Author Topic: Killerbunnies SA:MP and AX friendly Wheels Mods  (Read 11031 times)

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Offline [LSR]Soprano

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Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #15 on: August 03, 2010, 08:32:40 am »
Nice job!

Offline Fant0mas

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Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #16 on: August 03, 2010, 12:50:02 pm »
Cool rims



Offline some_punk

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Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #17 on: August 03, 2010, 09:55:34 pm »
I dont use Zmodeler2 as Madmax-Epoxi-Firebox does, i use autodesk suite :( and my textures didnt assign them correctly when i tried to convert from 3ds to dff, i know that in zmodeler can assign textures with more accuracy. Init I can't load bones points or collision points in my 3Dsmax as Zmodeler2 does, i think that Zmodeler was created exclusively for video games :( im noob for to convert 3ds to dff.



RIMSHINE Reloaded-FiXeD by RAZOR 911


« Last Edit: October 11, 2010, 06:02:11 pm by Izumi »

Offline [MAF]Snoopy

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Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #18 on: August 07, 2010, 07:24:27 pm »
lol nice textures


Offline some_punk

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Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #19 on: August 08, 2010, 05:24:29 am »
i will re-fix it :D firebox taugh me.. but i didnt learn :(
« Last Edit: August 18, 2010, 09:53:18 pm by Izumi »

Offline [MAF]Jur1z

Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #20 on: August 17, 2010, 04:23:14 pm »
« Last Edit: August 18, 2010, 07:22:08 pm by FireBox »

Offline some_punk

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Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #21 on: August 17, 2010, 10:56:04 pm »
 :o i f****d my maxscript hahahhahahaa

nice job :)
« Last Edit: August 17, 2010, 10:57:51 pm by Izumi »

Offline [MAF]Jur1z

Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #22 on: August 18, 2010, 05:07:20 pm »
that was from 3dsMax

this one from Zm2


Edit:
« Last Edit: August 18, 2010, 07:25:54 pm by FireBox »

Offline some_punk

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Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #23 on: August 18, 2010, 09:49:48 pm »
WoW! xD u r the man!

just teach how to config that f****ng options in materials, :( plox

« Last Edit: August 18, 2010, 10:04:11 pm by Izumi »

Offline [MAF]Jur1z

Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #24 on: August 19, 2010, 07:02:21 pm »
little update
Rimshine

Edit:
Dollar

Edit2:
Access

« Last Edit: August 20, 2010, 10:17:52 am by FireBox »

Offline Krissi

Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #25 on: September 25, 2010, 07:36:19 pm »
little update
Rimshine

Edit:
Dollar

Edit2:
Access




NICE..... Hey do i have to replace the .ide file or just the txd's??
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Offline Mosca

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Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #26 on: September 25, 2010, 07:52:35 pm »
.ide? wtf... that has nothing to do with these wheels.....

If I'm correct, the files you find in this thread are just .dff and are named something like this:

wheel_gn1.dff     or

wheel_or.dff        or

wheel_sr1.dff      or

wheel_lr1.dff

These files replace the .dff files of the wheels you find in the mod shops (Transfender, Loco Low and Arch Angels).
Depending on the file you replace so will the respective wheel.

e.g. wheel_gn5.dff = Access (wheels)

the part after 'wheel_' specifies wich wheel is it: gn is for the first 5 wheels in transfender list, lr for the first 5 wheels in loco low and sr for the first 6 wheels in arch angels; or for the offroad wheel.

To use them you have to use an .img editor (such as IMG tool 2.0 which is what I use). Find the files:

wheel_gn1.dff
wheel_gn2.dff
wheel_gn3.dff
wheel_gn4.dff
wheel_gn5.dff
wheel_or.dff
wheel_lr1.dff
wheel_lr2.dff
wheel_lr3.dff
wheel_lr4.dff
wheel_lr5.dff
wheel_sr1.dff
wheel_sr2.dff
wheel_sr3.dff
wheel_sr4.dff
wheel_sr5.dff
wheel_sr6.dff

...delete them and put the files in this thread. Rebuild archive.

Hope this helps.
I was in the right, yes absolutely in the right. I certainly was in the right... I dunno I was really drunk at the time...

Offline [MAF]Jur1z

Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #27 on: September 29, 2010, 07:56:34 am »
Ok, going through all wheels. Too much to fix each individually.
So here is updated wheels (without textures, only specular lighting (looks better now))

Edit: added chrome version
« Last Edit: September 29, 2010, 08:47:17 am by FireBox »

Offline some_punk

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Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #28 on: September 30, 2010, 07:17:20 pm »
very nice job !! ;D
« Last Edit: October 02, 2010, 05:50:41 pm by Izumi »

Offline [AK47]skunk

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Re: Killerbunnies SA:MP and AX friendly Wheels Mods
« Reply #29 on: October 28, 2010, 10:04:33 am »