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Topic:
MTA Map Converter 1.6 [updated: 2015/07/04]
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Topic: MTA Map Converter 1.6 [updated: 2015/07/04] (Read 40102 times)
0 Members and 1 Guest are viewing this topic.
[2F2F]SNiKeRiS
Admin
Posts: 3,892
Re: MTA Map Converter 1.5 [updated: 2011/03/18]
«
Reply #30 on:
March 18, 2011, 08:20:45 pm »
Fantastic. Thanks, pod
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MELK1Y
Admin
Posts: 155
Re: MTA Map Converter 1.5 [updated: 2011/03/18]
«
Reply #31 on:
March 19, 2011, 04:30:33 am »
Thank you very much!
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[MAF]Snoopy
Posts: 14,540
Re: MTA Map Converter 1.5 [updated: 2011/03/18]
«
Reply #32 on:
March 19, 2011, 09:43:24 am »
nice pod
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[AK47]skunk
Admin
Posts: 1,059
Re: MTA Map Converter 1.5 [updated: 2011/03/18]
«
Reply #33 on:
March 19, 2011, 11:47:48 am »
wow thx
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MELK1Y
Admin
Posts: 155
Re: MTA Map Converter 1.5 [updated: 2011/03/18]
«
Reply #34 on:
March 21, 2011, 05:44:23 pm »
There is some bug. When I put for example 10 spawnpoint in MTA and convert the map to 10 players/world it becomes 20 players/world in samp. If 12 then 24 etc. How to evade this problem?
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pod
Scripter
Posts: 417
In-game name:
pod
Re: MTA Map Converter 1.5 [updated: 2011/03/18]
«
Reply #35 on:
March 21, 2011, 08:25:25 pm »
You're right, there is a bug. It should set grid type to Duel when world limit == number of spawns. I fixed your map and I'll update the converter in a bit.
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pod
Scripter
Posts: 417
In-game name:
pod
Re: MTA Map Converter 1.5.1 [updated: 2011/03/21]
«
Reply #36 on:
March 21, 2011, 11:07:50 pm »
New version:
Download:
axmtaconvert-1.5.1.zip
Source code (MIT license):
axmtaconvert-1.5.1-src.zip
Version 1.5.1:
Fix MTA style grids not working correctly
Remove missed unsynced car color (142)
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MELK1Y
Admin
Posts: 155
Re: MTA Map Converter 1.5.1 [updated: 2011/03/21]
«
Reply #37 on:
March 22, 2011, 08:34:26 am »
good
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pod
Scripter
Posts: 417
In-game name:
pod
Re: MTA Map Converter 1.5.2 [updated: 2011/03/25]
«
Reply #38 on:
March 25, 2011, 02:43:40 pm »
New version:
Download:
axmtaconvert-1.5.2.zip
Source code (MIT license):
axmtaconvert-1.5.2-src.zip
Version 1.5.2:
Fix setting duel grid when there's only 2 spawns or less
Fix a problem with writing timetrial races
Logged
ǝǝǝoſ[sXɐ]
Admin
Posts: 2,112
In-game name:
Joeee
Re: MTA Map Converter 1.5.2 [updated: 2011/03/25]
«
Reply #39 on:
June 25, 2011, 10:39:44 pm »
Is it possible that this could convert maps from the old MTA editor to the new one and vice verca? It would own. (They might already be compatible with each other, I don't remember. If they are, nvm).
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pod
Scripter
Posts: 417
In-game name:
pod
Re: MTA Map Converter 1.5.2 [updated: 2011/03/25]
«
Reply #40 on:
June 25, 2011, 11:21:46 pm »
http://files.mtasa.com/apps/1.0/raceconv.zip
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[MAF]Cromiell
Admin
Posts: 2,689
In-game name:
[MAF]Cromiell
Re: MTA Map Converter 1.5.2 [updated: 2011/03/25]
«
Reply #41 on:
August 11, 2011, 07:42:17 am »
I still have a lot of problems with converting map made in new MTA. Can anybody post his example .map and .xlm 2 files that worked for him?
#EDIT: Solved.
«
Last Edit: August 11, 2011, 08:17:08 am by [MAF]Cromiell
»
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S
Admin
Posts: 1,445
Re: MTA Map Converter 1.5.2 [updated: 2011/03/25]
«
Reply #42 on:
December 30, 2011, 02:04:02 pm »
nvm solved
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Stoopid Monkey
Posts: 4
B A N A N A S
Re: MTA Map Converter 1.5.2 [updated: 2011/03/25]
«
Reply #43 on:
March 11, 2012, 08:59:42 pm »
https://rapidshare.com/files/2981369764/Drift_through_LV.map
Hope you enjoy it
Bannanas for all
Stoopid Monkey
Logged
[color="yellow"]Bannanas for all (;[/color]
[MAF]Cromiell
Admin
Posts: 2,689
In-game name:
[MAF]Cromiell
Re: MTA Map Converter 1.5.2 [updated: 2011/03/25]
«
Reply #44 on:
May 11, 2012, 01:46:18 pm »
It's not thread for posting maps. Use this one:
http://forum.adrenalinex.co.uk/index.php/topic,2045.0.html
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AdrenalineX Forums
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Topic:
MTA Map Converter 1.6 [updated: 2015/07/04]