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Topic:
Fuel Mapping [Tutorial]
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Topic: Fuel Mapping [Tutorial] (Read 4462 times)
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[MAF]Rac3r
Leader
Posts: 2,807
Well, this is embarrassing.
Fuel Mapping [Tutorial]
«
on:
August 22, 2010, 08:56:14 am »
MTA Special File
0
26
12 16 300 15
racename.mapX
Classic File
(Same folder as SK vehicles file)
1101.0908 -1398.9402 13.7938
(North - East : Highest point)
1185.3844 -1367.1256 14.2548
(South - West : Lowest point)
mapname.fuel
Coords can be taken in SA-MP by typing /save when in position. Then check your main directory for savedpositions.txt
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MadMax
Lazyass, still hanging around AX from time to time
Admin
Posts: 4,359
I'm the road warrior...
In-game name:
MadMax[MAF]
Re: Fuel Mapping [Tutorial]
«
Reply #1 on:
August 22, 2010, 03:47:12 pm »
can use interiors?
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PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS
True racing fans enjoy horsepower in ANY form
Karlip
Admin
Posts: 1,048
-something clever-
Re: Fuel Mapping [Tutorial]
«
Reply #2 on:
August 22, 2010, 04:30:28 pm »
can use web?
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[MAF]Snoopy
Posts: 14,540
Re: Fuel Mapping [Tutorial]
«
Reply #3 on:
August 22, 2010, 05:17:00 pm »
can use lolzers?
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[MAF]Rac3r
Leader
Posts: 2,807
Well, this is embarrassing.
Re: Fuel Mapping [Tutorial]
«
Reply #4 on:
August 24, 2010, 12:03:19 pm »
I don't think gangzones work in interiors, but if you map a good enough pit, players will figure it out to know where the pit is.
In theory, interiors will work with fuel, but won't have the pit marked on the radar.
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ǝǝǝoſ[sXɐ]
Admin
Posts: 2,112
In-game name:
Joeee
Re: Fuel Mapping [Tutorial]
«
Reply #5 on:
August 25, 2010, 08:44:18 pm »
So, if I'm understanding this right, fuel stops work, but not in interiors?
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[FSR]Ush
Admin
Posts: 13,449
Aart
Re: Fuel Mapping [Tutorial]
«
Reply #6 on:
August 25, 2010, 08:49:46 pm »
you stole dabars avatar
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FSR Forum
ǝǝǝoſ[sXɐ]
Admin
Posts: 2,112
In-game name:
Joeee
Re: Fuel Mapping [Tutorial]
«
Reply #7 on:
August 25, 2010, 11:08:22 pm »
Lol simple machines avatars ftw
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Fuel Mapping [Tutorial]