Author Topic: Screenshots  (Read 1356813 times)

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Offline Rider_Blade

Re: Screenshots
« Reply #5400 on: September 05, 2017, 11:29:25 am »
i'm pretty sure lots of these i posted some time ago, but since they're lost now among other images, i've decided to repost a few (38 if i counted right) old screenshots from AX..
in some the chat is important so take your time browsing lol
anyway here you go :)

[spoiler]




























































i had no idea about this lol














[/spoiler]
Nice screenshots. Nostalgia.. It a pity that many players don't plays anymore.
Interesting screens from 2008-2009 when i'm didn't play yet.
But i see here some screens from 2010-2011 :) At this time I've been here.
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Offline PoRReTa

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Re: Screenshots
« Reply #5401 on: September 10, 2017, 06:29:31 pm »
Ty internet motherf



Offline Troublemaker

Re: Screenshots
« Reply #5402 on: September 10, 2017, 07:58:12 pm »
Deactivating records making because of low FPS was never a good idea...

Offline 3DSexVilla

Re: Screenshots
« Reply #5403 on: September 11, 2017, 08:00:10 am »
that system is very bugged  :L
he has high fps but it says he got fps below 30 fps

Offline Terrorfist

Re: Screenshots
« Reply #5404 on: September 11, 2017, 08:30:41 am »
It's not that it's bugged, it's working as it should.

The only problem with that system is it just doesn't rely on the FPS a player has, but also on the internet. When your connection gets a big loss or a high ping, the system will trigger a low fps because it couldn't track your current fps continually without any problems.
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Offline G[M]X

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Re: Screenshots
« Reply #5405 on: September 11, 2017, 11:53:14 am »
It's not that it's bugged, it's working as it should.

The only problem with that system is it just doesn't rely on the FPS a player has, but also on the internet. When your connection gets a big loss or a high ping, the system will trigger a low fps because it couldn't track your current fps continually without any problems.

But it's too sensitive, any little drop you have will trigger the system, so, most of times I get blocked (check my screenshot on last page), I didnt even notice I had a lag spike.

Offline Terrorfist

Re: Screenshots
« Reply #5406 on: September 12, 2017, 12:49:05 am »
It's not that it's bugged, it's working as it should.

The only problem with that system is it just doesn't rely on the FPS a player has, but also on the internet. When your connection gets a big loss or a high ping, the system will trigger a low fps because it couldn't track your current fps continually without any problems.

But it's too sensitive, any little drop you have will trigger the system, so, most of times I get blocked (check my screenshot on last page), I didnt even notice I had a lag spike.

If this feature were to be put in MTA, the system would do the same anyways.
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Offline G[M]X

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Re: Screenshots
« Reply #5407 on: September 12, 2017, 02:01:59 am »
It's not that it's bugged, it's working as it should.

The only problem with that system is it just doesn't rely on the FPS a player has, but also on the internet. When your connection gets a big loss or a high ping, the system will trigger a low fps because it couldn't track your current fps continually without any problems.

But it's too sensitive, any little drop you have will trigger the system, so, most of times I get blocked (check my screenshot on last page), I didnt even notice I had a lag spike.

If this feature were to be put in MTA, the system would do the same anyways.

????

Offline Terrorfist

Re: Screenshots
« Reply #5408 on: September 12, 2017, 11:26:38 am »
It's not that it's bugged, it's working as it should.

The only problem with that system is it just doesn't rely on the FPS a player has, but also on the internet. When your connection gets a big loss or a high ping, the system will trigger a low fps because it couldn't track your current fps continually without any problems.

But it's too sensitive, any little drop you have will trigger the system, so, most of times I get blocked (check my screenshot on last page), I didnt even notice I had a lag spike.

If this feature were to be put in MTA, the system would do the same anyways.

????

You didn't understand after all.

My point is, there's no other way for that thing at all. It's always server-side.
Intel Core 2 Quad Q6600
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Offline G[M]X

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Re: Screenshots
« Reply #5409 on: September 12, 2017, 04:04:31 pm »
[spoiler]
It's not that it's bugged, it's working as it should.

The only problem with that system is it just doesn't rely on the FPS a player has, but also on the internet. When your connection gets a big loss or a high ping, the system will trigger a low fps because it couldn't track your current fps continually without any problems.

But it's too sensitive, any little drop you have will trigger the system, so, most of times I get blocked (check my screenshot on last page), I didnt even notice I had a lag spike.

If this feature were to be put in MTA, the system would do the same anyways.

????
[/spoiler]

You didn't understand after all.

My point is, there's no other way for that thing at all. It's always server-side.

It's obviously server-sided, everything on sa-mp is server-sided.
The problem is, it's simply too sensitive, if you get less than 30fps for half a second, the system blocks you. It never double checks, or waits if you're really abusing it (you would need more than half a second to do that).

To solve this problem, we could, instead of blocking you in the first time it spots you're under 30fps, give you a warning, and if you stay with less than 30fps for 5 seconds, it blocks you.
I dont see how it's possible to abuse the system for 5 seconds, the time you will win by abusing this bug will be the time you will waste typing /fpslimit.

Offline Troublemaker

Re: Screenshots
« Reply #5410 on: September 12, 2017, 07:08:54 pm »
To solve this problem, we could, instead of blocking you in the first time it spots you're under 30fps, give you a warning, and if you stay with less than 30fps for 5 seconds, it blocks you.
I dont see how it's possible to abuse the system for 5 seconds, the time you will win by abusing this bug will be the time you will waste typing /fpslimit.

You should've said that 3-4 years ago when that system was implemented.

Offline [RTF]JN

Re: Screenshots
« Reply #5411 on: September 12, 2017, 09:08:58 pm »
[spoiler]
It's not that it's bugged, it's working as it should.

The only problem with that system is it just doesn't rely on the FPS a player has, but also on the internet. When your connection gets a big loss or a high ping, the system will trigger a low fps because it couldn't track your current fps continually without any problems.

But it's too sensitive, any little drop you have will trigger the system, so, most of times I get blocked (check my screenshot on last page), I didnt even notice I had a lag spike.

If this feature were to be put in MTA, the system would do the same anyways.

????
[/spoiler]

You didn't understand after all.

My point is, there's no other way for that thing at all. It's always server-side.

It's obviously server-sided, everything on sa-mp is server-sided.
The problem is, it's simply too sensitive, if you get less than 30fps for half a second, the system blocks you. It never double checks, or waits if you're really abusing it (you would need more than half a second to do that).

To solve this problem, we could, instead of blocking you in the first time it spots you're under 30fps, give you a warning, and if you stay with less than 30fps for 5 seconds, it blocks you.
I dont see how it's possible to abuse the system for 5 seconds, the time you will win by abusing this bug will be the time you will waste typing /fpslimit.

Easy job with one timer and one variable

Offline Rider_Blade

Re: Screenshots
« Reply #5412 on: October 18, 2017, 05:29:13 am »

This moment when back on aX after 6 years(banned) and looks such online :L
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Offline [AK47]skunk

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Re: Screenshots
« Reply #5413 on: October 18, 2017, 03:23:07 pm »
img
This moment when back on aX after 6 years(DDoS attacked)* and looks such online :L
Fixed.

Offline Rider_Blade

Re: Screenshots
« Reply #5414 on: November 14, 2017, 02:04:31 pm »
Today was a very interesting to play. Because was such online. Let's keep this online :)
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