Author Topic: Fuel Mapping [Tutorial]  (Read 2217 times)

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Offline [MAF]Rac3r

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Fuel Mapping [Tutorial]
« on: August 22, 2010, 08:56:14 am »
MTA Special File

0 26 12 16 300 15

racename.mapX

Classic File (Same folder as SK vehicles file)

1101.0908 -1398.9402 13.7938    (North - East : Highest point)
1185.3844 -1367.1256 14.2548    (South - West : Lowest point)

mapname.fuel

Coords can be taken in SA-MP by typing /save when in position. Then check your main directory for savedpositions.txt

Offline MadMax

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Re: Fuel Mapping [Tutorial]
« Reply #1 on: August 22, 2010, 03:47:12 pm »
can use interiors?

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline Karlip

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Re: Fuel Mapping [Tutorial]
« Reply #2 on: August 22, 2010, 04:30:28 pm »
can use web?

Offline [MAF]Snoopy

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Re: Fuel Mapping [Tutorial]
« Reply #3 on: August 22, 2010, 05:17:00 pm »
can use lolzers?

Offline [MAF]Rac3r

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Re: Fuel Mapping [Tutorial]
« Reply #4 on: August 24, 2010, 12:03:19 pm »
I don't think gangzones work in interiors, but if you map a good enough pit, players will figure it out to know where the pit is.

In theory, interiors will work with fuel, but won't have the pit marked on the radar.

Offline ǝǝǝoſ[sXɐ]

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Re: Fuel Mapping [Tutorial]
« Reply #5 on: August 25, 2010, 08:44:18 pm »
So, if I'm understanding this right, fuel stops work, but not in interiors?

Offline [FSR]Ush

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Re: Fuel Mapping [Tutorial]
« Reply #6 on: August 25, 2010, 08:49:46 pm »
you stole dabars avatar :(

Offline ǝǝǝoſ[sXɐ]

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Re: Fuel Mapping [Tutorial]
« Reply #7 on: August 25, 2010, 11:08:22 pm »
Lol simple machines avatars ftw