Author Topic: Grand Theft Auto San Andreas (beta and missing things)  (Read 60634 times)

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Offline [MAF]Epoxi

Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #30 on: May 08, 2010, 01:35:46 am »
Here are the things in the Beta that I am glad got changed (mainly wheels :L):










OMG GRILLE.   :-X

This is what I want:


Nice looking Cadrona


Slimmer Impala lights on Premier.


Tahoma looks more like a Monte Carlo.


Check out the Pony wheels.


Funky Sanchez.

Offline [MAF]Cthulhu

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #31 on: May 08, 2010, 05:15:34 pm »
I wish R* released SA beta one day... :(

Offline TheLastAirbender

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #32 on: May 29, 2010, 04:54:08 am »
CHARACTERS
- Officer Carver, Larry and Poncho were removed.
- Both Sweet and Smoke had a different appearance.
- Kendl's clothes and facial model had a different appearance.
- Gang members wore different clothes.
- Each city has a different motor cop model.

MISSIONS
- The Truth Out There and Impounded were deleted. Doberman, Beat Down on B Dup and Photo Opportunity had a different objectives.
- During Saint Mark's Bistro, CJ had communications with Francis Intl. Airport
- Fish in a Barrel was a mission and not a cutscene.
- Photo Opportunity unused text states that CJ hijacked and used a helicopter. (Which I did :) )
    * There was going to be a mission involving a search for Big Smoke.
    * There was going to be different a race in Los Santos Stadium.
    * According to cut text, San Andreas was going to have a mission pack.
    * The Pizza Boy side-mission was removed.
    * The Top Fun mini game from Vice City was supposedly to return but its was removed for unknown reasons.

City

    * Originally, if Carl Johnson killed a pedestrian, a news van would arrive and the crew would report on the event.
    * If Carl crashed into a lamp post a mechanic would arrive to fix it. If the player killed the mechanic the lamp post would remain broken for a time, even if the player left the immediate area.
    * The Mulholland Safehouse seemed to have a full interior that can be seen from the outside. The change on final version causes a glitch which allows the player to go through the wall.[14]
    * Donut shops such as Rusty Brown's Ring Donuts were places Carl Johnson could eat.
    * San Fierro in the beta had very few docks and more parks. The beta map of San Fierro was very detailed and can be seen in Driving School.
    * The construction yard near the hospital in Downtown Los Santos had a crane.
    * The Easter Naval Base had a different outline, it had a dock and the ship is missing.
    * San Andreas was much bigger and had several different land masses, such as a larger San Fierro (which resembled San Francisco more closely), A full beta map of San Andreas can be found on a wall in the Lil' Probe'Inn.
    * Las Venturas had a different name by the initials "LG". In early screen shots of Las Venturas, Police Cars had the initials "LG" printed on their doors. One can only assume what "LG" stood for.
    * Santa Flora Medical Center had 2 helipads on its roof. These pads were most likely meant for the Maverick and Raindance that spawn there in the alpha. Oddly enough, these helipads were absent in the alpha, so the choppers simply spawned on the roof.
    * The Clown's Pocket Casino was originally called The Ringmaster, its original name can still be seen on the paper map included inside the game box.
    * Hardware Stores was originally included in-games, and you can buy tools (like in Vice City).
    * Pharmacies from Vice City was originally included in-games were you can buy health and adrenaline.

Weapons

    * The Skateboard was cut from the final game (its icon is still on the disk, and it can still be used but only as a weapon).
    * Strategy guides and other prints speak of a Gun Cane available alongside the Cane. The Gun Cane does not appear anywhere in the game.
    * The Parachute was originally smaller and blue (it can be seen in the demonstration video in Flight School showing how to control parachute).
    * Accorded to some early preview of the games, 150 weapons where originally included in-game.
    * A another rocket-launcher called "M47 dragon" was cut, the files of exist can be found in the PS2 version only.
    * A sniper rifle named "M82" was cut.
    * The grenade launcher was cut again.
    * Two machine guns named "M249 SAW" and "M60" was cut, the files of exist can be found in the PS2 version only.
    * The Micro-SMG was removed, the weapons can be seen in early screenshot of the games.

Others

    * Animals that would roam the rural areas were cut. (Their models are still available in the game's files, albeit without AI present).
    * Originally, there were over 300 gang territories to be taken over all over the map.
    * The ability to create and run your own casino was taken out after the alpha version.
    * Usable car-washes, similar to those in GTA IV , were cut.
    * The ability to ride the Trolleys in San Fierro was cut.
    * Early magazine previews showed that cops would hold on a vehicle's bumper if the player tried to speed away.
    * The mobster who Carl kills in Saint Mark's was originally going to be called Marco Forelli but due to deleted audio, his name was never mentioned in the final version.
    * The Grove Street Families were originally going to be called The Orange Grove Families.
    * Gangster would walk into accessible places like safehouses, stores, etc.
    * Pool tables were originally going to be colored green instead of blue.
    * The motor bikers had a different design.
    * Carl Johnson would be able to use drugs, which would make the camera wobble around making it more difficult to control CJ.
    * The ability to drink beer was cut from the alpha version
    * Through the hidden interiors universe unused Brothels can be found, these were most likely to be placed on top of Strip Clubs.
    * Pre-release magazine articles showed that stealing cars was to be much more difficult. In early screen shots, car jacking was shown to involve smashing the car's window and then hot wiring it. This was all removed, possibly due to the limitations posed by the PS2. A similar system is present in GTAIV.
    * The ability to rob stores (like in GTA: Vice City) such as 24/7 was removed.

Offline ﱡ קּﻰﺢ Love

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #33 on: May 30, 2010, 10:23:29 pm »
So with them all we could be playing an advanced Vice City and a SA better than GTA IV lol
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Offline [MAF]Cthulhu

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #34 on: May 31, 2010, 04:10:07 pm »
 :'(

Offline [MAF]Aj_Lajk_Bir

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #35 on: May 31, 2010, 05:25:03 pm »
So with them all we could be playing an advanced Vice City and a SA better than GTA IV lol
play IV first  ;)

Offline [MAF]Snoopy

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #36 on: May 31, 2010, 05:28:39 pm »
iv is shit :P

Offline [MAF]Cthulhu

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #37 on: May 31, 2010, 05:42:01 pm »
Episodes From Liberty City, especially The Ballad Of Gay Tony FTFW!!!!111

Offline MadMax

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PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [FSR]Ush

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #39 on: May 31, 2010, 07:53:11 pm »
GTA 3 ftw  :D

Offline MadMax

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #40 on: May 31, 2010, 08:09:18 pm »
tbh i liked gta3 more when it came, than gta4 when it came

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [MAF]Epoxi

Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #41 on: June 02, 2010, 02:12:47 am »
Episodes From Liberty City, especially The Ballad Of Gay Tony FTFW!!!!111

This.

Offline [MAF]falky

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #42 on: June 02, 2010, 11:53:07 am »
Episodes From Liberty City, especially The Ballad Of Gay Tony FTFW!!!!111

Yep. Playing EFLC made IV seem lacking.

Offline MadMax

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #43 on: June 19, 2010, 12:48:25 am »
this one is intresting

lookin into gta3.img you can find bloodrb.dff and bloodrb.txd
if you wanna see what it is rename to bloodra.dff and bloodra.txd

this is unfinished unused 2nd Bloodring Banger, it is totally fucked up, look at screens
it is remaing thing from GTA VC, check it out




PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [MAF]Jur1z

Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #44 on: June 19, 2010, 06:29:21 am »
Also there is unused handling line in handling.cfg file
BLOODRB, and other unused lines AIRTRAIN, RANGER, FLOAT, ROLLER, RIO - its a beta vehicles