General > Off-Topic
Epoxi's SA:MP and AX friendly car mods
[MAF]Epoxi:
I dunno, but a car is about 4,000 polies.
These wheels have turned out 4,000 areas (6,000 polygons if rectangles converted to tris).
[MAF]Karlis:
ok, so one car is 28K now, not bad if we have 30 cars loaded lol
can you make it ignore some lighting calculation with surface data so it doesn't lag as much?
[MAF]Epoxi:
The specular highlight is what makes the wheel look good.
Anyway I don't think performance is much of an issue because I don't notice any framerate drop whatsoever on my 9 year old computer.
I will have to make the dish less deep because axles poke through on many of the cars. >:(
[AK47]Tommy_Vicious:
--- Quote from: [MAF]Epoxi on February 28, 2013, 09:27:18 pm ---
--- End quote ---
are these available to download? they loook pretty cool :o
[MAF]Epoxi:
@Tommy: Thanks, I will release them all once I have finished the wheel pack.
I went back to the drawing board with the wire wheels, they are now 36 spokes (and gold!) which looks better in SA engine as original Wires wheel has 32 spokes. Do you think it looks better with gold hub or silver hub?
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