Author Topic: DeathMatch Mode!  (Read 12706 times)

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Offline ﱡ קּﻰﺢ Love

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Re: DeathMatch Mode!
« Reply #15 on: February 05, 2010, 08:47:58 pm »
OMG i knew shipment as the ship map :L I always talked about the wetwork.

There must be a good container and little objects work and a good balance over the map as there is.Plus we need two bridges. >.<

Heres a skeleton tip for Max on where to start. I trust Max on the rest of work. :)

Did a copycat work on the usual bridge and ported it to the other side lol






« Last Edit: February 05, 2010, 09:08:29 pm by Love »
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Offline [2F2F]SNiKeRiS

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Re: DeathMatch Mode!
« Reply #16 on: February 05, 2010, 09:18:14 pm »
Could be longer though but at least we're making progress!  :D

Offline ﱡ קּﻰﺢ Love

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Re: DeathMatch Mode!
« Reply #17 on: February 05, 2010, 10:54:32 pm »
That ship is longer than it looks like lol And thats not a progress, Max will be doing the progress hopefully and im sure he started to do something many hours ago. :L

The distance between two bridge walls is 12 seconds by normal sprinting (without taps) which is enough to get you bored if you try to run on an empty ground.There will be objects and probably you cant be able to run to other side straight forward.Gun range will be good in that distance i think.The thing i wonder about is what will happen to that hole going under the ship. >.<
« Last Edit: February 05, 2010, 11:01:04 pm by Love »
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Offline [2F2F]SNiKeRiS

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Re: DeathMatch Mode!
« Reply #18 on: February 06, 2010, 09:01:19 am »
Put some containers on it  ;)

Offline MadMax

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Re: DeathMatch Mode!
« Reply #19 on: February 06, 2010, 02:13:39 pm »
my ship is way bigger lol

tbh i don't like idea of 2 bridges

current progress
http://img442.imageshack.us/img442/7007/wetworkmta.jpg
« Last Edit: February 06, 2010, 06:27:27 pm by MadMax »

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline ǝǝǝoſ[sXɐ]

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Re: DeathMatch Mode!
« Reply #20 on: February 06, 2010, 06:04:36 pm »
The pic = broken.

Offline [FSR]Ush

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Re: DeathMatch Mode!
« Reply #21 on: February 06, 2010, 08:03:06 pm »
The pic = broken.

ohh noooes the pig is broken!!


Offline ﱡ קּﻰﺢ Love

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Re: DeathMatch Mode!
« Reply #22 on: February 06, 2010, 09:18:30 pm »
"Considering the map Max posted in MTA Maps topic as the map he makes for DM mode"

I just took a travel nothing different than what i can expect from Max (nothing offense, friendly :P).Ill post some before Max fixes the pic. :L Also ill comment on them so im not only up for showing it lol

Overview of ship.Upper side needs some serious make up work to look beautiful lol or like a real wreckage. :L



The ship is actually two ships patched up together and it makes a better wreckage look cause of rusty metals around.



Max made a cool staircase work on the bridge.Its possible to run around the whole bridge structure.



Max didnt only patch up two ships together but used the space in between on his side.We got a nice rusty hole in the other side of ship.



Well whats inside? I just took a look and the only thing i saw is: HEAVY METAL :L The way continues on to the right, it was a curiousity to advance.



What i saw after that is... A wall of metal... Wished to get back on surface or something progressive. :( Plus the other ship was interrupting my view.



You think its over there ? No. Max worked on somewhere else too.We got an interior section too.



On the way i got surprised by seeing the sea and thought it doesnt have any progress yet.But the way was going on...



Lets get in there and see whats up or down... The first thing i face is a staircase (from caligulas casino)



I decided to go upper floor first.The bottom has the safe we rob in the mission and nothing more.What i see is a pack of rooms placed around nicely.



I advanced through the hole at right and what i saw is just another room.I expected it to go on somewhere too. :(



In the overall Max you got a cool idea and made a nice fruit for the beginning.I would like to be running around


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Offline [MAF]Snoopy

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Re: DeathMatch Mode!
« Reply #23 on: February 06, 2010, 09:24:34 pm »
nice! :o

Offline [2F2F]SNiKeRiS

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Re: DeathMatch Mode!
« Reply #24 on: February 06, 2010, 09:29:50 pm »
I gues we don't need any pics from game lol this ship will be way better! Good job Love, nice start  :D

Offline ﱡ קּﻰﺢ Love

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Re: DeathMatch Mode!
« Reply #25 on: February 06, 2010, 09:50:41 pm »
THATS NOT MY WORK ITS MADMAX's :L

I just reviewed it. :) Think shud i be a map reviewer? :P
« Last Edit: February 06, 2010, 09:53:26 pm by Love »
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Offline MadMax

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Re: DeathMatch Mode!
« Reply #26 on: February 06, 2010, 09:58:35 pm »
ok

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [2F2F]SNiKeRiS

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Re: DeathMatch Mode!
« Reply #27 on: February 06, 2010, 10:03:13 pm »
Ok, great job max, like always. And good review Love :L

Offline ǝǝǝoſ[sXɐ]

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Re: DeathMatch Mode!
« Reply #28 on: February 06, 2010, 10:09:00 pm »
Yeah, think there's a way to do something like that to shipment? And will this map get used in /DM?

Offline ﱡ קּﻰﺢ Love

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Re: DeathMatch Mode!
« Reply #29 on: February 06, 2010, 10:22:44 pm »
ok
Ok to what lol

I gues we don't need any pics from game lol this ship will be way better! Good job Love, nice start  :D
Ok to this ? NO from me, feed us. :D
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