dcmd(lockchat,8,cmdtext);
  dcmd(unlockchat,10,cmdtext);
        return 0;
}

Code: [Select]
//===[/lockchat]===

dcmd_lockchat(playerid,params[])
{
    if(IsPlayerCommandLevel(playerid,"lockchat"))
{
    #pragma unused params
    //SendCommandMessageToAdmins(playerid,"Lockchat");
    new string[256];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
format(string,sizeof(string),"O administrador '%s' fechou o chat para o público",name);
SendClientMessageToAll(COLOR HERE,string);
ServerInfo[ChatClosed] = 1;
}
else return SendLevelErrorMessage(playerid,"lockchat");
return 1;
}

//===[/unlockchat]===

dcmd_unlockchat(playerid,params[])
{
    if(IsPlayerCommandLevel(playerid,"unlockchat"))
{
    #pragma unused params
    //SendCommandMessageToAdmins(playerid,"unLockchat");
    new string[256];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
format(string,sizeof(string),"O administrador '%s' abriu o chat para o público",name);
SendClientMessageToAll(COLOR HERE,string);
ServerInfo[ChatClosed] = 0;
}
else return SendLevelErrorMessage(playerid,"unlockchat");
return 1;
}

Code: [Select]
public OnPlayerText(playerid,text[])
{
if(ServerInfo[ChatClosed] == 1 && !IsPlayerXAdmin(playerid))
{
SendClientMessage(playerid,COLOR HERE,"O chat está trancado para o público");
return 0;
}
        return 1;
}

My nick in game is Tancredi, but my old nick is [KaE]Cartman, and i from Brazil and you need convert all messages from Portuguese into English

if there is any problem, let me know ok? basically this is the command. I hope you like

Cya dudes!

Offline [MAF]falky

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Re: Suggestions
« Reply #999 on: March 21, 2010, 11:32:23 pm »
Nifty idea. :D

Offline ﱡ קּﻰﺢ Love

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Re: Suggestions
« Reply #1000 on: March 22, 2010, 12:27:07 am »
As much as i get from that code its for admins to lock people from chatting right? It should be per-player choice.Admins should get informed about if some people locked the chat for themselves.

With this way we can still drive with map on and dont get chit chats disturbing us, fine. :)
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Offline [MAF]falky

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Re: Suggestions
« Reply #1001 on: March 22, 2010, 12:35:38 am »
It should be per-player choice.

Then just use /mute, lol.

Offline ﱡ קּﻰﺢ Love

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Re: Suggestions
« Reply #1002 on: March 22, 2010, 12:50:05 am »
Muting self from the world.Thats what i mean. /ignore all Much like it. :) Plus /ignore server :L
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Offline [MAF]Rac3r

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Re: Suggestions
« Reply #1003 on: March 25, 2010, 02:10:47 pm »
Wow, hi Cartman. Ain't seen you for awhile. Not a bad idea, but it could prevent people from asking for help. It would block the chat window, one of the best things about SA-MP is the community, talking openly, I don't want to block that by an admin who feels he should block communications. Sick of chat, players can always press F7 twice.

Server Update R5
Pyrofox informed me of the new server version we are using, with it being a server side update we have a good bunch of extra features to use (MadMax will be happy).

Code: [Select]
forward OnVehicleDamageStatusUpdate(vehicleid, playerid);
native GetVehicleDamageStatus(vehicleid, &panels, &doors, &lights, &tires);
native UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
Basically we'll be able to detect damage, also when damaged the server will know. Also, server can now control vehicle damage, from bonnets and even tyres.
  • Better control for Super Hardcore races.
  • Better control of IV races.
A few advantages are above.

Code: [Select]
// Per-player variable system (PVars)
native SetPVarInt(playerid, varname[], int_value);
native GetPVarInt(playerid, varname[]);
native SetPVarString(playerid, varname[], string_value[]);
native GetPVarString(playerid, varname[], string_return[], len);
native SetPVarFloat(playerid, varname[], Float:float_value);
native Float:GetPVarFloat(playerid, varname[]);
native DeletePVar(playerid, varname[]);
These may look somewhat confusing, even to me they do. But the current setup we have stores a lot of data, using up RAM and possibly even CPU. Once AX is converted (HUGE job), it should be a lot quicker in theory.

Code: [Select]
native GetPlayerWeaponState(playerid);
native GetPlayerCameraPos(playerid, &Float:x, &Float:y, &Float:z);
native GetPlayerCameraFrontVector(playerid, &Float:x, &Float:y, &Float:z);
native GetPlayerCameraUpVector(playerid, &Float:x, &Float:y, &Float:z);
A few extra camera fucntions (similar to how /TV is calculated). Can't see atm any use for these, but it's early days.

Reason for posting is not only to let you know we've updated, but also might inspire some good suggestions evolving from the above function. Time will tell.


Offline [2F2F]Hellmuth

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Re: Suggestions
« Reply #1004 on: March 26, 2010, 01:34:48 pm »
well i had dis idea fo a while so i was wondering if its possible to choose yoself WHICH CP the vehicle swaps in MTA races so it wont swap on CP 13... would be funnier if you could choose and also at the cp where it swaps like if you have turismo and jetmax and vehicle swap on cp 33 and you do /nc you get jetmax instead of turismo.