Author Topic: AdrenalineX Mapping [Post Maps HERE]  (Read 48158 times)

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Offline MELK1Y

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Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #120 on: January 22, 2011, 04:25:12 pm »
Question.
How to make 10-players-normal-mode map?

Offline [SFX]ShOrTCuT

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Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #121 on: January 22, 2011, 05:29:21 pm »
hi i have new one race

Offline [MAF]Rac3r

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Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #122 on: January 23, 2011, 02:49:13 pm »
I don't think the converter supports World Limit of 10.

Post your map and I'll manually add it.

Offline MELK1Y

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Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #123 on: January 23, 2011, 03:59:08 pm »
1.converted
2.original

Offline MELK1Y

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Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #124 on: January 23, 2011, 04:47:56 pm »
Should be grid like this. Please edit this.


« Last Edit: January 24, 2011, 08:59:20 am by MELK1Y »

Offline [SFX]ShOrTCuT

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Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #125 on: January 25, 2011, 11:35:27 am »
hi this new race

Offline Karlip

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Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #126 on: January 25, 2011, 12:51:51 pm »
Should be grid like this. Please edit this.




You need to raise first car to highest grid level.

I see that 5th car is higher than 1st, so you have to make 1st car same height as 5th.

Offline b00tsyou

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Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #127 on: January 25, 2011, 05:40:38 pm »
R , if u didn't UL yet , these are last maps(few objects more : redlights and stuff like that, but nothing important)

Offline MELK1Y

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Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #128 on: January 26, 2011, 03:52:27 pm »
Grid should be like this. Please edit this.


« Last Edit: January 26, 2011, 04:44:56 pm by MELK1Y »

Offline [AK47]skunk

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Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #129 on: January 27, 2011, 09:45:36 am »
fixed invisible barrers and some bumps

Offline [MAF]Cromiell

Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #130 on: January 30, 2011, 09:27:04 am »
Here is my "Very Sad King" SK race. I converted map easly but can not convert vehicles from newer MTA version so I will have to post coords in MTA format. .zip contains all.

« Last Edit: January 30, 2011, 12:48:07 pm by Zakhary »

Offline [AK47]skunk

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Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #131 on: January 31, 2011, 06:40:33 pm »
last update (more objects on empty places)

all bad objects deleted and added better

all roads are at old positions (except crap bridge over city) and most of buildings too (only houses are replaced cuz one type of house copied on whole street is monotonous)

Karlip, if you already added sth in NS, ignore this and continue your mapping

i won't mapping more in Rac3r's city, all done from my side :)

i hope is better now

Offline MELK1Y

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Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #132 on: February 01, 2011, 10:45:21 am »
Rac3r, please make possible get out from the bike on Motocross_X map. People jump out the track sometimes and can't turn back.

Offline b00tsyou

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Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #133 on: February 03, 2011, 06:57:27 pm »
bug and bumps fixed

Offline Karlip

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Re: AdrenalineX Mapping [Post Maps HERE]
« Reply #134 on: February 03, 2011, 07:03:34 pm »
last update (more objects on empty places)

all bad objects deleted and added better

all roads are at old positions (except crap bridge over city) and most of buildings too (only houses are replaced cuz one type of house copied on whole street is monotonous)

Karlip, if you already added sth in NS, ignore this and continue your mapping

i won't mapping more in Rac3r's city, all done from my side :)

i hope is better now

Oh yeah, forgot to tell you that i'm not mapping it: no time nor the map editor won't load the objects.