Author Topic: SK Buildmode remembers your previous vehicle spawns from player ID's [Fixed]  (Read 4465 times)

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Offline [MAF]Snoopy

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name says it all, and also if you use many different id's eventually you have to restart the server to be able to make a SK race properly.
« Last Edit: August 15, 2009, 10:45:42 am by [UK]Rac3r »

Offline MadMax

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Re: SK Buildmode remembers your previous vehicle spawns from player ID's
« Reply #1 on: August 15, 2009, 02:38:08 am »
yeah, but sometimes it is usefull, when you have time-out your cars staying in places where you put them (like in Monster-SK, when i placed 57 cars and timeouted, rejoined typed /buildmode, /set Monster-SK (again) and still had cars that i placed  ;D

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [MAF]Snoopy

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Re: SK Buildmode remembers your previous vehicle spawns from player ID's
« Reply #2 on: August 15, 2009, 02:49:44 am »
i guess so, but the limit of spawned vehicles is 100 isn't it? so if you rejoin on like 82 spawned cars, and you need to set 40, then you're fucked :L

Offline MadMax

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Re: SK Buildmode remembers your previous vehicle spawns from player ID's
« Reply #3 on: August 15, 2009, 02:51:25 am »
yea

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [MAF]Snoopy

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Re: SK Buildmode remembers your previous vehicle spawns from player ID's
« Reply #4 on: August 15, 2009, 02:51:39 am »
:-\

Offline [MAF]Rac3r

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Re: SK Buildmode remembers your previous vehicle spawns from player ID's
« Reply #5 on: August 15, 2009, 10:45:09 am »
Heh, format to zero everything when you join SK buildmode. Fixed. 8)

Offline [MAF]Snoopy

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thank you :P