Author Topic: MTA Map Converter 1.6 [updated: 2015/07/04]  (Read 48661 times)

0 Members and 2 Guests are viewing this topic.

Offline [FSR]adan

  • Posts: 63
    • View Profile
Re: MTA Map Converter 1.5.2 [updated: 2011/03/25]
« Reply #45 on: June 20, 2012, 11:34:46 pm »
1. I've got 3 spawnpoints and I want to have a normal race with 3 players per world, what grid type to choose, normal or duel?

2. I set default cp size as 9, nevertheless i need few checkpoints with another size, how can i do that? In Checkpoints tab all i can do is to set vehicle..
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe."
— Albert Einstein

Offline [AK47]M4lysz

  • Admin
  • Posts: 2,247
    • View Profile
    • [AK47]Forum
Re: MTA Map Converter 1.5.2 [updated: 2011/03/25]
« Reply #46 on: June 21, 2012, 12:04:00 am »
set grid to duel

but the cp size im afraid that u need to edit manually.

Look, theres a 7 cps in this race

above cps u got 4 spawns
and below u got all abjects


Offline [FSR]adan

  • Posts: 63
    • View Profile
Re: MTA Map Converter 1.5.2 [updated: 2011/03/25]
« Reply #47 on: June 21, 2012, 11:12:02 am »
thank you
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe."
— Albert Einstein

Offline palm-tree

  • Admin
  • Posts: 115
    • View Profile
Re: MTA Map Converter 1.5.2 [updated: 2011/03/25]
« Reply #48 on: August 01, 2013, 05:23:09 pm »
set grid to duel

but the cp size im afraid that u need to edit manually.

Look, theres a 7 cps in this race

above cps u got 4 spawns
and below u got all abjects


I need to change few cps but I can't since "meta" file is missing. There is one inside "MTA" file but none in "Maps".
I had to to da same few days ago and everything was fine. Any idea on how to fix that?

Offline [MAF]Karlis

Re: MTA Map Converter 1.5.2 [updated: 2011/03/25]
« Reply #49 on: August 04, 2013, 08:32:39 pm »
AX format doesnt need any meta file, it merges the mta map and meta file together.
« Last Edit: August 04, 2013, 08:34:28 pm by [MAF]Karlis »

Offline Ninja Razer

Re: MTA Map Converter 1.5.2 [updated: 2011/03/25]
« Reply #50 on: February 08, 2014, 01:24:07 am »
 :blank:

A new classic Jester race!

Time: 23:59

Desc. A midnight drive on the coast, which leads to suicide... D:

Offline [MAF]mooman

  • Leader
  • Posts: 6,299
    • View Profile
Re: MTA Map Converter 1.5.3 [updated: 2015/07/03]
« Reply #51 on: July 03, 2015, 08:49:29 pm »
New version:

Download: axmtaconvert-1.5.3.zip
Source code (MIT license): axmtaconvert-1.5.3-src.zip

Version 1.5.3:
  • Added support for newer race options like ghost mode
  • Added support for MTA pickups (repair, nitro, vehicle change)
will read and answer your forum PMs when I'm less busy!

Offline [MAF]mooman

  • Leader
  • Posts: 6,299
    • View Profile
Re: MTA Map Converter 1.6 [updated: 2015/07/04]
« Reply #52 on: July 04, 2015, 08:09:29 am »
New version:

Download: axmtaconvert-1.6.zip
Source code (MIT license): axmtaconvert-1.6-src.zip

Version 1.6:
  • Added support for MTA arrow markers
will read and answer your forum PMs when I'm less busy!

Offline MadMax

  • Lazyass, still hanging around AX from time to time
  • Admin
  • Posts: 4,359
  • I'm the road warrior...
    • View Profile
  • In-game name: MadMax[MAF]
Re: MTA Map Converter 1.6 [updated: 2015/07/04]
« Reply #53 on: July 04, 2015, 03:55:38 pm »
what it means? what arrows? these pointers above player/vehicle/object etc or what?

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [MAF]mooman

  • Leader
  • Posts: 6,299
    • View Profile
will read and answer your forum PMs when I'm less busy!