Author Topic: MTA Map Converter 1.6 [updated: 2015/07/04]  (Read 19782 times)

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Offline pod

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MTA Map Converter 1.6 [updated: 2015/07/04]
« on: September 10, 2009, 11:15:51 pm »
Download: axmtaconvert-1.6.zip
Source code (MIT license): axmtaconvert-1.6-src.zip

Version 1.6:
  • Added support for MTA arrow markers

Version 1.5.3:
  • Added support for newer race options like ghost mode
  • Added support for MTA pickups (repair, nitro, vehicle change)

Version 1.5.2:
  • Fix setting duel grid when there's only 2 spawns or less
  • Fix a problem with writing timetrial races

Version 1.5.1:
  • Fix MTA style grids not working correctly
  • Remove missed unsynced car color (142)

Version 1.5:
  • Support for MTA style grids
  • Support for vehicle swap checkpoints
  • Editable vehicle type and color in grids

Version 1.4.1:
  • Some bug fixes

Version 1.4:
  • Support the new ax map file format
  • Moved editing into a separate dialog

Version 1.3.1:
  • Add new race types (drift, others)
  • Will add support for trailers and 3/4 grids later

Version 1.3:
  • MTA:SA 1.0 style maps are now supported (load the packaged .zip or meta.xml)
  • .sk files are automatically created when using the newer mta maps if the map contains vehicles and SK is selected
  • Countdown is automatically set to 60 when SK is selected
  • You have to double click a field to edit it
  • Map names are editable
  • Added new race types

Version 1.2:
  • AutoRepair is only automatically enabled if the map doesn't contain explosive objects
  • Zip files of individual converted races can be created automatically
  • Will ask to overwrite existing map files instead of aborting
  • Added duration column so that can be edited
  • Better icon based on mooman's icon
  • Added new race types (SuperJump, Drunk, SuperNitro/XNitro)
  • Added link to AdrenalineX's website on the about dialog

Version 1.1:
  • The window is now resizable
  • Maps are edited inline instead of a separate dialog, just click on what you want to edit
  • SK races can be created

SK races:
  • Select SK in Grid type
  • Change the countdown time to something reasonable
  • The .sk file has to be created manually with MTA Race maps





« Last Edit: July 04, 2015, 08:09:12 am by [MAF]mooman »

Offline [MAF]mooman

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Re: MTA Map Converter 1.1
« Reply #1 on: September 11, 2009, 06:46:39 am »
just tried it, works great. very nice pod  :-*

Offline [FSR]Ush

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Re: MTA Map Converter 1.1
« Reply #2 on: September 11, 2009, 11:10:48 am »
good job pod :-*

Offline [MAF]Rac3r

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Re: MTA Map Converter 1.1
« Reply #3 on: September 12, 2009, 10:12:59 am »
Ultimate update, excellent pod. ;D

Offline [MAF]PyroFox

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Re: MTA Map Converter 1.1
« Reply #4 on: September 12, 2009, 08:11:05 pm »
Very nice pod! Well done  :)

Offline pod

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Re: MTA Map Converter 1.2 [updated: 2009/11/19]
« Reply #5 on: November 19, 2009, 06:30:30 pm »
New version

Offline pod

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Re: MTA Map Converter 1.3 [updated: 2009/12/19]
« Reply #6 on: December 20, 2009, 12:11:38 am »
Updated again

Offline [MAF]Rac3r

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Re: MTA Map Converter 1.3 [updated: 2009/12/19]
« Reply #7 on: December 20, 2009, 07:21:30 am »
Brilliant! MTA DM support  ;D

Niceone pod, I was thinking of when you would release the update just yesterday, good timing.

Offline [AK47]skunk

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Re: MTA Map Converter 1.3 [updated: 2009/12/19]
« Reply #8 on: March 21, 2010, 12:21:43 pm »

WTF :(

Offline pod

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Re: MTA Map Converter 1.3 [updated: 2009/12/19]
« Reply #9 on: March 21, 2010, 05:49:36 pm »
Make sure you have at least .NET 2.0 installed, otherwise translate the error please :)

Offline [AK47]skunk

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Re: MTA Map Converter 1.3 [updated: 2009/12/19]
« Reply #10 on: March 21, 2010, 07:20:39 pm »
yep, net 2.0 was installed with mta map editor.

Code: [Select]
The application failed to initialize properly (0xc0000135). Click OK to terminate the application.
oh pod!!! It works lol I forgot that .net was removed with the old version mta lol
« Last Edit: August 02, 2010, 01:33:07 pm by skunk »

Offline pod

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Re: MTA Map Converter 1.3.1 [updated: 2010/05/18]
« Reply #11 on: May 18, 2010, 06:55:07 pm »
updated

Offline J-Dog

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Re: MTA Map Converter 1.3.1 [updated: 2010/05/18]
« Reply #12 on: August 13, 2010, 02:27:22 am »
Self Explanatory...



« Last Edit: August 13, 2010, 02:33:06 am by J-Dog »

Offline pod

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Re: MTA Map Converter 1.3.1 [updated: 2010/05/18]
« Reply #13 on: August 13, 2010, 03:29:05 am »
map settings -> gamemodes
add the 'race' gamemode

i think that should fix it

Offline Klaus

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Re: MTA Map Converter 1.3.1 [updated: 2010/05/18]
« Reply #14 on: August 20, 2010, 10:41:26 pm »
 ;D ;D ;D ;D HI ALL hey im making a MTA RACE FOR Adrenaline X but i have some PROBLEM ... i have m buildmode license Blocked so i dont know how to make the race in SAMP or put specials :( please HELP  8) 8) 8) 8)
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Offline Klaus

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Re: MTA Map Converter 1.3.1 [updated: 2010/05/18]
« Reply #15 on: August 20, 2010, 10:43:05 pm »
AHAHAHA IM IDIOT i didnt download that hahah xD sorry for this comments :S
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Offline [AK47]M4lysz

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Re: MTA Map Converter 1.3.1 [updated: 2010/05/18]
« Reply #16 on: September 01, 2010, 09:41:30 am »
1 u need to build your map in mta map editor
2 make 2 spawnpoints
3 make checkpoints
4 save map
5 open your saved map with MTA Map Converter
6 set Author, Description, Race type, Checckpoint size, Duration
7 save your map
8 post your map hire http://forum.adrenalinex.co.uk/index.php/topic,2045.30.html

Offline Klaus

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Re: MTA Map Converter 1.3.1 [updated: 2010/05/18]
« Reply #17 on: September 03, 2010, 10:26:35 pm »
heyyy m4 there is anyway to know mta cps in samp i mean my i putted MTA CPS IN SIZE 3.0 but like how much is 3.0 in SAMP ADRENALINEX? 15? 16????
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Offline [AK47]M4lysz

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Re: MTA Map Converter 1.3.1 [updated: 2010/05/18]
« Reply #18 on: September 04, 2010, 07:41:30 am »
1 u need to build your map in mta map editor
2 make 2 spawnpoints
3 make checkpoints
4 save map
5 open your saved map with MTA Map Converter
6 set Author, Description, Race type, Checckpoint size, Duration
7 save your map
8 post your map hire http://forum.adrenalinex.co.uk/index.php/topic,2045.30.html


in samp normal cp size is 15
you can set your cp size after u finish your map in Map Converter
« Last Edit: September 04, 2010, 07:44:41 am by [AK47]M4lysz »

Offline pod

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Re: MTA Map Converter 1.4 [updated: 2010/11/05]
« Reply #19 on: November 05, 2010, 10:28:54 pm »
New version (sorry for the delay):

Download: http://dl.dropbox.com/u/161456/axmtaconvert-1.4.zip

Version 1.4:
  • Support the new ax map file format
  • Moved editing into a separate dialog




Offline [MAF]Snoopy

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Re: MTA Map Converter 1.4 [updated: 2010/11/05]
« Reply #20 on: November 05, 2010, 10:32:53 pm »
nice work pod (^_^)

Offline [MAF]falky

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Re: MTA Map Converter 1.4 [updated: 2010/11/05]
« Reply #21 on: November 06, 2010, 01:27:16 am »
^ yep :D

Offline [AK47]skunk

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Re: MTA Map Converter 1.4 [updated: 2010/11/05]
« Reply #22 on: November 06, 2010, 10:05:36 am »
thx

Offline [MAF]Rac3r

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Re: MTA Map Converter 1.4 [updated: 2010/11/05]
« Reply #23 on: November 06, 2010, 11:00:28 am »
Lovely jubbly, thanks pod.

Offline pod

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Re: MTA Map Converter 1.4.1 [updated: 2010/11/11]
« Reply #24 on: November 12, 2010, 01:30:22 am »
New version & source code:

Download: http://dl.dropbox.com/u/161456/axmtaconvert-1.4.1.zip
Source code (MIT license): http://dl.dropbox.com/u/161456/axmtaconvert-1.4.1-src.zip

Version 1.4.1:
  • Some bug fixes

Offline [MAF]Rac3r

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Re: MTA Map Converter 1.4.1 [updated: 2010/11/11]
« Reply #25 on: November 12, 2010, 08:55:05 am »
Niceone m8, I appreciate it.

Offline [MAF]Cromiell

Re: MTA Map Converter 1.4.1 [updated: 2010/11/11]
« Reply #26 on: January 29, 2011, 12:18:19 pm »
Let me bump it... So I got a problem with adding files to converter. If i did not select GameMode before placing all objects and checkpoints i will have to do it again in for example race game mode?

Offline pod

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Re: MTA Map Converter 1.4.1 [updated: 2010/11/11]
« Reply #27 on: January 29, 2011, 02:07:05 pm »
If you used actual checkpoints instead of markers it shouldn't matter when you set the gamemode type.

Offline [MAF]Cromiell

Re: MTA Map Converter 1.4.1 [updated: 2010/11/11]
« Reply #28 on: January 29, 2011, 02:37:59 pm »
I downloaded MTA 1.1.1 and it works there correctly... Thanks for help anyways.

Offline pod

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Re: MTA Map Converter 1.5 [updated: 2011/03/18]
« Reply #29 on: March 18, 2011, 08:15:51 pm »
New version:

Download: http://dl.dropbox.com/u/161456/axmtaconvert-1.5.zip
Source code (MIT license): http://dl.dropbox.com/u/161456/axmtaconvert-1.5-src.zip

Version 1.5:
  • Support for MTA style grids
  • Support for vehicle swap checkpoints
  • Editable vehicle type and color in grids





Offline [2F2F]SNiKeRiS

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Re: MTA Map Converter 1.5 [updated: 2011/03/18]
« Reply #30 on: March 18, 2011, 08:20:45 pm »
Fantastic. Thanks, pod  :D

Offline MELK1Y

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Re: MTA Map Converter 1.5 [updated: 2011/03/18]
« Reply #31 on: March 19, 2011, 04:30:33 am »
Thank you very much!

Offline [MAF]Snoopy

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Re: MTA Map Converter 1.5 [updated: 2011/03/18]
« Reply #32 on: March 19, 2011, 09:43:24 am »
nice pod :D

Offline [AK47]skunk

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Re: MTA Map Converter 1.5 [updated: 2011/03/18]
« Reply #33 on: March 19, 2011, 11:47:48 am »
wow thx :)

Offline MELK1Y

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Re: MTA Map Converter 1.5 [updated: 2011/03/18]
« Reply #34 on: March 21, 2011, 05:44:23 pm »
There is some bug. When I put for example 10 spawnpoint in MTA and convert the map to 10 players/world it becomes 20 players/world in samp. If 12 then 24 etc. How to evade this problem?

Offline pod

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Re: MTA Map Converter 1.5 [updated: 2011/03/18]
« Reply #35 on: March 21, 2011, 08:25:25 pm »
You're right, there is a bug. It should set grid type to Duel when world limit == number of spawns. I fixed your map and I'll update the converter in a bit.

Offline pod

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Re: MTA Map Converter 1.5.1 [updated: 2011/03/21]
« Reply #36 on: March 21, 2011, 11:07:50 pm »
New version:

Download: axmtaconvert-1.5.1.zip
Source code (MIT license): axmtaconvert-1.5.1-src.zip

Version 1.5.1:
  • Fix MTA style grids not working correctly
  • Remove missed unsynced car color (142)

Offline MELK1Y

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Re: MTA Map Converter 1.5.1 [updated: 2011/03/21]
« Reply #37 on: March 22, 2011, 08:34:26 am »
good

Offline pod

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Re: MTA Map Converter 1.5.2 [updated: 2011/03/25]
« Reply #38 on: March 25, 2011, 02:43:40 pm »
New version:

Download: axmtaconvert-1.5.2.zip
Source code (MIT license): axmtaconvert-1.5.2-src.zip

Version 1.5.2:
  • Fix setting duel grid when there's only 2 spawns or less
  • Fix a problem with writing timetrial races


Offline ǝǝǝoſ[sXɐ]

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Re: MTA Map Converter 1.5.2 [updated: 2011/03/25]
« Reply #39 on: June 25, 2011, 10:39:44 pm »
Is it possible that this could convert maps from the old MTA editor to the new one and vice verca? It would own. (They might already be compatible with each other, I don't remember. If they are, nvm).

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Offline [MAF]Cromiell

Re: MTA Map Converter 1.5.2 [updated: 2011/03/25]
« Reply #41 on: August 11, 2011, 07:42:17 am »
I still have a lot of problems with converting map made in new MTA. Can anybody post his example .map and .xlm 2 files that worked for him?

#EDIT: Solved.
« Last Edit: August 11, 2011, 08:17:08 am by [MAF]Cromiell »

Offline S

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Re: MTA Map Converter 1.5.2 [updated: 2011/03/25]
« Reply #42 on: December 30, 2011, 02:04:02 pm »
nvm solved

Offline Stoopid Monkey

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Re: MTA Map Converter 1.5.2 [updated: 2011/03/25]
« Reply #43 on: March 11, 2012, 08:59:42 pm »
https://rapidshare.com/files/2981369764/Drift_through_LV.map

Hope you enjoy it
 Bannanas for all  ;)
   Stoopid Monkey
[color="yellow"]Bannanas for all (;[/color]

Offline [MAF]Cromiell

Re: MTA Map Converter 1.5.2 [updated: 2011/03/25]
« Reply #44 on: May 11, 2012, 01:46:18 pm »
It's not thread for posting maps. Use this one: http://forum.adrenalinex.co.uk/index.php/topic,2045.0.html

Offline [FSR]adan

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Re: MTA Map Converter 1.5.2 [updated: 2011/03/25]
« Reply #45 on: June 20, 2012, 11:34:46 pm »
1. I've got 3 spawnpoints and I want to have a normal race with 3 players per world, what grid type to choose, normal or duel?

2. I set default cp size as 9, nevertheless i need few checkpoints with another size, how can i do that? In Checkpoints tab all i can do is to set vehicle..
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe."
— Albert Einstein

Offline [AK47]M4lysz

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Re: MTA Map Converter 1.5.2 [updated: 2011/03/25]
« Reply #46 on: June 21, 2012, 12:04:00 am »
set grid to duel

but the cp size im afraid that u need to edit manually.

Look, theres a 7 cps in this race

above cps u got 4 spawns
and below u got all abjects


Offline [FSR]adan

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Re: MTA Map Converter 1.5.2 [updated: 2011/03/25]
« Reply #47 on: June 21, 2012, 11:12:02 am »
thank you
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe."
— Albert Einstein

Offline palm-tree

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Re: MTA Map Converter 1.5.2 [updated: 2011/03/25]
« Reply #48 on: August 01, 2013, 05:23:09 pm »
set grid to duel

but the cp size im afraid that u need to edit manually.

Look, theres a 7 cps in this race

above cps u got 4 spawns
and below u got all abjects


I need to change few cps but I can't since "meta" file is missing. There is one inside "MTA" file but none in "Maps".
I had to to da same few days ago and everything was fine. Any idea on how to fix that?

Offline [MAF]Karlis

Re: MTA Map Converter 1.5.2 [updated: 2011/03/25]
« Reply #49 on: August 04, 2013, 08:32:39 pm »
AX format doesnt need any meta file, it merges the mta map and meta file together.
« Last Edit: August 04, 2013, 08:34:28 pm by [MAF]Karlis »

Offline Ninja Razer

Re: MTA Map Converter 1.5.2 [updated: 2011/03/25]
« Reply #50 on: February 08, 2014, 01:24:07 am »
 :blank:

A new classic Jester race!

Time: 23:59

Desc. A midnight drive on the coast, which leads to suicide... D:

Offline [MAF]mooman

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Re: MTA Map Converter 1.5.3 [updated: 2015/07/03]
« Reply #51 on: July 03, 2015, 08:49:29 pm »
New version:

Download: axmtaconvert-1.5.3.zip
Source code (MIT license): axmtaconvert-1.5.3-src.zip

Version 1.5.3:
  • Added support for newer race options like ghost mode
  • Added support for MTA pickups (repair, nitro, vehicle change)

Offline [MAF]mooman

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Re: MTA Map Converter 1.6 [updated: 2015/07/04]
« Reply #52 on: July 04, 2015, 08:09:29 am »
New version:

Download: axmtaconvert-1.6.zip
Source code (MIT license): axmtaconvert-1.6-src.zip

Version 1.6:
  • Added support for MTA arrow markers

Offline MadMax

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Re: MTA Map Converter 1.6 [updated: 2015/07/04]
« Reply #53 on: July 04, 2015, 03:55:38 pm »
what it means? what arrows? these pointers above player/vehicle/object etc or what?

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [MAF]mooman

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