Author Topic: Anti-Carjack Confusion in SK [Fixed]  (Read 11090 times)

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Offline [MAF]falky

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Re: Anti-Carjack Confusion in SK [Fixed]
« Reply #30 on: August 13, 2010, 07:58:49 am »
^

Offline [MAF]Snoopy

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Re: Anti-Carjack Confusion in SK [Fixed]
« Reply #31 on: August 15, 2010, 04:13:17 pm »
I put a lot of time and effort into producing this wonderful video. enjoy! :-*

[youtube]http://www.youtube.com/watch?v=0wO3SbZk5LQ[/youtube]

Offline [MAF]Rac3r

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Re: Anti-Carjack Confusion in SK [Fixed]
« Reply #32 on: August 15, 2010, 09:04:06 pm »
Nice upload lol
';
Here is the way I see it:

GTA Entering of vehicles:
Good Things = It looks like GTA, restricts players from getting in your vehicle**
Bad Things = Internet lag causes carjacks, players can carjack you while racing, players don't always know to /lock/ and /unlock

**SA-MP bug : players can press G and enter a vehicle if they start the enter animation sequence

AX Entering of vehicle:
Good things = Quick, secure, cannot be carjacked
Bad things = It looks different, players can enter any moving vehicle, no locks

Example is going to be of falky, he will see players entering vehicles slightly later than he entering the vehicle because his ping is high. Best way to defend is to use the auto enter to protect against it. What might look like an empty vehicle, is really already in use. It's not fair that a laggy can carjack a player just because the server detects his enter, slightly later than us normal ping players.

When we type /nc, we get put in a vehicle. It's a bit similar to entering an already spawned vehicle. VROCKPOKEY, it would be shit if vehicles were spawned like that, compared to /nc style.
« Last Edit: August 15, 2010, 09:09:27 pm by [UK]Rac3r »

Offline [MAF]Snoopy

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Re: Anti-Carjack Confusion in SK [Fixed]
« Reply #33 on: August 15, 2010, 09:06:51 pm »
lol np, umm ok to make it fair, how about having auto-enter optional in the player cx menu? would that be possible?

Offline [MAF]Rac3r

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Re: Anti-Carjack Confusion in SK [Fixed]
« Reply #34 on: August 15, 2010, 09:12:43 pm »
I suppose I could do that, it just makes the players without that option, a bit of an easy target.

I suggest we test it out on a few players who would like to try out normal entering? I'll put your name down :P

Offline [MAF]Snoopy

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Re: Anti-Carjack Confusion in SK [Fixed]
« Reply #35 on: August 15, 2010, 09:14:31 pm »
heh they could all have that option is what i meant, but sure :P

Offline [MAF]PyroFox

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Re: Anti-Carjack Confusion in SK [Fixed]
« Reply #36 on: August 15, 2010, 09:21:27 pm »
well leave it on by default, and if a player wants to turn it off, they can just use /cx. Sounds good to me, I'll be leaving it on coz I like it :)

Offline [MAF]Snoopy

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Re: Anti-Carjack Confusion in SK [Fixed]
« Reply #37 on: August 15, 2010, 09:22:03 pm »
yeh i'd be happy with that ^

i don't want it removed because people like it, but also some don't so the easiest way of making both parties happy is to have a on/off option in the player /cx menu for everyone

Offline [MAF]falky

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Re: Anti-Carjack Confusion in SK [Fixed]
« Reply #38 on: August 20, 2010, 02:33:52 pm »
^

and I'll be leaving it off thank you very much, woo.

Offline [MAF]Snoopy

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Re: Anti-Carjack Confusion in SK [Fixed]
« Reply #39 on: August 20, 2010, 03:08:22 pm »
hmm carjacking is still happening to me every so often, i was on a different account and i got jacked and couldn't do anything about it :(