Not possible Ironman, probably do it with a timer updating the actual testdraw position, but it would look shit.
Reboot - Destroying 700 Vehicles
if(gStats[gPowerDown]==2) << stage 2, it's already asked to teleport players on foot to jail.
{
for(new i;i<MAX_PLAYERSX;i++)
{
SetPlayerInterior(i, 3);
SetPlayerPos(i,198.1349,162.0804,1003.0300);
SetPlayerVirtualWorld(i,160);
if(IsPlayerInAnyVehicle(i))Kick(i); << after teleporting twice, why the fuck is he in a vehicle.
}
for(new i;i<MAX_VEHICLES;i++)
{
DestroyVehicle(i);
}
}
When server reboots, it checks if player is in vehicle, you know the jail security, 9/10 not 1 timeout, but once R3 was released, loads of timeouts were happening.
You know sa-mp, you should never go out of game, because it fucks things up. We have /afk, that would help.
If you go out of game and remain racing, the script teleports you, gives you cars, auto-afk's you.
Suggestion
mooman, improve the pawn code, it looks a bit small.