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Author Topic: SA-MP 0.3 - New Features  (Read 24762 times)

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Offline [MAF]Rac3r

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Re: SA-MP 0.3 - New Features
« Reply #30 on: September 14, 2009, 02:47:21 pm »
No.

Offline MadMax

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Re: SA-MP 0.3 - New Features
« Reply #31 on: September 14, 2009, 02:50:23 pm »
what a shame  :'(

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline ǝǝǝoſ[sXɐ]

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Re: SA-MP 0.3 - New Features
« Reply #32 on: September 14, 2009, 04:23:39 pm »
For a better and moe indepth look...

moe indepth look?

Offline [MAF]Rac3r

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Re: SA-MP 0.3 - New Features
« Reply #33 on: September 14, 2009, 04:27:24 pm »
Ooops, I was thinking of your mom' as I typed it, the hoe. Moe, should be more. :L

Offline ǝǝǝoſ[sXɐ]

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Re: SA-MP 0.3 - New Features
« Reply #34 on: September 14, 2009, 04:32:02 pm »
:L

btw I got an idea to bring gravity back without it being abusable in stuntmode: If stunt bonuses can be locked, is there a way to make them automaticly lock if the gravity is higher or lower than 0.008 or whatever default is? Then make it unlock when gravity's back to normal? That'd be unabusable...

Offline [MAF]Rac3r

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Re: SA-MP 0.3 - New Features
« Reply #35 on: September 14, 2009, 05:31:55 pm »
Yeah that would be a good fix.

But, the new 0.3 won't have per player gravity so there's no point scripting anymore for functions we won't be using.

Offline ǝǝǝoſ[sXɐ]

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Re: SA-MP 0.3 - New Features
« Reply #36 on: September 15, 2009, 02:53:33 pm »
so it's actually lacking something from 0.2?

Offline [MAF]Rac3r

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Re: SA-MP 0.3 - New Features
« Reply #37 on: September 16, 2009, 03:53:41 pm »
Well, player gravity was something added in a plugin by Y-Less, he has said once 0.3 is fully released he will update his YSF.
To be fair though, we have a alternate plugin which works better, except for the fact it hasn't got player gravity and add stats to clients, but we don't need them.

Offline MadMax

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Re: SA-MP 0.3 - New Features
« Reply #38 on: September 16, 2009, 09:03:58 pm »
will be PIT possible in 0.3 ?

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Offline [FSR]Ush

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Re: SA-MP 0.3 - New Features
« Reply #39 on: September 16, 2009, 09:06:37 pm »
what is PIT?

Offline [MAF]Rac3r

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Re: SA-MP 0.3 - New Features
« Reply #40 on: September 16, 2009, 09:07:09 pm »
Pit stops?

Offline MadMax

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Re: SA-MP 0.3 - New Features
« Reply #41 on: September 16, 2009, 09:09:22 pm »
P.I.T. - Precision Immobilize Technique
btw that guy is VERY good driver lol
[youtube]http://www.youtube.com/watch?v=4g4CIYR7lIk[/youtube]

coz in 0.2x sync is too shit to perform this
« Last Edit: September 16, 2009, 09:11:29 pm by MadMax »

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [FSR]Ush

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Re: SA-MP 0.3 - New Features
« Reply #42 on: September 16, 2009, 09:10:23 pm »
probably can't

Offline ﱡ קּﻰﺢ Love

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Re: SA-MP 0.3 - New Features
« Reply #43 on: September 16, 2009, 09:22:28 pm »
I dont expect a synch perfection like that.
Sign-A-True

Offline [MAF]Rac3r

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Re: SA-MP 0.3 - New Features
« Reply #44 on: September 16, 2009, 09:25:40 pm »
Neither do I, would be cool though.

I'd like to see the whole of that video, did he get away?