Author Topic: Races to test!  (Read 32675 times)

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Offline [MAF]falky

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Re: Races to test!
« Reply #120 on: May 13, 2010, 01:02:14 pm »
IT'S BECAUSE SOMEONE KEEPS GIVING OUT THE TESTBUILDMODE PASSWORD AND LICENCES.

I fuckin' swear I've removed nermal's licence so many times and whenever we meet on the server SOMEONE has given it back to him again >:(

Offline [MAF]Sighmoan

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Re: Races to test!
« Reply #121 on: May 13, 2010, 01:18:15 pm »
Hence why my idea of giving lvl3's a way of hard coding a block on racers getting build to stop this happenning.

Offline [MAF]falky

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Re: Races to test!
« Reply #122 on: May 13, 2010, 01:32:38 pm »
Problem is this someone I'm talking about, as I suspect, is actually a fellow level 3. not you tho' dont worry about it

Offline [MAF]Sighmoan

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Re: Races to test!
« Reply #123 on: May 13, 2010, 01:38:59 pm »
Nothing is ever me other than banning racers on super nitro for speed hacks ;)

Offline Jake

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Re: Races to test!
« Reply #124 on: May 13, 2010, 02:31:31 pm »
i gave to nermal after he passed test, ok i wont give licences hust for free if 5000 untested is a problem, but /buildmode on command always was a part of gamemode, maybe make  /saverace command only for those who have license or something like that.

Offline [MAF]Sighmoan

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Re: Races to test!
« Reply #125 on: May 13, 2010, 03:03:40 pm »
See the problem here i could give a license to someone, and then they go off and make loads of shit racers even though they passed the test and say they watched the video.

So, they get their license removed by an admin.

They then go and ask another admin for build and get given it.

Thus the cycle continues.

Maybe we need an admin thread where we post when we give someone a license, and also if we remove it and why. This can then be consulted before we dish out licenses?

It's a shame that this sort of info can't be saved on the server and brought up by a cmd.

Offline [2F2F]Hellmuth

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Re: Races to test!
« Reply #126 on: May 13, 2010, 03:05:57 pm »
I prefer the old system, before when people commented in the Buildmode tutorial video thread and said they watched it....

Now you can just go ingame and do /testbuildmode and guess until you get 100percent then you tell an admin to give you license....

Old system was better.

Offline Sn1k3rs

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Re: Races to test!
« Reply #127 on: May 14, 2010, 09:53:46 am »
JeckPackRace my race for test.

Offline [MAF]falky

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Re: Races to test!
« Reply #128 on: May 15, 2010, 05:25:21 am »
Very good people, ever since someone leaked out the testbuildmode password, noobs have been giving it out to everyone else.

Keep the bad races coming people.

Offline BuRnOUT

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Re: Races to test!
« Reply #129 on: May 15, 2010, 11:04:31 am »
I have a suggestion
 players should have limit for creating races for month or per week

example:

20 races / month

or

5 races / week


people what you think of this?   ::)

Offline [AK47]skunk

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Re: Races to test!
« Reply #130 on: May 15, 2010, 08:00:07 pm »
good idea

Offline ﱡ קּﻰﺢ Love

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Re: Races to test!
« Reply #131 on: May 16, 2010, 08:11:56 pm »
That was a thing we were talking about.

I have a killer idea.Just take away licences after people creating 5/10 bad races over and over.But though its been said to dont accept regular races but only uniquely nice ones, it can still be done lol
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Offline [MAF]Snoopy

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Re: Races to test!
« Reply #132 on: May 16, 2010, 09:15:40 pm »
Just take away licences after people creating 5/10 bad races over and over.

they only get one chance with me, maybe 2 if i'm in a good mood ;)

Offline ﱡ קּﻰﺢ Love

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Re: Races to test!
« Reply #133 on: May 16, 2010, 10:15:40 pm »
Others need that too then >.<
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Offline [FSR]Ush

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Re: Races to test!
« Reply #134 on: May 22, 2010, 03:12:30 pm »
Roundabout

EDIT: Tested, deleted  :D
« Last Edit: May 23, 2010, 12:11:50 pm by [FSR]Ush »