Author Topic: AdrenalineX Mapping [Post Maps HERE]  (Read 175666 times)

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Offline [AK47]skunk

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Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #135 on: February 03, 2011, 08:45:04 pm »
your previous avatar was better :(

Offline MELK1Y

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Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #136 on: February 04, 2011, 03:58:13 pm »
New map.

Offline MELK1Y

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Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #137 on: February 04, 2011, 04:41:05 pm »
How to make time changing? Because Farmer_GP is a long race and it's not good to drive at 13 o'clock everytime.

Offline [MAF]Snoopy

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Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #138 on: February 04, 2011, 05:21:19 pm »
dynamic time should be working for maps

Offline MadMax

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Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #139 on: February 04, 2011, 05:43:09 pm »
maps have dynamic time, for example LS_Street_Series_GP, 20 minutes, so start in day, take night and end in morning

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Offline MELK1Y

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Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #140 on: February 04, 2011, 05:50:19 pm »
But it doesn't work on my map. Snoopy prove.

Offline [MAF]Snoopy

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Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #141 on: February 04, 2011, 05:50:51 pm »
^

Offline b00tsyou

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Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #142 on: February 05, 2011, 12:02:59 am »
maybe mta doesn't have dynamic time (when u test it) and samp have it ?

Offline MELK1Y

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Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #143 on: February 05, 2011, 09:24:46 am »
Hope this 7-laps-version is working.

Offline [AK47]skunk

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Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #144 on: February 11, 2011, 01:21:50 pm »
new map Directy City and fixed bridge in New Santos (rest is original)





converted in ffs

please reupload both
« Last Edit: February 13, 2011, 09:16:33 pm by [AK47]skunk »

Offline MadMax

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Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #145 on: February 13, 2011, 08:30:01 pm »
finally nice made bridge lol

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [MAF]Rac3r

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Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #146 on: February 14, 2011, 01:34:16 pm »
Very nice map idea Melkiy, nice fresh idea for the server, good work.

10 spawns, line up.

Offline [MAF]Snoopy

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Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #147 on: February 17, 2011, 08:09:05 pm »
hm i need help, i'm using mta 1.0.4 and i've spent over 20 hours working on my map, but for some reason when i convert the map to ax, normal road objects become invisible until you leave & re-enter your car

help pleae

Offline MadMax

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Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #148 on: February 17, 2011, 08:49:20 pm »
put map here, will look whats wrong with it

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [MAF]Snoopy

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Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #149 on: February 17, 2011, 08:56:24 pm »
dobrze, not converted version

it seems like every time i change objects, the same still happens so there's no point in me editing it more