Author Topic: AdrenalineX Mapping [Post Maps HERE]  (Read 178015 times)

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Offline [MAF]Cromiell

Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #165 on: February 28, 2011, 08:27:53 pm »
Done. (Changed 20 to 200 & copied the checkpoints 9 times)

The 20 is so the server knows when to switch to object data. Example below.
Code: [Select]
1396.214355 1362.205933 9.820313 15.000000
3452 1418.204468 1383.127319 15.544737 0.000000 0.000000 89.999981

mehlol loaded it and it was 20. So dunno... Alsto need hot ring selection. And also... Two things need to be edited. Fences on first corner and chicane has to be unfortunately deleted... Poeple can't use fucking brakes.

I will send tomorrow edited map again. Only few objects will be added/took off.

Offline [MAF]Rac3r

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Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #166 on: February 28, 2011, 08:30:17 pm »
Niceone

Offline [MAF]Cromiell

Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #167 on: March 01, 2011, 01:15:50 pm »
Okey. I edited a few things. Now it should be fine if we talk about a map.
Copy cps for 200 please couse I wasn't sure about their IDs and didn't want to mess something.
Last thing is HotRing selection and dynamic time (enabled by default? do not remember x_X). That's all for it.


http://www.speedyshare.com/files/27146862/LV_Series_Edit1.zip

Offline [AK47]skunk

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Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #168 on: March 05, 2011, 05:27:09 pm »
updates
« Last Edit: March 05, 2011, 06:28:04 pm by [AK47]skunk »

Offline [AK47]M4lysz

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Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #169 on: March 06, 2011, 02:32:37 pm »
M4_MTA_2011













Offline [MAF]Cromiell

Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #170 on: March 07, 2011, 11:21:01 am »
Another map/race created by me. This time NRG map as a break from Street Series mapping. Hope you will enjoy it of course. :) See you ingame on it.
« Last Edit: March 07, 2011, 03:01:01 pm by [TF]Zakhary »

Offline MELK1Y

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Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #171 on: March 08, 2011, 06:19:02 pm »
Rally stage of Italy.

Offline [MAF]Snoopy

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Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #172 on: March 08, 2011, 06:23:10 pm »
uploaded

Offline MELK1Y

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Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #173 on: March 08, 2011, 06:33:10 pm »
Impossible to move objects lower. Is there another way to fix height bug?

Offline [MAF]Snoopy

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Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #174 on: March 08, 2011, 06:36:37 pm »
nope, move objects to land and i think it's ok

Offline MELK1Y

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Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #175 on: March 09, 2011, 09:10:15 am »
Do you mean move objects to area above land (not above the sea)? Because, as I said, it is impossible make objects lower, some of them right above the sea.

Offline MELK1Y

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Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #176 on: March 10, 2011, 05:43:41 pm »
My new map. Please edit grid (10 players in line).
EDIT. Again bugged (some objects doesn'appears). Although just ~500 objects. Sadly
Can someone check what problem is?
« Last Edit: March 10, 2011, 06:41:38 pm by MELK1Y »

Offline [AK47]skunk

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Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #177 on: March 11, 2011, 08:02:09 am »
too many objects MELK1Y :( you can put about 255 objects in same place. if you add more, some objects will disappear. you can remove some trees from rally map with sultan and put bigger plants (this is general problem). in motocrossing 2nd cp is impossible or not all objects are visible again. remove all unnecessary objects, good luck :)

Offline MELK1Y

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Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #178 on: March 11, 2011, 05:51:20 pm »
Thanks skunk. Let's see fixed version.

Offline MELK1Y

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Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #179 on: March 12, 2011, 11:28:04 am »
Last fix. And please, edit grid like this: (9 players per world)