Author Topic: SA-MP 0.3b is out  (Read 15654 times)

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Offline Karlip

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SA-MP 0.3b is out
« on: August 10, 2010, 07:58:37 pm »
http://forum.sa-mp.com/showthread.php?t=167003


EDIT: I made a changelog a while ago:

Client:

- Added /headmove command to disable/enable player head movements locally
- Negative player score in the browser will show as 0
- Removed the ability of the player to pick up objects in houses like TV's and stereos
- Fixed issue with weapon aiming vectors across different screen resolutions
- Fixed issue with player 3D text labels not showing after gamemode restart
- Fixed crash if you quit the game while spectating a player
- Fixed error in browser with samp:// URL when the port was 5 characters long
- Fixed name tag rendering on RC vehicles
- Fixed issue with pickup streaming when the player dies
- Added head movement in-car
- Chat logging
- Improved player and animation syncing
- Improved vehicle syncing
- Files, including screenshots, now save to ''/My Documents/GTA San Andreas User Files''
- No restrictions on screen resolution size
- Any frame limiter changes are now saved
- Chat time-stamping with the /timestamp command

Server:

- forcesync (0-2) option for ApplyAnimation
- Upgraded sqlite version to 3.7.0.1
- Added server password resetting when console input is ''password 0''
- Improvements to GetPlayerWeaponData and GetPlayerAmmo
- New vehicle velocity and rotation functions
- Ability to track all applied animations using GetPlayerAnimationIndex
- Players can be scripted to hold objects
- A threaded HTTP client for pawn (beta)
- New object limit of 400
- The ability to change the draw distance of objects (up to 300 units)
- NPCs can now record custom set animations
- Increased PVar lookup speed
- Added forcesync option for ApplyAnimation
« Last Edit: August 21, 2010, 11:24:08 am by Karlip »

Offline [MAF]Epoxi

Re: SA-MP 0.3b RC
« Reply #1 on: August 10, 2010, 08:00:03 pm »
Quote
Players can be scripted to hold objects

Offline [MAF]Jur1z

Re: SA-MP 0.3b RC
« Reply #2 on: August 10, 2010, 08:10:30 pm »
oh cool

Offline [FSR]Ush

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Re: SA-MP 0.3b RC
« Reply #3 on: August 10, 2010, 08:16:35 pm »
- Chat time-stamping with the /timestamp command

 :)

Offline [MAF]Jur1z

Re: SA-MP 0.3b RC
« Reply #4 on: August 10, 2010, 08:37:10 pm »
its crashing with ENB.  :-\ its bug or ENB support removed?

Offline [2F2F]SNiKeRiS

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Re: SA-MP 0.3b RC
« Reply #5 on: August 10, 2010, 08:38:40 pm »
Quote
- Improved player and animation syncing
- Chat logging

Offline [FSR]Ush

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Re: SA-MP 0.3b RC
« Reply #6 on: August 10, 2010, 08:46:36 pm »
its crashing with ENB.  :-\ its bug or ENB support removed?

 Note: This is a test release for server owners (RC). The full release will come once we have checked there are no major bugs.

Offline [MAF]PyroFox

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Re: SA-MP 0.3b RC
« Reply #7 on: August 10, 2010, 08:51:57 pm »
omg, nice!

Offline [MAF]Snoopy

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Re: SA-MP 0.3b RC
« Reply #8 on: August 10, 2010, 09:31:44 pm »
yay - No restrictions on screen resolution size

i always felt the screen res was locked in one position   >:(

Offline Karlip

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Re: SA-MP 0.3b RC
« Reply #9 on: August 10, 2010, 09:39:04 pm »
d3d9.dll IS BLOCKED!

Offline [MAF]mooman

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Re: SA-MP 0.3b RC
« Reply #10 on: August 10, 2010, 10:07:48 pm »
well that should stop all the hacks lol
will read and answer your forum PMs when I'm less busy!

Offline [2F2F]SNiKeRiS

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Re: SA-MP 0.3b RC
« Reply #11 on: August 10, 2010, 10:17:40 pm »
No more admins needed ? :x

Offline [MAF]Epoxi

Re: SA-MP 0.3b RC
« Reply #12 on: August 10, 2010, 10:29:44 pm »
I'm sure someone'll figure out a workaround that injects the .dll in under a different name.  ::)

Fortunately my computer was too weak to handle ENB anyway.  :D

Offline [MAF]MrHess

Re: SA-MP 0.3b RC
« Reply #13 on: August 11, 2010, 02:48:01 am »
d3d9.dll IS BLOCKED!

that means ENB is blocked and so is s0beit
I would much rather be hated for what I am than loved for something that I'm not

Offline [MAF]falky

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Re: SA-MP 0.3b RC
« Reply #14 on: August 11, 2010, 04:53:02 am »
Quote
- Files, including screenshots, now save to the GTA San Andreas User Files folder

yay no more clutter in my sa folder, lol

Offline [MAF]Rac3r

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Re: SA-MP 0.3b RC
« Reply #15 on: August 11, 2010, 10:46:07 am »
I didn't see this post lol


Quote from: Rac3r
The new and improved SA-MP has been released as a test candidate, we won't be upgrading the main server just yet. I've download and hosted on LAN. It works fine with our gamemode.

Read more :
http://forum.sa-mp.com/showthread.php?t=167003

Phobos will be happy, client scores are now displayed in client :P
Apart from that though, I can't see any really benefits just yet. Time will tell.

EDIT: mooman might be happy, HTTP(index, type, url[], data[], callback[]);

EDIT2: SetPlayerHoldingObject might be fun, it seems more advanced than the old AttachObjectToPlayer function.

EDIT2: Before we could set vehicle speed (speed boost), now we have the ability to rotate the vehicle with GetVehicleRotationQuat
[youtube]http://www.youtube.com/watch?v=LVVU2PM7Iyo&feature=player_embedded[/youtube]

Offline [MAF]mooman

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Re: SA-MP 0.3b RC
« Reply #16 on: August 11, 2010, 11:29:44 am »
woo http :D that'll be nice
will read and answer your forum PMs when I'm less busy!

Offline [MAF]Sighmoan

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Re: SA-MP 0.3b RC
« Reply #17 on: August 11, 2010, 11:48:23 am »
d3d9.dll IS BLOCKED!

I know nothing about how hacks work. Can someone give me a brief lowdown? From Karlip's post i am guessing it is all to do with the dll's that previous version of SAMP (or GTA?) use?

Offline [MAF]Snoopy

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Re: SA-MP 0.3b RC
« Reply #18 on: August 11, 2010, 01:24:54 pm »
finally someone said it best!

Quote from: Brian.;787181
I'm probably the millionth person to bitch about the d3d9 block, but it'll eventually do far more harm than good considering that <that hack tool> is actively developed and there are other ways to patch into the game. The other, legitimate mods which use d3d9 (ENBSeries, autoswap), however, aren't. Yes, the usual argument is "play the game the way it was intended", but come on, people. I'm a veteran modder who won't take more than a second to tell you that modding is one of the key reasons people aren't flooding to GTA IV (and kept San Andreas afloat well past its use-by date). SA:MP itself is a mod.

At least unblock timecyc.dat and vehicle.txd, I can't remember the last time a hacker ever exploited those files (yes, let's hack with vehicle textures guys!) Pretty sure there are other ways to bring <that hack tool> to its knees directly, rather than doing the one-size-fits-all thing and blocking the single file which can be worked around.

block surface.dat and unblock vehicle.txd >:(
« Last Edit: August 11, 2010, 01:26:27 pm by Snoopy »

Offline [2F2F]Hellmuth

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Re: SA-MP 0.3b RC
« Reply #19 on: August 11, 2010, 01:32:24 pm »
Lookin good  ;)

Offline [MAF]Epoxi

Re: SA-MP 0.3b RC
« Reply #20 on: August 11, 2010, 01:53:58 pm »
It's not so much that vehicle.txd is blocked, it's more that they load their own to make the vehicles clean (which I like). Though I would prefer if you could have clean AND dirty vehicles at the same time.

Offline [MAF]Snoopy

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Re: SA-MP 0.3b RC
« Reply #21 on: August 11, 2010, 02:16:01 pm »
well it is blocked from being modded then if you can't use it on sa-mp...

and i managed to find a small hack that lets me mod it, but if d3d9 is blocked then i can say goodbye to it =/

Offline MadMax

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Re: SA-MP 0.3b RC
« Reply #22 on: August 11, 2010, 02:41:03 pm »
GAYYYYYS!!!!!

BRING THE DIRT ON CARS BACK!!!!!!!
please

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [MAF]Cthulhu

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Re: SA-MP 0.3b RC
« Reply #23 on: August 11, 2010, 04:28:17 pm »
Try to post this on SAMP forum  :P

Offline Witchfynde

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Re: SA-MP 0.3b RC
« Reply #24 on: August 11, 2010, 05:33:14 pm »
Quote from: Brian.;787181
I'm probably the millionth person to bitch about the d3d9 block, but it'll eventually do far more harm than good considering that <that hack tool> is actively developed and there are other ways to patch into the game. The other, legitimate mods which use d3d9 (ENBSeries, autoswap), however, aren't. Yes, the usual argument is "play the game the way it was intended", but come on, people. I'm a veteran modder who won't take more than a second to tell you that modding is one of the key reasons people aren't flooding to GTA IV (and kept San Andreas afloat well past its use-by date). SA:MP itself is a mod.

At least unblock timecyc.dat and vehicle.txd, I can't remember the last time a hacker ever exploited those files (yes, let's hack with vehicle textures guys!) Pretty sure there are other ways to bring <that hack tool> to its knees directly, rather than doing the one-size-fits-all thing and blocking the single file which can be worked around.

Er, the main reason why they arent flooding to IV is cause 1) Not everyone has a good enough of a PC 2) The multiplayer SA has is much better than the one for IV that Rockstar made. (Theres already IVMP in the making).
Kurrackt grammer, seenteks n cahpeetahleezey-shun art ye mates.

Offline [MAF]Epoxi

Re: SA-MP 0.3b RC
« Reply #25 on: August 11, 2010, 06:57:15 pm »
Yeah, most people play SA:MP because they have wristwatch-grade computers and can't play any other decent games.

Offline [MAF]Snoopy

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Re: SA-MP 0.3b RC
« Reply #26 on: August 11, 2010, 07:02:46 pm »
yeh it's not about wheather or not they like gta sa it's, about not having fast computers to play other games (rolleyes)  ::)  ::)  ::)  ::)  ::)  ::)  ::)

Offline Tommmmmmm

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Re: SA-MP 0.3b RC
« Reply #27 on: August 11, 2010, 07:08:13 pm »
i only play SAMP and toca race driver 3 at the moment, awful pc as you may know, i dont think ide play any other game other than burnout paradise cuz i enjoy them. although my cpu is dieing  :(
HELLO THERE

Offline [MAF]mooman

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Re: SA-MP 0.3b RC
« Reply #28 on: August 11, 2010, 10:54:42 pm »
i only play SAMP and toca race driver 3 at the moment, awful pc as you may know, i dont think sata play any other game other than burnout paradise cuz i enjoy them. although my cpu is dfirefoxing :(
will read and answer your forum PMs when I'm less busy!

Offline MadMax

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Re: SA-MP 0.3b RC
« Reply #29 on: August 11, 2010, 10:56:28 pm »
hahah EI < FireFox lol :L

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [MAF]Snoopy

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Re: SA-MP 0.3b RC
« Reply #30 on: August 11, 2010, 11:14:54 pm »
hahah EI < FireFox lol :L

enternet ixplorer?

Offline MadMax

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Re: SA-MP 0.3b RC
« Reply #31 on: August 12, 2010, 12:47:57 am »
ye,but backwards

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [MAF]Epoxi

Re: SA-MP 0.3b RC
« Reply #32 on: August 12, 2010, 06:39:39 am »
i only play SAMP and toca race driver 3 at the moment, awful pc as you may know, i dont think ide play any other game other than burnout paradise cuz i enjoy them. although my cpu is dieing  :(

i only play SAMP and toca race driver 3 at the moment, awful pc as you may know, i dont think sata play any other game other than burnout paradise cuz i enjoy them. although my cpu is dfirefoxing :(

Haha.  :D

Offline ǝǝǝoſ[sXɐ]

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Re: SA-MP 0.3b RC
« Reply #33 on: August 12, 2010, 05:35:52 pm »
True.

Offline [MAF]Sighmoan

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Re: SA-MP 0.3b RC
« Reply #34 on: August 12, 2010, 06:07:52 pm »
Is it really a good idea to talk about unexploited ways to hack Ax on an open forum?

Offline [MAF]Epoxi

Re: SA-MP 0.3b RC
« Reply #35 on: August 12, 2010, 06:19:29 pm »
Is it really a good idea to talk about unexploited ways to hack Ax on an open forum?

Yes, because hackers don't bother to come here.  :D

Offline ǝǝǝoſ[sXɐ]

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Re: SA-MP 0.3b RC
« Reply #36 on: August 12, 2010, 07:12:17 pm »
Is it really a good idea to talk about unexploited ways to hack Ax on an open forum?

I thought about that when posting, but decided to post anyway because of what epoxi said:
Yes, because hackers don't bother to come here.  :D

Offline [MAF]Snoopy

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Re: SA-MP 0.3b RC
« Reply #37 on: August 12, 2010, 07:33:23 pm »
Is it really a good idea to talk about unexploited ways to hack Ax on an open forum?

Yes, because hackers don't bother to come here.  :D

hackers don't make ban requests, true :D

Offline [MAF]Sighmoan

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Re: SA-MP 0.3b RC
« Reply #38 on: August 12, 2010, 07:56:53 pm »
Guys, i hope you don't mind, but i have deleted your posts. If the changes in samp mean less hackers that's good, and hackers do come here asking to be unbanned remember.

Offline [MAF]mooman

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Re: SA-MP 0.3b RC
« Reply #39 on: August 12, 2010, 08:25:26 pm »
they don't mean less hackers though, the hackers will always find a way around limitations and so will modders but it just makes it more effort for legit modders to have to download some shady executable file in order for their totally legal mods to work. then sobeit will be released and the hackers won't even have to do anything as it'll probably automatically go around the block for them.
will read and answer your forum PMs when I'm less busy!

Offline [MAF]Sighmoan

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Re: SA-MP 0.3b RC
« Reply #40 on: August 12, 2010, 08:34:02 pm »
Can't we just kill the makers of sobeit?

Offline [MAF]Snoopy

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Re: SA-MP 0.3b RC
« Reply #41 on: August 12, 2010, 08:35:44 pm »
i'm in. i'm in to kill the makers of vogelz too.

Offline Witchfynde

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Re: SA-MP 0.3b RC
« Reply #42 on: August 12, 2010, 08:41:01 pm »
Ill go get my shovel. And a Slayer album to get into mood.
Kurrackt grammer, seenteks n cahpeetahleezey-shun art ye mates.

Offline ǝǝǝoſ[sXɐ]

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Re: SA-MP 0.3b RC
« Reply #43 on: August 12, 2010, 09:07:52 pm »
Can't we just kill the makers of sobeit?

Best idea I've heared in a while. Why would anyone be sad enough to code a program just to hack SA-MP?

Offline [MAF]mooman

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Re: SA-MP 0.3b RC
« Reply #44 on: August 12, 2010, 09:33:38 pm »
they probably just do it for the challenge
will read and answer your forum PMs when I'm less busy!

Offline [MAF]Epoxi

Re: SA-MP 0.3b RC
« Reply #45 on: August 12, 2010, 10:28:56 pm »
Can't we just kill the makers of sobeit?

Lol, I spoke to sobeit on MSN once, and he was telling me how he was bored with SA:MP and was on to bigger things like Counter Strike. That was like 2 years ago. I don't think he even makes it any more, and all the updates are made by groups of hackers, so there's no point killing him personally.

Offline [MAF]Snoopy

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Re: SA-MP 0.3b RC
« Reply #46 on: August 12, 2010, 10:34:35 pm »
he was telling me how he was bored with SA:MP and was on to bigger things like Counter Strike.

he also posted that on the front of a certain hack website lol

Offline [LSR]Jalicno

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Re: SA-MP 0.3b RC
« Reply #47 on: August 13, 2010, 12:20:32 am »
Well i have nothing against that smart guy,respect his work cause he must be skilled programmer who making all that stuffs.I am against people who download and use his work to make problems on servers around ;)

Offline [MAF]Snoopy

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Re: SA-MP 0.3b RC
« Reply #48 on: August 13, 2010, 01:30:30 am »
haha i had troyrulz on msn and facebook once, kinda weird :S

Offline ǝǝǝoſ[sXɐ]

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Re: SA-MP 0.3b RC
« Reply #49 on: August 13, 2010, 01:48:15 am »
lol who?

Offline ǝǝǝoſ[sXɐ]

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Re: SA-MP 0.3b RC
« Reply #50 on: August 13, 2010, 01:59:37 am »
ye,but backwards
ixplorer enternet?

Offline [MAF]Rac3r

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Re: SA-MP 0.3b RC
« Reply #51 on: August 15, 2010, 08:38:40 pm »
I wonder when we'll have to switch to 0.3b  8)

Offline Karlip

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Re: SA-MP 0.3b RC
« Reply #52 on: August 20, 2010, 08:14:39 am »
I just read, that the PIT lag is fixed.

Need someone to test with though, PM me if so.

Offline Witchfynde

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Re: SA-MP 0.3b RC
« Reply #53 on: August 20, 2010, 10:21:11 am »
 :o :o :o That would be fucking awesome. Theres a different problem, d3d9.dll is allowed again. :( Guess whiners are gonna whine. :-\
Kurrackt grammer, seenteks n cahpeetahleezey-shun art ye mates.

Offline MikeGT

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Re: SA-MP 0.3b RC
« Reply #54 on: August 20, 2010, 10:37:22 am »
haha i had troyrulz on msn and facebook once, kinda weird :S
hah hes a faggot, he owns a chit clan, and an 1337 web about chits :X

Offline [2F2F]SNiKeRiS

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Re: SA-MP 0.3b RC
« Reply #55 on: August 20, 2010, 11:02:19 am »
I just read, that the PIT lag is fixed.

Need someone to test with though, PM me if so.

You mean they fixed this ?  :o :o :o

[youtube]http://www.youtube.com/watch?v=zQEUOUnS-Jw[/youtube]

Offline [FSR]Ush

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Re: SA-MP 0.3b RC
« Reply #56 on: August 20, 2010, 11:50:08 am »
That was the best lag there was :)

Offline [MAF]Snoopy

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Re: SA-MP 0.3b RC
« Reply #57 on: August 20, 2010, 12:03:36 pm »
haha i had troyrulz on msn and facebook once, kinda weird :S
hah hes a faggot, he owns a chit clan, and an 1337 web about chits :X

no shit dude

Offline Karlip

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Re: SA-MP 0.3b RC
« Reply #58 on: August 20, 2010, 12:40:47 pm »
Sorry, the source was full of crap.

No pit lag fixed.

EDIT: Added changelog to first post(Yes, i made the changelog myself).
« Last Edit: August 20, 2010, 12:45:16 pm by Karlip »

Offline [MAF]PyroFox

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Re: SA-MP 0.3b RC
« Reply #59 on: August 20, 2010, 05:56:13 pm »
Thanks for the summary.

Offline [MAF]Epoxi

Re: SA-MP 0.3b RC
« Reply #60 on: August 20, 2010, 06:40:25 pm »
« Last Edit: August 20, 2010, 06:45:52 pm by Epoxi »

Offline Scorpion.

Sa-Mp 0.3B
« Reply #61 on: August 20, 2010, 10:57:04 pm »
i have found this on web

http://forum.sa-mp.com/showthread.php?t=167003

I do not know if it can be useful
 :)

Offline Karlip

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Re: SA-MP 0.3b RC
« Reply #62 on: August 21, 2010, 11:23:44 am »
0.3b is out.

Offline [FSR]Ush

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Re: SA-MP 0.3b is out
« Reply #63 on: August 22, 2010, 01:43:22 am »
sync is still the same imo

Offline MadMax

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Re: SA-MP 0.3b is out
« Reply #64 on: August 22, 2010, 02:15:11 am »
i seen 1 nice new feature

when you move mouse camera in car, your skin moves head too

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [2F2F]SNiKeRiS

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Re: SA-MP 0.3b is out
« Reply #65 on: August 22, 2010, 08:22:54 am »
That's a nice feature ? :L