Author Topic: maps ideas/progress  (Read 33263 times)

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Offline MadMax

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maps ideas/progress
« on: February 18, 2010, 06:53:57 pm »
In this topic post your MTA maps ideas and plans, also request for map (if I will have time, maybe will make it) lol

Current Map -
Progress     -

Finished Maps
1.Martinsville Motor Speedway
- 100%
2.IMCA Hobby Stock
- 100%
3.Figure 8 Race
- 100%
« Last Edit: March 18, 2010, 03:42:40 pm by MadMax »

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Offline [MAF]Cthulhu

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Re: maps ideas/progress
« Reply #1 on: February 18, 2010, 08:38:10 pm »
Hm, sorry for offtopic but is there any good nascar game for pc? :D

Offline MadMax

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Offline [MAF]Cthulhu

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Re: maps ideas/progress
« Reply #3 on: February 18, 2010, 08:55:15 pm »
Nascar SimRacing seems pretty good  :D

Offline [MAF]Aj_Lajk_Bir

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Re: maps ideas/progress
« Reply #4 on: February 18, 2010, 09:08:59 pm »
Nascar Thunder 2004

Offline ﱡ קּﻰﺢ Love

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Re: maps ideas/progress
« Reply #5 on: February 19, 2010, 12:28:33 am »
^ Played that and nice game.But didnt play any other nascar game lol I liked that one anyway.
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falco355

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Re: maps ideas/progress
« Reply #6 on: February 20, 2010, 07:44:19 pm »
Hmm LagunaSeca Raceway?


Offline [2F2F]SNiKeRiS

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Re: maps ideas/progress
« Reply #7 on: February 20, 2010, 08:45:52 pm »
How about this :

[youtube]http://www.youtube.com/watch?v=FKIhZGG1W3A[/youtube]

falco355

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Re: maps ideas/progress
« Reply #8 on: February 20, 2010, 08:49:15 pm »
How about this :

[youtube]http://www.youtube.com/watch?v=FKIhZGG1W3A[/youtube]

why not  ;D

Offline Tommmmmmm

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Re: maps ideas/progress
« Reply #9 on: February 20, 2010, 09:21:52 pm »
How about this :

[youtube]http://www.youtube.com/watch?v=FKIhZGG1W3A[/youtube]

i kept crashing on that race for the fun of it :L
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Offline ﱡ קּﻰﺢ Love

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Re: maps ideas/progress
« Reply #10 on: February 20, 2010, 09:32:24 pm »
Flip = Death
Car slides = %50 chance to spin

Hard to drive in that race, but i like manual gear shifting and clutch in that.I roam around the city sometimes in that race lolz

Laguna seca is a weird track, weirdly i dont like it much.But the build of it is nice.How to make that hardcore chicane down the hill ? :L
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Offline MadMax

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Re: maps ideas/progress
« Reply #11 on: February 22, 2010, 04:55:30 pm »
what is that maximum rally map ?

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Offline [MAF]falky

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Re: maps ideas/progress
« Reply #12 on: February 23, 2010, 09:36:30 am »
How about this :

[youtube]http://www.youtube.com/watch?v=FKIhZGG1W3A[/youtube]

I remember being so addicted to that game.

Offline ﱡ קּﻰﺢ Love

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Re: maps ideas/progress
« Reply #13 on: February 25, 2010, 07:59:15 pm »
Boring to watch :P

<3 Buffalo / HotrinA in that. :) Will be dirt track right? Wonder how you will make it out with gravel pieces lol
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Re: maps ideas/progress
« Reply #14 on: February 26, 2010, 09:30:42 pm »
....
I just reviewed it. :) Think shud i be a map reviewer? :P
ok, so look at this shit lol, and try to help if you can

beta-Indy - Indianapolis Motor Speedway (need a lot of work)
LSX_Speedway - custom speedway at LS Airpost (even more than Indy...)
LV_Stadium_Cup - custom raceway at Las Venturas Stadium area (seems to be finished, but maybe i should add sth more ?)

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Offline ﱡ קּﻰﺢ Love

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Re: maps ideas/progress
« Reply #15 on: February 26, 2010, 10:38:03 pm »
Alright, Ill take looks on them and try to feel if something is needy. :D

Indy - I see future :L It will look great i think, the road feels like a track that is used for long years.(it is a good thing)I say decorate the middle in that way too.Plus there is a critical road placement problem at the first turn, check the first curved part meeting with straight starting part.Or take a car and stick to the right side of track and go on topspeed, you will bump up there.

LSX - Nice lifting with the turns.The empty zone after second turn at right and left (the carpark) needs some environment.Plus after third turn, the little straight for fourth turn would love to be decorated a bit.

Stadium Cup - Yeah it looks nice, more of the spectator seats (whatever it is) till trees start in their line up would do it nice.Simple track, but looks nice. :)

Well i didnt go too deep, you wont need it. :P They are all nice tracks, especially indy course.
« Last Edit: February 26, 2010, 11:02:46 pm by Love »
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Offline [2F2F]SNiKeRiS

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Re: maps ideas/progress
« Reply #16 on: February 28, 2010, 10:14:27 am »
I think my idea of making a Mafia's race track was rejected so here is the new suggestion:

Willow Springs



and track details

http://www.willowspringsraceway.com/trackinformation/maps.asp

Offline MadMax

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Re: maps ideas/progress
« Reply #17 on: February 28, 2010, 11:11:46 am »
haha yee i like this track, great desert raceway

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Christian

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Re: maps ideas/progress
« Reply #18 on: February 28, 2010, 12:18:10 pm »
Make this one :) -Toronto,Ontario Canada street circuit track map

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Re: maps ideas/progress
« Reply #19 on: March 18, 2010, 03:40:16 pm »
new map idea, it is done now
how about nice Figure 8 race ?
[youtube]http://www.youtube.com/watch?v=5c4h4hwTiIY[/youtube]

it is done and on server now

Figure_8_Race

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falco355

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Re: maps ideas/progress
« Reply #20 on: March 18, 2010, 06:17:09 pm »
Long Beach California track


[youtube]http://www.youtube.com/watch?v=DfF-Oj1s_wU[/youtube]



Offline Static

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Re: maps ideas/progress
« Reply #21 on: March 22, 2010, 07:36:05 pm »
Think it would be quite cool to have the Top Gear test track if anyone could be arsed to make it.



I would but I'm crap at making maps  :D


Wikimap link.

Offline ﱡ קּﻰﺢ Love

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Re: maps ideas/progress
« Reply #22 on: March 22, 2010, 07:57:50 pm »
Its been told Static, no part to solve the middle crossing as MadMax says.
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Offline MadMax

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Re: maps ideas/progress
« Reply #23 on: March 22, 2010, 09:02:38 pm »
crossing no problem, grass is

ok, working at TopGear now, but here is maybe next project

Nardo Ring Test Track
« Last Edit: March 22, 2010, 11:51:04 pm by MadMax »

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Offline ﱡ קּﻰﺢ Love

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Re: maps ideas/progress
« Reply #24 on: March 23, 2010, 11:07:33 am »
12 Kilometers... :L It will be like super long drag course, but this time we will do some turning lol

As wiki says you can go without turning the wheel till you reach 240 Km/h.Then it starts to push you out lol
« Last Edit: March 23, 2010, 11:10:20 am by Love »
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Offline [AK47]skunk

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Re: maps ideas/progress
« Reply #25 on: March 28, 2010, 10:05:04 am »
Yo :) I have an ideas for new maps :)

  • TourTheFrance - 10 minutes race, one world, draft, mountain bike, streets, mountains, heights, streets, grassland
  • LemonGoKartCup - track racing for gokarts

What are you thinking? :)

 :)

@Snikeris, will be awesome!!! :o GOOD LUCK!
« Last Edit: March 28, 2010, 10:06:42 am by skunk »

Offline Dead

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Re: maps ideas/progress
« Reply #26 on: March 28, 2010, 10:06:34 am »
Yo :) I have an ideas for new maps :)

  • TourTheFrance - 10 minutes race, one world, draft, mountain bike, streets, mountains, heights, streets, grassland
  • LemonGoKartCup - track racing for gokarts

What are you thinking? :)

 :)

10 minute mountain bike race?holy shit lol,i think bandito or any offroad vehicle would be better lol

Offline [AK47]skunk

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Re: maps ideas/progress
« Reply #27 on: March 28, 2010, 10:12:03 am »
Yes Riot :) Cyclists legs are very tired after race, players uses fingers only ;D

Offline ﱡ קּﻰﺢ Love

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Re: maps ideas/progress
« Reply #28 on: March 28, 2010, 06:46:24 pm »
Gotta be a nice creation.In the track.. In the visuals.Forests, rocky cliffs and stuff. lol
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Re: maps ideas/progress
« Reply #29 on: March 28, 2010, 11:47:35 pm »
got new idea,
almost finished map,
just need to place and try few things

[youtube]http://www.youtube.com/watch?v=4oeJjzdlTuI[/youtube]

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Offline ﱡ קּﻰﺢ Love

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Re: maps ideas/progress
« Reply #30 on: April 01, 2010, 10:17:27 pm »
Hmm interesting idea Max.Wonder how you gonna make it on the water lol
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Offline [MAF]Cthulhu

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Re: maps ideas/progress
« Reply #31 on: April 02, 2010, 08:43:30 am »
He has made it already lol

Offline ﱡ קּﻰﺢ Love

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Re: maps ideas/progress
« Reply #32 on: April 02, 2010, 08:40:11 pm »
I saw, seemed so realistic at the first run cause of right timing and positioning with the water.We had a restart and i ran half of it straight on and realized the trick :P
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Offline Larry

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Re: maps ideas/progress
« Reply #33 on: April 20, 2010, 07:53:56 pm »
who can make this?  seems funny to ride.

i can not make it, to difficult for me


Offline ﱡ קּﻰﺢ Love

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Re: maps ideas/progress
« Reply #34 on: April 20, 2010, 09:03:49 pm »
Is this even possible with SA physics ? :o
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Re: maps ideas/progress
« Reply #35 on: April 20, 2010, 09:45:07 pm »
who can make this?  seems funny to ride.

i can not make it, to difficult for me



long time ago I had an idea like this and made something... a little bit too big maybe for NRG, but see if you like it, anyway I made it more than a year ago and had no use.

Also i think it's easier to make it smaller with one of the 2 looping objects, but wouldn't have any entrance, only teleport inside.
« Last Edit: April 20, 2010, 09:47:00 pm by Stephane »

Offline MadMax

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Re: maps ideas/progress
« Reply #36 on: June 04, 2010, 06:40:25 pm »
new idea
[youtube]http://www.youtube.com/watch?v=4t2IRr7rEqM[/youtube]

or diffrent
[youtube]http://www.youtube.com/watch?v=C3Jdx2uG3L0[/youtube]

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falco355

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Re: maps ideas/progress
« Reply #37 on: June 04, 2010, 06:49:06 pm »
i know the speed bowl in flatout, awesome map , but possible in mta??

we will know later

do your best  ;)

Offline [AK47]skunk

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Re: maps ideas/progress
« Reply #38 on: June 12, 2010, 09:42:51 am »
Max obczaj te mape... dodalem okolo 120 obiektow i zaczely mi zanikac ??? oval wyszedl chyba dobry ale wydaje mi sie ze i tak mi zabraknie objektow :( demot >:(

Max look at the map... i added about 120 objects and they are disappearing ??? oval is good i hope but i think that i havnt got enough objects to end map :( demotivation >:(
« Last Edit: June 17, 2010, 02:49:49 pm by skunk »

Offline MadMax

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Re: maps ideas/progress
« Reply #39 on: June 12, 2010, 12:18:39 pm »
fajna, ale troche za duże na Richmond, przypomina Nashville Superspeedway, i nawet okrazenia czas sie zgadza, 23 sekundy, Richmond jest duuzo mniejszy, z jakies 15 sekund

nice, but bit too big for Richmond, reminds more Nashville Superspeedway, and even lap time is right, 23 seconds, Richmond is wayy smaller, maybe 15 seconds

Richmond International Raceway:
http://maps.google.pl/maps?q=Raceway&hl=pl&client=firefox-a&ie=UTF8&sll=37.592727,-77.416813&sspn=0.01214,0.01929&split=1&rq=1&ev=zi&radius=0.63&hq=Raceway&hnear=&ll=37.592659,-77.418723&spn=0.01214,0.01929&t=h&z=16

Nashville Superspeedway:

http://maps.google.pl/maps?q=Nashville+Superspeedway&hl=pl&client=firefox-a&ie=UTF8&hq=Nashville+Superspeedway&hnear=&ll=36.045646,-86.406226&spn=0.012388,0.01929&t=h&z=16

ustawilem je w tej samej skali, Richmond jest 2 razy mniejsze niz to co ty zrobiles, zmien nazwe na Nashville Superspeedway, a Richmond zrod od nowa

i found they in same scale, Richmond is 2 times smaller than your, change name to Nashville Superspeedway, and make Richmond again
« Last Edit: June 17, 2010, 02:44:52 pm by MadMax »

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Offline [FSR]Ush

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Re: maps ideas/progress
« Reply #40 on: June 12, 2010, 12:21:49 pm »
hohoho lolete max, nice language, understand all you said!

Offline Larry

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Re: maps ideas/progress
« Reply #41 on: June 13, 2010, 09:39:58 am »
piękne karty. spróbuje crash aleja EAP  :D
Nie wiem, co mówię, ale myślę, że mnie zrozumiecie  ;D

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Re: maps ideas/progress
« Reply #42 on: June 13, 2010, 03:28:37 pm »
piękne karty. spróbuje crash aleja EAP  :D
Nie wiem, co mówię, ale myślę, że mnie zrozumiecie  ;D
ROFL :L

@MAX mapa w zalaczniku :)

@MAX map is in attachment :)
« Last Edit: June 17, 2010, 02:51:05 pm by skunk »

Offline MadMax

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Re: maps ideas/progress
« Reply #43 on: June 13, 2010, 04:08:29 pm »
skunk, 71 obiektow na razie, to dobrze i malo :)
pozwolilem sobie na drobniutka poprawke, podnioslem te betonowe plytu na wysokosc bialej lini, mysle ze teraz jest lepiej, a i zobacz te barierki, moze dobre beda,
1 dluga na prosta, i na zakrety wiele malych, bedzie it tyle co obiektow na zakretach, zobacz to

skunk, 71 objects for now, thats good and low number :)
i fixed 1 thing, put high these concreate flats, up to white line, i think it is better now, and check fences, maybe thay will be good
1 long for straight, and many smaller for turns, maybe this will be about same number of objects, check it
« Last Edit: June 17, 2010, 02:47:19 pm by MadMax »

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Offline [AK47]skunk

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Re: maps ideas/progress
« Reply #44 on: June 13, 2010, 05:29:09 pm »
lol wlasnie o tych samych elementach myslalem :) ale ich bedzie troche wiecej, bo na jeden element zakretu w niektorych miejscach musialem dac po 2 barierki, ale powinno wystarczyc elementow, a jak nie to sie pochlastam ;D troche lipa ze tyle trybun jest bo na pitstop moze zabraknac obiektow ale cos sie pokmini :) no i git ze dales wyzej te plyty bo jest wezej i wieksza sieka sie zapowiada hehe ;D

lol i was thinking about the same objects :) but i must add more these objects because for one object of curve i must add 2 barrier in some place, but i hope that elements should be enough, otherwise i will kill myself ;D a little bad that there is a lot of grandstands because i havnt got enough objects to end pitstop but ill do something :) good fix, will be more fun hehe ;D
« Last Edit: June 17, 2010, 03:04:32 pm by skunk »

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Re: maps ideas/progress
« Reply #45 on: June 15, 2010, 04:17:37 pm »
skunk, wszystko podniesione, i dobry kat ma

skunk, all up, and even good banking
« Last Edit: June 17, 2010, 02:47:58 pm by MadMax »

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Offline [MAF]Aj_Lajk_Bir

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Re: maps ideas/progress
« Reply #46 on: June 15, 2010, 05:01:56 pm »
hohoho lolete max, nice language, understand all you said!

funniest is german and russian

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Re: maps ideas/progress
« Reply #47 on: June 16, 2010, 03:09:23 pm »
wieczorem bede i skoncze a teraz spadam jarac i moze jakies pomysly jeszcze wpadna ;D

brb ill finish map in the evening and now im going smoke so maybe i invent some new ideas ;D
« Last Edit: June 17, 2010, 03:08:26 pm by skunk »

Offline MadMax

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Re: maps ideas/progress
« Reply #48 on: June 16, 2010, 04:39:48 pm »
ok, dodalem droge do pit line, jest juz prawie tak jak ma byc, teraz pit line, i srodek, troche zdjec srodka sie przyda

ok, i added pit line, it is lie it should be, now pitline and interior, needs some photos of it
« Last Edit: June 17, 2010, 02:48:53 pm by MadMax »

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Offline [AK47]skunk

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Re: maps ideas/progress
« Reply #49 on: June 16, 2010, 08:16:10 pm »
« Last Edit: June 17, 2010, 03:09:06 pm by skunk »

Offline ivanduk

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Re: maps ideas/progress
« Reply #50 on: June 16, 2010, 09:41:13 pm »
kokot



[SFX]Dr.Hulka [4]: talking about gay give it to id 17
piggernenis [17]: haha
piggernenis [17]: hulka put me on ignore because he thinks im gay
[SFX]Dr.Hulka [4]: id 17 have aids

Offline [AK47]skunk

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Re: maps ideas/progress
« Reply #51 on: June 16, 2010, 11:44:37 pm »
 :)

Offline MadMax

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Re: maps ideas/progress
« Reply #52 on: June 17, 2010, 12:47:35 pm »
moze cos takiego?
tylko jest problem, te obiekty sie ni laduja szybko, poszukaj czegos co widac z daleka, ok?

maybe this?
there is a problem, these objects loads long and not visible from far away, ok?
« Last Edit: June 17, 2010, 02:49:39 pm by MadMax »

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Offline [MAF]Rac3r

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Re: maps ideas/progress
« Reply #53 on: June 17, 2010, 01:23:44 pm »
How rude :( Are you guys talking about my eyebrows again :(

Offline [AK47]skunk

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Re: maps ideas/progress
« Reply #54 on: June 17, 2010, 02:42:06 pm »
we should translate and edit posts Max  :)

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Re: maps ideas/progress
« Reply #55 on: June 17, 2010, 02:42:26 pm »
sorry, R, it is nothing more than talking about NASCAR oval speedways maps

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Re: maps ideas/progress
« Reply #56 on: June 17, 2010, 02:51:17 pm »
Nah, was harmless joke by me. I don't mind, but seeing as we're an english forum, best to keep it readable by all.

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Re: maps ideas/progress
« Reply #57 on: June 17, 2010, 04:21:20 pm »
aded translation lol

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Offline [AK47]skunk

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Re: maps ideas/progress
« Reply #58 on: June 19, 2010, 06:50:16 pm »
new project... Max, can you look at oval and set good banking?

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Re: maps ideas/progress
« Reply #59 on: June 19, 2010, 08:14:54 pm »
ok, zmienilem nieco kat, zobaczysz w srodku opis i kilka zdjec

ok, i've changed banking, look at readme inside zip file

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Offline ﱡ קּﻰﺢ Love

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Re: maps ideas/progress
« Reply #60 on: June 20, 2010, 11:13:55 pm »
oh lolful double typing all the way...

oh lolful double typing all the way...

:L

:L
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Re: maps ideas/progress
« Reply #61 on: June 27, 2010, 04:17:09 pm »
Max, ja cie rozumiem, mozesz pisac po angielsku ;D

Max, i understand all, you can write in english ;D

about 80 objects to end, so i have problem with the road course. i was thinking about make sk road course with bullet and banshee, what you thinking?

if i have more objects, i will finish the map. any ideas? ???
« Last Edit: June 27, 2010, 04:22:20 pm by skunk »

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Re: maps ideas/progress
« Reply #62 on: July 26, 2010, 07:29:10 pm »
skunk, send me [AK47]NASCAR map pls

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Offline [AK47]skunk

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Re: maps ideas/progress
« Reply #63 on: July 26, 2010, 08:22:33 pm »
k

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Re: maps ideas/progress
« Reply #64 on: August 08, 2010, 05:31:19 pm »
how our map?
any progress yet?

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Re: maps ideas/progress
« Reply #65 on: August 08, 2010, 05:41:18 pm »
almost 1300 objects but nothing special yet :P

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Re: maps ideas/progress
« Reply #66 on: August 25, 2010, 12:03:11 pm »
mta file of mine kind of oval

damn, this threat must be in adrenalinex development
« Last Edit: August 28, 2010, 07:09:25 am by Jake »

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Re: maps ideas/progress
« Reply #67 on: September 09, 2010, 04:44:06 pm »
Earth(Los Santos actually lol)2050

Abandoned LS.

25%

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Re: maps ideas/progress
« Reply #68 on: September 25, 2010, 10:58:56 am »
new project MTA Pro Street (Speed Challenge) in progress


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Re: maps ideas/progress
« Reply #69 on: September 25, 2010, 11:49:10 am »
i ddon't think this will work good in samp, be expected invisible objects and timeouts  :'(

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Re: maps ideas/progress
« Reply #70 on: October 09, 2010, 05:39:17 pm »
new map like gymkhana for stunt and race mode

the map including additional docks:


drift/race track:


oval:


all parts connected by bridges

almost done

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Re: maps ideas/progress
« Reply #71 on: January 15, 2011, 02:18:48 pm »
 :)

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Re: maps ideas/progress
« Reply #72 on: January 15, 2011, 02:24:49 pm »
Lookr rly Nice !
Fell free to Race !

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Re: maps ideas/progress
« Reply #73 on: February 09, 2011, 02:59:35 pm »
MadMax, show yours pls

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Re: maps ideas/progress
« Reply #74 on: February 13, 2011, 09:31:21 pm »
Daytona International Speedway for skunk, feel free to minor edits

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Offline [AK47]skunk

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Re: maps ideas/progress
« Reply #75 on: February 15, 2011, 04:13:50 pm »
3 2 1
« Last Edit: February 16, 2011, 08:24:10 am by [AK47]skunk »

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Re: maps ideas/progress
« Reply #76 on: February 21, 2011, 06:36:15 pm »
masz tu phoenix, glowny ring, reszta twoja
a ja juz za Las Vegas sie biore

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Offline [AK47]skunk

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Re: maps ideas/progress
« Reply #77 on: February 22, 2011, 09:49:38 am »
mta crashed when i was trying open Phoenix :-\

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Re: maps ideas/progress
« Reply #78 on: February 22, 2011, 09:38:56 pm »
wywal te phoenix, mam tam powazny blad, tu masz wersje 2
i screeny

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Offline [AK47]skunk

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Re: maps ideas/progress
« Reply #79 on: February 23, 2011, 10:23:37 am »
almost all without pit lane

166 objects

test?

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Re: maps ideas/progress
« Reply #80 on: February 24, 2011, 04:09:32 am »
between these nascar maps, i wanna make this:

as close to original as possible
[youtube]http://www.youtube.com/watch?v=DRgSeIFyNng[/youtube]

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Re: maps ideas/progress
« Reply #81 on: February 24, 2011, 04:32:58 am »
fun game. i remember it so well ^^

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Re: maps ideas/progress
« Reply #82 on: February 25, 2011, 07:05:44 pm »
phoenixtest

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Offline [AK47]skunk

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Re: maps ideas/progress
« Reply #83 on: February 26, 2011, 12:36:28 pm »
  • grandstands improved (i noticed that I put them on the other side :L )
  • half of the lamps deleted (too much objects)
  • improved internal barriers
  • middle of oval is very simple cuz of missing objects (2 garages, 6 trailers, tower)

192 objects

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Re: maps ideas/progress
« Reply #84 on: February 27, 2011, 08:18:20 pm »
mozesz dodac barierki bo ja nie wiem jakie/jak

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Offline [AK47]skunk

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Re: maps ideas/progress
« Reply #85 on: March 01, 2011, 05:06:32 pm »
 ???

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Re: maps ideas/progress
« Reply #86 on: March 01, 2011, 05:10:49 pm »
lol name

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Re: maps ideas/progress
« Reply #87 on: March 19, 2011, 03:52:52 pm »
dodaj mi przejscia, bo nie wiem jak to ustawic lol

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Offline [AK47]skunk

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Re: maps ideas/progress
« Reply #88 on: March 19, 2011, 04:29:34 pm »
wepchalem na sile te 4 obiekty (mapa moze byc niestabilna)

i nie iskrzy sie na zakretach

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Re: maps ideas/progress
« Reply #89 on: March 20, 2011, 09:01:19 pm »
road done, almost 200 objects

Offline [AK47]M4lysz

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Re: maps ideas/progress
« Reply #90 on: March 21, 2011, 09:54:29 am »
for skunk

Offline [AK47]skunk

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Re: maps ideas/progress
« Reply #91 on: March 24, 2011, 10:26:39 pm »
for MadMax

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Re: maps ideas/progress
« Reply #92 on: April 02, 2011, 02:51:19 pm »
podzielmy prace, wybiez co bys ty chcial i co ja



These are used (RED = ready, ORANGE Max, GREEN skunk):
  • Atlanta
  • Bristol
  • Charlotte
  • Chicagoland
  • Darlington
  • Daytona
  • Dover
  • Fontana
  • Homestead
  • Indianapolis
  • Kansas
  • Kentucky
  • Las Vegas
  • Martinsville
  • Michigan
  • New Hampshire
  • Phoenix
  • Pocono
  • Richmond
  • Sonoma
  • Talladega
  • Texas
  • Watkins Glen
« Last Edit: April 02, 2011, 02:53:25 pm by MadMax »

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Offline [MAF]falky

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Re: maps ideas/progress
« Reply #93 on: April 03, 2011, 07:26:49 am »
Sonoma D:

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Re: maps ideas/progress
« Reply #94 on: April 05, 2011, 02:38:45 pm »
skunk, dodaj mi plynne przejscia, ok, bo ja spierdolilem

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Offline [AK47]skunk

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Re: maps ideas/progress
« Reply #95 on: April 11, 2011, 04:03:39 pm »
Talladega Superspeedway
« Last Edit: April 13, 2011, 02:24:11 pm by [AK47]skunk »

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Re: maps ideas/progress
« Reply #96 on: April 12, 2011, 03:51:50 pm »
masz tu texas, zobacz se jak sie nie laduje, i daj Rac3r'owi by do /stunt dodal

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Re: maps ideas/progress
« Reply #97 on: May 27, 2011, 01:41:06 pm »
for skunk:
michigan test, banking changed from 14 to 18

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Re: maps ideas/progress
« Reply #98 on: June 13, 2011, 01:42:24 pm »
for skunk:
masz tu wszystkie dodane mapy, poprzesowaj co tam musisz
« Last Edit: June 15, 2011, 06:54:30 pm by MadMax »

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Offline [AK47]skunk

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Re: maps ideas/progress
« Reply #99 on: July 18, 2011, 03:21:36 pm »
Indianapolis TEST
« Last Edit: July 21, 2011, 04:56:31 pm by [AK47]skunk »

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Re: maps ideas/progress
« Reply #100 on: July 22, 2011, 10:08:23 am »
added pits, dunno how make them  better,
 any ideas how make the pagoda tower?

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Offline [AK47]skunk

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Re: maps ideas/progress
« Reply #101 on: July 29, 2011, 02:24:27 pm »
grandstands added

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Re: maps ideas/progress
« Reply #102 on: August 04, 2011, 03:34:33 pm »
pocono

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Offline [AK47]skunk

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Re: maps ideas/progress
« Reply #103 on: August 05, 2011, 12:33:24 pm »
pocono

please send me daytona

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Re: maps ideas/progress
« Reply #104 on: August 05, 2011, 01:54:48 pm »
all daytona files

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Re: maps ideas/progress
« Reply #105 on: August 10, 2011, 05:36:54 pm »
Watkins, track is almost done but 1st part must be lot better, picture showing in zip

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Re: maps ideas/progress
« Reply #106 on: August 11, 2011, 08:47:19 am »
it probably sucks, but i can't do it better :(

Offline [MAF]Cromiell

Re: maps ideas/progress
« Reply #107 on: August 11, 2011, 05:13:36 pm »
Need to test ASAP.

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Re: maps ideas/progress
« Reply #108 on: August 12, 2011, 03:48:54 pm »
watkins

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Offline [MAF]Cromiell

Re: maps ideas/progress
« Reply #109 on: August 12, 2011, 05:52:19 pm »
Eastern Creek Test 1

Offline [AK47]skunk

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Re: maps ideas/progress
« Reply #110 on: August 12, 2011, 08:49:23 pm »
.

Offline [MAF]Cromiell

Re: maps ideas/progress
« Reply #111 on: August 13, 2011, 04:36:36 pm »
Eastern Creek Test 2. Need to check grandstands and draw distance.

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Re: maps ideas/progress
« Reply #112 on: August 13, 2011, 06:05:21 pm »
watkins, add all detains trees etc

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Re: maps ideas/progress
« Reply #113 on: August 13, 2011, 08:43:55 pm »
added some details, need to test

if work, i will do rest

Offline [MAF]Cromiell

Re: maps ideas/progress
« Reply #114 on: August 14, 2011, 06:52:16 pm »
Eastern Creek Test 3

Offline [AK47]skunk

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Re: maps ideas/progress
« Reply #115 on: August 18, 2011, 07:05:12 pm »
need to test