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Troublemaker:

--- Quote from: G[M]X on September 12, 2017, 04:04:31 pm ---To solve this problem, we could, instead of blocking you in the first time it spots you're under 30fps, give you a warning, and if you stay with less than 30fps for 5 seconds, it blocks you.
I dont see how it's possible to abuse the system for 5 seconds, the time you will win by abusing this bug will be the time you will waste typing /fpslimit.

--- End quote ---

You should've said that 3-4 years ago when that system was implemented.

[RTF]JN:

--- Quote from: G[M]X on September 12, 2017, 04:04:31 pm ---
--- Quote from: Terrorfist on September 12, 2017, 11:26:38 am ---[spoiler]
--- Quote from: G[M]X on September 12, 2017, 02:01:59 am ---
--- Quote from: Terrorfist on September 12, 2017, 12:49:05 am ---
--- Quote from: G[M]X on September 11, 2017, 11:53:14 am ---
--- Quote from: Terrorfist on September 11, 2017, 08:30:41 am ---It's not that it's bugged, it's working as it should.

The only problem with that system is it just doesn't rely on the FPS a player has, but also on the internet. When your connection gets a big loss or a high ping, the system will trigger a low fps because it couldn't track your current fps continually without any problems.

--- End quote ---

But it's too sensitive, any little drop you have will trigger the system, so, most of times I get blocked (check my screenshot on last page), I didnt even notice I had a lag spike.

--- End quote ---

If this feature were to be put in MTA, the system would do the same anyways.

--- End quote ---

????

--- End quote ---
[/spoiler]

You didn't understand after all.

My point is, there's no other way for that thing at all. It's always server-side.

--- End quote ---

It's obviously server-sided, everything on sa-mp is server-sided.
The problem is, it's simply too sensitive, if you get less than 30fps for half a second, the system blocks you. It never double checks, or waits if you're really abusing it (you would need more than half a second to do that).

To solve this problem, we could, instead of blocking you in the first time it spots you're under 30fps, give you a warning, and if you stay with less than 30fps for 5 seconds, it blocks you.
I dont see how it's possible to abuse the system for 5 seconds, the time you will win by abusing this bug will be the time you will waste typing /fpslimit.

--- End quote ---

Easy job with one timer and one variable

Rider_Blade:

This moment when back on aX after 6 years(banned) and looks such online :L

[AK47]skunk:

--- Quote from: r1d3r on October 18, 2017, 05:29:13 am ---img
This moment when back on aX after 6 years(DDoS attacked)* and looks such online :L

--- End quote ---
Fixed.

Rider_Blade:
Today was a very interesting to play. Because was such online. Let's keep this online :)

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