Author Topic: AdrenalineX Mapping [Post Maps HERE]  (Read 175646 times)

0 Members and 2 Guests are viewing this topic.

Offline [MAF]Snoopy

  • Posts: 14,540
    • View Profile
Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #150 on: February 18, 2011, 01:59:06 am »
i gave up, the more i edited it to fix the disappearing objects the more i was making the map shitter until a private source close to me told me it might've been because i placed my map not far away from new santos and there's an object limit or something.. oh well at least i learned how to map :D :(

but definitely something i don't have the patience for lol
« Last Edit: February 18, 2011, 02:00:43 am by [MAF]Snoopy »

Offline MadMax

  • Lazyass, still hanging around AX from time to time
  • Admin
  • Posts: 4,359
  • I'm the road warrior...
    • View Profile
  • In-game name: MadMax[MAF]
Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #151 on: February 18, 2011, 02:56:16 am »
snoop, try something simple, like add few fences to road to make racing style track

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [MAF]Snoopy

  • Posts: 14,540
    • View Profile
Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #152 on: February 18, 2011, 03:02:11 am »
yeah good idea

Offline MadMax

  • Lazyass, still hanging around AX from time to time
  • Admin
  • Posts: 4,359
  • I'm the road warrior...
    • View Profile
  • In-game name: MadMax[MAF]
Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #153 on: February 18, 2011, 06:23:54 am »
ok, good luck
and have fun mapping  :D

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [AK47]skunk

  • Admin
  • Posts: 1,059
    • View Profile
    • AK47
Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #154 on: February 18, 2011, 06:17:13 pm »
updates
« Last Edit: February 19, 2011, 06:09:02 pm by [AK47]skunk »

Offline ǝǝǝoſ[sXɐ]

  • Admin
  • Posts: 2,112
    • View Profile
  • In-game name: Joeee
Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #155 on: February 18, 2011, 11:22:51 pm »
My first map ever <3
« Last Edit: April 19, 2011, 10:36:38 pm by [aXs]Joeee »

Offline [SFX]ShOrTCuT

  • Posts: 12
    • View Profile
Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #156 on: February 20, 2011, 12:15:28 pm »
hi guyz i have updated my old race so i think maybe its good (subaru gt wrx)
thank u

Offline [AK47]skunk

  • Admin
  • Posts: 1,059
    • View Profile
    • AK47
Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #157 on: February 23, 2011, 08:00:07 pm »
for test some objects

Offline ǝǝǝoſ[sXɐ]

  • Admin
  • Posts: 2,112
    • View Profile
  • In-game name: Joeee
Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #158 on: February 23, 2011, 11:14:24 pm »
2nd map <33333
« Last Edit: February 24, 2011, 07:10:01 pm by [aXs]JOE »

Offline [AK47]skunk

  • Admin
  • Posts: 1,059
    • View Profile
    • AK47
Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #159 on: February 24, 2011, 07:48:41 pm »
updates for city and 2 races

Offline [MAF]Snoopy

  • Posts: 14,540
    • View Profile
Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #160 on: February 25, 2011, 01:49:17 am »
i officially give up with map making.

i don't understand why one road always fails to load and when i change roads the same still happens, is it pod's converter or something?

anyway can someone take a look at my map cos i don't know how to solve this problem anymore.

the road where the lamp posts are will fail to load on ax

converted map


Offline MadMax

  • Lazyass, still hanging around AX from time to time
  • Admin
  • Posts: 4,359
  • I'm the road warrior...
    • View Profile
  • In-game name: MadMax[MAF]
Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #161 on: February 25, 2011, 03:07:02 am »
all maps i have here, have fun messing with them LOL


WARNING do not add all maps to maps folder, coz it might crash with that big amount

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline ǝǝǝoſ[sXɐ]

  • Admin
  • Posts: 2,112
    • View Profile
  • In-game name: Joeee
Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #162 on: February 28, 2011, 06:51:01 pm »
Latest map.

Offline [MAF]Cromiell

Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #163 on: February 28, 2011, 08:08:47 pm »
http://www.speedyshare.com/files/27137273/LVStreetSeriesGP2.zip

LV_Street_Series_GP2 project finished. Lot of work though lol. Checkpoints are there too.

Rac3r: One world grid starts from the first spawnpoint coords and race should repeat for 10 laps however I would like 200 CP not laps so just repeat CPs order by 10 times to make it.

Hope to see it soon online :D Can't wait.

http://forum.adrenalinex.co.uk/index.php/topic,2983.0.html - View it for more info.
« Last Edit: February 28, 2011, 08:11:55 pm by [TF]Zakhary »

Offline [MAF]Rac3r

  • Leader
  • Posts: 2,807
  • Well, this is embarrassing.
    • View Profile
Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #164 on: February 28, 2011, 08:22:12 pm »
Done. (Changed 20 to 200 & copied the checkpoints 9 times)

The 20 is so the server knows when to switch to object data. Example below.
Code: [Select]
1396.214355 1362.205933 9.820313 15.000000
3452 1418.204468 1383.127319 15.544737 0.000000 0.000000 89.999981