Author Topic: FireBox's SA:MP and AX friendly mods  (Read 644835 times)

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Offline Rob_Zamora

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Re: FireBox's SA:MP and AX friendly mods
« Reply #795 on: April 01, 2013, 12:53:12 pm »
[spoiler]I'm not falling for this again[/spoiler]

Offline [MAF]Epoxi

Re: FireBox's SA:MP and AX friendly mods
« Reply #796 on: April 01, 2013, 02:25:24 pm »
Thank goodness for "Explore."

[spoiler]http://i.imgur.com/mVyWgLi.jpg[/spoiler]



Offline [MAF]Snoopy

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Re: FireBox's SA:MP and AX friendly mods
« Reply #799 on: January 01, 2014, 01:08:57 pm »
Thanks :P

Offline [MAF]Snoopy

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Re: FireBox's SA:MP and AX friendly mods
« Reply #800 on: May 21, 2014, 04:45:16 pm »
you can delete shadows? oh oh oh could you delete tree shadows? and just keep vehicle shadows :L

omg that would own or delete all shadows including lamp post shadows and tree shadows but keep vehicle shadows :o

Done. and that was good i idea to get more fps, some swadows was even with 2000 polygons

Install:
files from folder "gta3" goes to "...\models\gta3.img" (there is 125 files faster way to install it use IMG Manager (Edit > Bulk Replace (Ctrl+B)))
file from folder "gta_int" goes to "...\models\gta_int.img"
"SAMPCOL.img" goes to "...\SAMP\"

IMG Manager - http://www.gtaforums.com/index.php?showtopic=354093

Just a heads up, SAMPCOL.IMG doesn't need to be replaced anymore, it will crash SAMP.