General > Off-Topic

Epoxi's SA:MP and AX friendly car mods

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Mosca:
Removed the more fps cleo mod and they still look dark :(
any ideas?

[MAF]Snoopy:
i guess we need to wait for a tweak

[MAF]Jur1z:

--- Quote from: [MAF]ChepiChups on August 01, 2011, 09:50:10 pm ---
--- Quote from: Jur1z on August 01, 2011, 07:22:59 pm ---PS is there something wrong with extras ??? or im wrong, roof extras are little too up when i import it in Zm2 not tested ingame

--- End quote ---

That is a problem with SA: to work the extras have to be positioned too high like that. I hate it because it is really confusing.

--- End quote ---

Maybe because you lowered your Cheetah little bit down, and why you did it?
red selected - your Cheetah
black not selected - default Cheetah


Look at my Cheetah http://forum.adrenalinex.co.uk/index.php/topic,1999.msg94668.html#msg94668 extras dont need to be "positioned too high like that"

Maybe there is something wrong with your Zmodeler2

[MAF]Epoxi:
That is strange, maybe I did it by accident between the many alterations. I will fix it next time I modify the Cheetah. It should not affect handling because the objects have not moved in relation to the cheetah.dff dummy, so Cheetah is still in original position when loaded.

[MAF]Jur1z:
Yes thats wont affect handling
Also i noticed your wheels are a little bit smaller, thats can affect handling, and i remember someone (i think it was Krissi) tested your Cheetah long time ago and said that its a bit lower (that can be because of smaller wheels) and he can hit bump more times than with default Cheetah

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