Author Topic: Epoxi's SA:MP and AX friendly car mods  (Read 98379 times)

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Offline [MAF]Epoxi

Re: Epoxi's SA:MP and AX friendly car mods
« Reply #105 on: March 06, 2010, 06:18:14 pm »
Fail.


Offline MadMax

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Re: Epoxi's SA:MP and AX friendly car mods
« Reply #106 on: March 06, 2010, 06:23:29 pm »
maybe thay just don't 'read' elegy body texture  (remapelegy92body128)

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline ﱡ קּﻰﺢ Love

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Re: Epoxi's SA:MP and AX friendly car mods
« Reply #107 on: March 06, 2010, 08:51:34 pm »
With rollcage i got the idea of a "race version interior" for Elegy/Sultan/Jester.Especially awesome for Hotrings.

Like this; Whole thing is stripped out for lightweight.Only what you need is there.If someone else is interested on it... I wont use if you make it lol


Offline [MAF]Snoopy

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Re: Epoxi's SA:MP and AX friendly car mods
« Reply #108 on: March 10, 2010, 07:27:58 pm »
lol bit extreme for gta san andreas

Offline [MAF]mooman

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Re: Epoxi's SA:MP and AX friendly car mods
« Reply #109 on: March 11, 2010, 12:28:55 am »
lol that post is like a mile long
will read and answer your forum PMs when I'm less busy!

Offline [MAF]falky

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Re: Epoxi's SA:MP and AX friendly car mods
« Reply #110 on: March 11, 2010, 06:40:00 am »
Quote
SA:MP and AX friendly car mods

Offline ﱡ קּﻰﺢ Love

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Re: Epoxi's SA:MP and AX friendly car mods
« Reply #111 on: March 11, 2010, 08:06:33 pm »
(Re)move that post to the correct place please if there is...

Offline MadMax

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Re: Epoxi's SA:MP and AX friendly car mods
« Reply #112 on: March 12, 2010, 08:33:57 pm »
my 1st one!
bit fucked, what now ?

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [MAF]Epoxi

Re: Epoxi's SA:MP and AX friendly car mods
« Reply #113 on: March 12, 2010, 08:37:03 pm »
Nice job man. What you need to do it export all the .bmps from bobcat.txd and vehicle.txd to the same folder (where you put bobcat.dff) before you import the model into Zmodeler, for the mapping to work.

You will have to make it again, but it will be easier the second time around.  ;D

falco355

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Re: Epoxi's SA:MP and AX friendly car mods
« Reply #114 on: March 12, 2010, 08:42:35 pm »
lol you forgot txd  ;D

Offline MadMax

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Re: Epoxi's SA:MP and AX friendly car mods
« Reply #115 on: March 12, 2010, 09:40:22 pm »
ok, textures fixed, but got another problem  ???
spoiler have no colour, always this, should be like stripe on side, how to fix it ?

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [FSR]Ush

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Re: Epoxi's SA:MP and AX friendly car mods
« Reply #116 on: March 12, 2010, 10:20:26 pm »
what about fish, moo?

or you want 2 beer?

Offline [MAF]Epoxi

Re: Epoxi's SA:MP and AX friendly car mods
« Reply #117 on: March 12, 2010, 10:52:09 pm »
Select the polygons of the spoiler, then go to Materials Editor, click vehiclegrunge256 or whatever, then click "Assign to Selection."

Offline [MAF]Cthulhu

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Re: Epoxi's SA:MP and AX friendly car mods
« Reply #118 on: March 13, 2010, 05:55:36 pm »
Here is Epoxi's turismo with the original wheels.

Offline [MAF]Epoxi

Re: Epoxi's SA:MP and AX friendly car mods
« Reply #119 on: April 07, 2010, 07:17:07 pm »
RELEASE THE CHEETAHS!

« Last Edit: April 07, 2010, 07:25:50 pm by Epoxi »