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Topic:
AdrenalineX Mapping [Post Maps HERE]
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Author
Topic: AdrenalineX Mapping [Post Maps HERE] (Read 149572 times)
0 Members and 1 Guest are viewing this topic.
[AK47]skunk
Admin
Posts: 1,059
Re: AdrenalineX Mapping [Post Maps HERE]
«
Reply #135 on:
February 03, 2011, 08:45:04 pm »
your previous avatar was better
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MELK1Y
Admin
Posts: 155
Re: AdrenalineX Mapping [Post Maps HERE]
«
Reply #136 on:
February 04, 2011, 03:58:13 pm »
New map.
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MELK1Y
Admin
Posts: 155
Re: AdrenalineX Mapping [Post Maps HERE]
«
Reply #137 on:
February 04, 2011, 04:41:05 pm »
How to make time changing? Because Farmer_GP is a long race and it's not good to drive at 13 o'clock everytime.
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[MAF]Snoopy
Posts: 14,540
Re: AdrenalineX Mapping [Post Maps HERE]
«
Reply #138 on:
February 04, 2011, 05:21:19 pm »
dynamic time should be working for maps
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MadMax
Lazyass, still hanging around AX from time to time
Admin
Posts: 4,359
I'm the road warrior...
In-game name:
MadMax[MAF]
Re: AdrenalineX Mapping [Post Maps HERE]
«
Reply #139 on:
February 04, 2011, 05:43:09 pm »
maps have dynamic time, for example LS_Street_Series_GP, 20 minutes, so start in day, take night and end in morning
Logged
PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS
True racing fans enjoy horsepower in ANY form
MELK1Y
Admin
Posts: 155
Re: AdrenalineX Mapping [Post Maps HERE]
«
Reply #140 on:
February 04, 2011, 05:50:19 pm »
But it doesn't work on my map. Snoopy prove.
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[MAF]Snoopy
Posts: 14,540
Re: AdrenalineX Mapping [Post Maps HERE]
«
Reply #141 on:
February 04, 2011, 05:50:51 pm »
^
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b00tsyou
Admin
Posts: 1,044
Re: AdrenalineX Mapping [Post Maps HERE]
«
Reply #142 on:
February 05, 2011, 12:02:59 am »
maybe mta doesn't have dynamic time (when u test it) and samp have it ?
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MELK1Y
Admin
Posts: 155
Re: AdrenalineX Mapping [Post Maps HERE]
«
Reply #143 on:
February 05, 2011, 09:24:46 am »
Hope this 7-laps-version is working.
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[AK47]skunk
Admin
Posts: 1,059
Re: AdrenalineX Mapping [Post Maps HERE]
«
Reply #144 on:
February 11, 2011, 01:21:50 pm »
new map Directy City and fixed bridge in New Santos (rest is original)
converted in ffs
please reupload both
«
Last Edit: February 13, 2011, 09:16:33 pm by [AK47]skunk
»
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MadMax
Lazyass, still hanging around AX from time to time
Admin
Posts: 4,359
I'm the road warrior...
In-game name:
MadMax[MAF]
Re: AdrenalineX Mapping [Post Maps HERE]
«
Reply #145 on:
February 13, 2011, 08:30:01 pm »
finally nice made bridge lol
Logged
PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS
True racing fans enjoy horsepower in ANY form
[MAF]Rac3r
Leader
Posts: 2,807
Well, this is embarrassing.
Re: AdrenalineX Mapping [Post Maps HERE]
«
Reply #146 on:
February 14, 2011, 01:34:16 pm »
Very nice map idea Melkiy, nice fresh idea for the server, good work.
10 spawns, line up.
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[MAF]Snoopy
Posts: 14,540
Re: AdrenalineX Mapping [Post Maps HERE]
«
Reply #147 on:
February 17, 2011, 08:09:05 pm »
hm i need help, i'm using mta 1.0.4 and i've spent over 20 hours working on my map, but for some reason when i convert the map to ax, normal road objects become invisible until you leave & re-enter your car
help pleae
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MadMax
Lazyass, still hanging around AX from time to time
Admin
Posts: 4,359
I'm the road warrior...
In-game name:
MadMax[MAF]
Re: AdrenalineX Mapping [Post Maps HERE]
«
Reply #148 on:
February 17, 2011, 08:49:20 pm »
put map here, will look whats wrong with it
Logged
PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS
True racing fans enjoy horsepower in ANY form
[MAF]Snoopy
Posts: 14,540
Re: AdrenalineX Mapping [Post Maps HERE]
«
Reply #149 on:
February 17, 2011, 08:56:24 pm »
dobrze, not converted version
it seems like every time i change objects, the same still happens so there's no point in me editing it more
Logged
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AdrenalineX Forums
»
General
»
AdrenalineX Development
»
Topic:
AdrenalineX Mapping [Post Maps HERE]