Author Topic: Epoxi's SA:MP and AX friendly car mods  (Read 209640 times)

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Offline MadMax

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Re: Epoxi's SA:MP and AX friendly car mods
« Reply #330 on: August 06, 2011, 07:38:05 pm »
i mean why the car seems lo dark, no specular, just like sandking or super gt or uranus etc

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [MAF]Jur1z

Re: Epoxi's SA:MP and AX friendly car mods
« Reply #331 on: August 06, 2011, 07:40:15 pm »
i  think he using StreamIniExtender that topic got deleted now

Offline [2F2F]SNiKeRiS

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Re: Epoxi's SA:MP and AX friendly car mods
« Reply #332 on: August 06, 2011, 08:19:33 pm »
Juriz is right.

Offline slowdoh

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Re: Epoxi's SA:MP and AX friendly car mods
« Reply #333 on: August 08, 2011, 11:38:49 am »
That comet mod is really nice, great job man :o


Offline [MAF]Epoxi

Re: Epoxi's SA:MP and AX friendly car mods
« Reply #334 on: August 09, 2011, 12:59:25 am »
I am working on a high quality replacement for the Feltzer.


Offline [MAF]Snoopy

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Re: Epoxi's SA:MP and AX friendly car mods
« Reply #335 on: August 09, 2011, 01:19:51 am »
holy shit lol. here come the feltzer races :D

Offline [MAF]Epoxi

Re: Epoxi's SA:MP and AX friendly car mods
« Reply #336 on: August 09, 2011, 01:22:57 am »
holy shit lol. here come the feltzer races :D

Just in case you didn't know, that was sarcasm.  :L

I was just reminiscing over old mods which I have lost but still have screenies of...


Offline [MAF]Snoopy

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Re: Epoxi's SA:MP and AX friendly car mods
« Reply #337 on: August 09, 2011, 01:32:27 am »
,,!,,

Offline MadMax

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Re: Epoxi's SA:MP and AX friendly car mods
« Reply #338 on: August 09, 2011, 01:57:58 am »
if feltzer:
1990s Mercedes-Benz SL (R129)

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [2F2F]SNiKeRiS

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Re: Epoxi's SA:MP and AX friendly car mods
« Reply #339 on: August 09, 2011, 02:07:20 pm »
Can you fix it ?

Edit: Ah, i guess i mixed some files. Replaced my old files to your first release dff. , txd. and problem is gone. Paint jobs are white though.





« Last Edit: August 09, 2011, 02:16:25 pm by [2F2F]SNiKeRiS »

Offline [MAF]Epoxi

Re: Epoxi's SA:MP and AX friendly car mods
« Reply #340 on: August 09, 2011, 02:31:40 pm »
Can you fix it ?

Edit: Ah, i guess i mixed some files. Replaced my old files to your first release dff. , txd. and problem is gone. Paint jobs are white though.





Try everything with the files in this .zip (i.e. comet.dff, comet.txd and comet1,2,3.txd): this is the paintable one:

http://forum.adrenalinex.co.uk/index.php?action=dlattach;topic=1434.0;attach=3435

Sorry, there are a lot of downloads in this topic so there are a lot of versions (some with paint, some without), but the one above should definitely work as long as you add the comet1.txd, comet2.txd etc. along with it.

Offline [MAF]Epoxi

Re: Epoxi's SA:MP and AX friendly car mods
« Reply #341 on: August 10, 2011, 01:18:13 pm »

Offline [RSX]konbleck

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Re: Epoxi's SA:MP and AX friendly car mods
« Reply #342 on: August 10, 2011, 01:50:49 pm »

wow gta3... good times... :D
can you do some like that for burrito to San Andreas?
i see it's not easy for now, because you already have some works in project... thanks for these mods :)


nice :) good work :D
« Last Edit: August 10, 2011, 02:00:08 pm by CruzeS_(PT) »

Offline [MAF]Snoopy

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Re: Epoxi's SA:MP and AX friendly car mods
« Reply #343 on: August 10, 2011, 02:46:06 pm »
not really a big deal but big enough to notice it i guess. small bug with your original cheetah mod:





Offline [MAF]Epoxi

Re: Epoxi's SA:MP and AX friendly car mods
« Reply #344 on: August 10, 2011, 07:39:09 pm »
O haayyy.



The Cheetah is fixed btw, I am waiting for thegtaplace.com to approve my uploads.